DrakeMarshall, chaotic female asura Dancer ######### ------------###,,,,,,,, |...........,,,#####`## |..........|##,# |.@........| ......d....| . |....------- -+---- [DrakeMars the Swing Student] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R Dlvl:1 $0 HP13(13) Pw5(5) AC9 Exp1 T35 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello DrakeMarshall, the randomizer asura Dancer, welcome back to SlashEMExtended! The moon is waxing tonight. You displaced your little dog. There is a wall in the way! You see here an eagle ball {2}. t - an eagle ball {2}. eagle ball - This is a weapon. Color: orange. Material: plastic. Appearance: (null). Skill: orb. You can wield it to attack enemies. Some weapons are also suitable for throwing. The basic orb that deals negligible damage in melee but may drain the target's HP or mana. # Pick an object. @ a human or elf or you (asura dancer called DrakeMarshall) Accessing Pokedex entry for dancer... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 0. Fast (15). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical There is a wall in the way! (3x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} t - a blessed +0 eagle ball {2} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {0} Scrolls f - a blessed scroll of identify {0} g - an uncursed scroll of confuse monster {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - an uncursed scroll of heal other {0} s - an uncursed finalized scroll of enchant weapon {0} Spellbooks e - a blessed spellbook of wizard lock (0:3) {0} Tools h - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} i - an uncursed tinning kit (0:29) {0} k - an uncursed sack {5} l - an uncursed magic marker (1:83) {0} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 26 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 71 Wand drop chance was reduced to 94% Potion drop chance was reduced to 98% Armor drop chance was reduced to 85% Food drop chance was reduced to 91% Shop item generation was reduced to 97% Concealing monsters were spawned underneath items 10% of the time only Mastering the following skill taught you the hidden power: enchantment spells The following skill could not be trained at all: gun control The following skill was trained at half the usual rate: hammer The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 7) The following skill became untrainable after a while: missile weapons (turn 52098) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 34512) The following skill became harder to train at higher skill levels: chaos spells Items were more likely to be generated cursed by 10% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 102856 Monster spawn increase reached its maximum at turn 203038 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4245150 The monster class that cannot be genocided was ogre The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: festering appendages (freq bonus 6) The monster species that spawned more often: pisaca ruler (freq bonus 4) The monster species that spawned more often: halfling silverslinger (freq bonus 18) The monster species that spawned more often: crystal fish (freq bonus 8) The monster species that spawned more often: chaos warlord (freq bonus 56) The monster species that spawned more often: priest mummy (freq bonus 60) The monster species that spawned more often: eye of the deep (freq bonus 12) The monster species that spawned more often: lilac femmy (freq bonus 24) The monster species that spawned more often: scorpion (freq bonus 6) The monster species that spawned more often: siena fungus (freq bonus 9) The monster species that spawned more often: shadow reaper (freq bonus 3) The monster species that spawned more often: royalist gushing recoiler (freq bonus 12) The monster species that spawned more often: fix devil (freq bonus 6) The monster species that spawned more often: jeweling panocha (freq bonus 3) The monster species that spawned more often: easter hare (freq bonus 14) The monster species that spawned more often: slime mushroom (freq bonus 12) The monster species that spawned more often: giant ochre jellyfish (freq bonus 27) The monster species that spawned more often: animated ice cubes (freq bonus 6) The monster species that spawned more often: dwarf powerwizard (freq bonus 21) The monster species that spawned more often: fucking Olog-hai (freq bonus 6) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters who attack with antimatter (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster trait that was more common: monsters with drain resistance (freq bonus 3) The monster trait that was more common: monsters with soldier dialogue (freq bonus 6) The monster trait that was more common: monsters that count as vampire (freq bonus 4) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 6) The monster species that never randomly spawned: beechen reassuring spicule The monster species that never randomly spawned: wainscot close The monster species that never randomly spawned: avolakia The monster species that never randomly spawned: otted golem The monster species that never randomly spawned: Douglas Adams The monster species that never randomly spawned: bobbing bigamy The monster species that never randomly spawned: vapor engulfer The monster species that never randomly spawned: uret stalk The monster species that never randomly spawned: Evil-Man The monster species that never randomly spawned: dream force patch The RNG hath decreed that this item was never generated: metal shirt ((null)) The RNG hath decreed that this item was never generated: wax chain ((null)) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: bricklayer bar ((null)) The RNG hath decreed that this item was never generated: goldspell stone (gray) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 16) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 23) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 17) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 46) The RNG hath decreed that this item was generated more often: barnacle armor ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: Claudia's jewel (yellowish brown, freq bonus 38) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 5) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 10) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 5) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 10) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 9) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: superior material (EVEN RUBYNUS AND ADAMANTIUM ARENT THAT GOOD, freq bonus 11) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 11) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 4) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: cloak of magic control (celestial cloak) The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: movemork trap (freq bonus 1) Trap randomization happened for 1 in 265 traps Traps were spawned invisible 1 times in 100 Traps were extra hard to find 84% of the time Next attribute increase check would have come at turn 798 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You had infravision You had 1465 points of nutrition remaining You were stealthy You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 50 spells Your pantheon consisted of the Archomentals, Cryonax and the Elder Elemental Your deity was the Elder Elemental The version you were playing was: Unix SlashEMExtended Version 2.7.2 (8219870f) - last build Thu Aug 12 04:05:51 2021. You could not have safely prayed (364) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 + matter 23% 100% Techniques known in the end Name Level Status chained blitz 1X Prepared(0) elemental fist 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) s-pressing 1 O Prepared(0) Discoveries Scrolls scroll of identify (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of confuse monster (DESPAIR OF ELFERIA) scroll of healing (LOMA ZATH AION ACHTHASE MA) scroll of mana (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of phase door (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018) scroll of standard id (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) scroll of cure (TOME IS A CREATION BY DARKGOD) scroll of heal other (BINAURAL BEATS BY DRE) * scroll of extra healing (HOW WAS I) * scroll of greater mana restoration (HEAL A WOUND BY CALLING MANSERVENT) scroll of enchant weapon (ACHPHIPHIO IAIA OCH SEBAU PHRE) Spellbooks spellbook of wizard lock (strange-looking) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: level 1 Level 1: <- You are here Vanquished creatures 0 little dogs (1 created) 0 minidemons (1 created) 0 mover jellies (1 created) 0 sicklichens (1 created) 0 rustbash hunks (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 8 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 1 time You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You bashed hostile butt cheeks 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new asura 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times You were low on health 0 times You were down to your last hit point 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Grand Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (0 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Grand Master) (20 of 160) memorization [Basic] (max Master) (20 of 160) squeaking [Basic] (max Grand Master) (20 of 160) symbiosis [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (0 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (0 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (0 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (0 of 160) Restricted Skills shield [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (0 of 500) searching [Restricted] (max Restricted) (0 of 500) spirituality [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VII (Vaapad) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) broadsword [Restricted] (max Restricted) (0 of 500) long sword [Restricted] (max Restricted) (0 of 500) two-handed sword [Restricted] (max Restricted) (0 of 500) saber [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) mace [Restricted] (max Restricted) (0 of 500) morning star [Restricted] (max Restricted) (0 of 500) hammer [Restricted] (max Restricted) (0 of 500) quarterstaff [Restricted] (max Restricted) (0 of 500) orb [Restricted] (max Restricted) (0 of 500) claw [Restricted] (max Restricted) (0 of 500) grinder [Restricted] (max Restricted) (0 of 500) spear [Restricted] (max Restricted) (0 of 500) javelin [Restricted] (max Restricted) (0 of 500) trident [Restricted] (max Restricted) (0 of 500) lance [Restricted] (max Restricted) (0 of 500) bow [Restricted] (max Restricted) (0 of 500) crossbow [Restricted] (max Restricted) (0 of 500) dart [Restricted] (max Restricted) (0 of 500) shuriken [Restricted] (max Restricted) (0 of 500) boomerang [Restricted] (max Restricted) (0 of 500) unicorn horn [Restricted] (max Restricted) (0 of 500) divination spells [Restricted] (max Restricted) (0 of 500) protection spells [Restricted] (max Restricted) (0 of 500) occult spells [Restricted] (max Restricted) (0 of 500) elemental spells [Restricted] (max Restricted) (0 of 500) Goodbye DrakeMarshall the Dancer... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 35 moves. Killer: escaped You were level 1 with a maximum of 13 hit points when you escaped. No Points Name Hp [max] 1 818889 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 42 [max 52]. Killed by a monster (Marleen). - [217] 2 272597 diffi-Bar-Hum-Mal-Cha died in Town on level 7 [max 12]. Killed by his own axe. - [195] 3 246649 ziratha-Poi-Dev-Fem-Cha died in Pacman Challenge on level 8 [max 11]. Killed by a monster (thieving girl), while disrobing. - [239] 106 10 puppey17-Nec-Chg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (bugbear basher). - [19] 107 6 puppey17-Sha-Chg-Fem-Neu quit in The Dungeons of Doom on level 1. 14 [14] * 0 DrakeMarsh-Dan-Asu-Fem-Cha escaped the dungeon [max level 1]. 13 [13]