DogeKip, chaotic male angelic Psyker --------#### |......-,,,, ||@.h..|#,---- |e.b...|,,|<... --- #,,..... #,#|..|. , ---- [DogeKip the Mind Reader] St6 Dx11 Co7 In14 Wi16 Ch5 PsyAngMalCha S5169 Spa:16 $75 HP-16(48) Pw105(105) AC6 Xp7/1086 Wt28/1190 T1113 Par Latest messages x - a frothing potion {0}. You just miss the floating eye. You are frozen by the floating eye's gaze! You can move again. A helpful reminder: did you try applying your weapon or firing projectiles from it yet? You hit the floating eye. You claw the floating eye. You are frozen by the floating eye's gaze! The joust buzzard claws you! [-4 -> 44] The joust buzzard claws you! [-12 -> 32] The joust buzzard claws you! [-17 -> 15] The joust buzzard claws you! You hear the wailing of the Banshee... [-14 -> 1] Warning: HP low! The joust buzzard claws you! You die... Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 94% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 95% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 82% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: healing spells The following skill was limited to skilled proficiency: shield The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 41183) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 39360 Monster spawn increase reached its maximum at turn 177240 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 3001600 The monster class that cannot be genocided was eye or sphere The monster species that spawned more often: night clan (freq bonus 12) The monster species that spawned more often: mimic lich (freq bonus 16) The monster species that spawned more often: black muzzle (freq bonus 12) The monster species that spawned more often: Autogorgon (freq bonus 28) The monster species that spawned more often: giant blue frog (freq bonus 16) The monster species that spawned more often: stoning trove (freq bonus 8) The monster species that spawned more often: orphanage comedy (freq bonus 8) The monster species that spawned more often: fuck ghost (freq bonus 8) The monster species that spawned more often: reprobing thruway (freq bonus 8) The monster species that spawned more often: clefable (freq bonus 2) The monster species that spawned more often: acid grue (freq bonus 108) The monster species that spawned more often: right fuzzier (freq bonus 4) The monster species that spawned more often: midterm stonebiter (freq bonus 4) The monster species that spawned more often: slob corpsman (freq bonus 18) The monster species that spawned more often: waterspout chitling mastoidal debility (freq bonus 8) The monster species that spawned more often: snuffler condenser decameter froward (freq bonus 1) The monster species that spawned more often: gel (freq bonus 18) The monster species that spawned more often: charcoal spore (freq bonus 21) The monster species that spawned more often: security bot (freq bonus 10) The monster species that spawned more often: real spore (freq bonus 4) The monster trait that was more common: monsters that count as elf (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 4) The monster trait that was more common: monsters that count as undead (freq bonus 6) The monster trait that was more common: monsters whose attacks heal you (freq bonus 8) The monster species that never randomly spawned: inducting doggie The monster species that never randomly spawned: ancient golden dragon The monster species that never randomly spawned: desert kangaroo The monster species that never randomly spawned: thiever snail The monster species that never randomly spawned: poetic jelly The monster species that never randomly spawned: Madeleine The monster species that never randomly spawned: aligned beam The monster species that never randomly spawned: bronzing rinded The monster species that never randomly spawned: cloak permamimic The monster species that never randomly spawned: Judge Fear The RNG hath decreed that this item was never generated: implant of anal retention (fumigated) The RNG hath decreed that this item was never generated: blue spell helmet (bluy helmet) The RNG hath decreed that this item was never generated: silver spell stone (gray) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: bohemian ear spoon ((null)) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 13) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 16) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 13) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 30) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 3) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 11) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 11) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 9) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: skill loss stone (gray) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this trap was always invisible: mana trap The RNG hath decreed that this trap was generated more often: trap percents (freq bonus 5) Trap randomization happened for 1 in 480 traps Next attribute increase check would have come at turn 2024 Strength training was 50 Dexterity training was 50 Wisdom training was 2 Constitution training was 44 Your sanity was 3 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were paralyzed (-6) You had not decided on your sexuality yet You were suffering from very slight contamination. (14) You saw invisible You had infravision You had 716 points of nutrition remaining You could fly You had psi resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bill Rizer, Lance Bean and Haggle Man Your deity was Haggle Man The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - psybeam 6 body 98% 489% b - cure blindness 2 healing 0% 89% c - extra healing 3 healing 0% 264% d - jumping 1 body 0% 89% Techniques known in the end Name Level Status zap em 7X LIMIT(0) dazzle 7 R LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) turn undead 7XR LIMIT(0) invoke deity 7 R LIMIT(0) reinforce memory 1X LIMIT(0) Discoveries Armor healer uniform (clean white clothes) Scrolls scroll of healing (SUPERCOMPLEX LICHENORC) scroll of mana (KNIRHS YMEV OLI) scroll of phase door (AMGEMS SLAK) scroll of standard id (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of cure (IN THE BUTT KIDNEYS) * scroll of extra healing (WA DO SHITAI NODESU KA) * scroll of greater mana restoration (WE WILL HURT YOU) Spellbooks spellbook of psybeam (incessant) spellbook of cure blindness (winged) spellbook of extra healing (hugging) spellbook of jumping (illgotten) Potions potion of healing (lavender) potion of cure insanity (gaseous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: levels 14 to 16 Level 16: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 125 times You killed 73 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (4 of 20) spirituality [Basic] (max Master) (21 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) firearms [Basic] (max Expert) (151 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Expert) (35 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye DogeKip the Psyker...