DogeKip, chaotic male angelic Jedi ---------- --- ---- ----- --- |..<..%..|# |% .. ... . |.........` |.--------------------.--------..-----.--------- |.......>| +.|.(((.%|......|....|.|......|..|...|.|.......| -.-|-.---- |.|(((((.|......|....|........|..%...|.|.......| #,,,#,###,, |.|.((.((|......|.............|..|...|.|.......| ##,,,,,,,,# |.|..%...|......||--..[..|.----..-----.|.......| #,####,,#### # |.--[-------|----......................-----|--- | ######,# #,,,,,##, ,, |....%......(........{.................).........| #,,,,,,# #,,,,,,,,#,## |.----|.-----|---......-.|..-------..............| #,###### ##,-|-.--,,,# |.|.............|-----............|...-----|---..| #,# #,.....|,#,# |.|......|......|.++.|.|..........|...|.......| .| #)# ##|....|,#,##|.|......|......|++I@_%|..........|...|.......| .| #,# |.....,#,,,..|......|......|+++.|.|..........|...|.......| | --.------- |....|#####|.--------------------.------------...--------- |........| |....| |.. .. ....) |........| |....| ---- ---- ------- ---------- ------ [DogeKip the Jedi Apprentice] St13 Dx8 Co16 In9 Wi9 Ch9 JedAngMalCha S10007 Dlvl:6 $139 HP-1(96) Pw57(57) AC2 Xp8/2284 Wt751/2190 T2810 Sat Latest messages It misses. What do you want to use or apply? [cdADMV or ?*] You ignite the second blade of your white double lightsaber (1109). You hit it. You miss it. (2x) It hits you! [-12 -> 31] It hits you! [-7 -> 24] It touches you! It hits you! [-11 -> 13] Warning: HP low! It hits you! You hear the howling of the CwnAnnwn... [-8 -> 5] Warning: HP low! It touches you! It hits you! You die... Your inventory Amulets s - an uncursed amulet versus poison {0} Weapons r - an uncursed +0 yumi {12} O - an uncursed +0 soft girl sneaker {2} Armor a - an uncursed +1 robe (being worn) {16} b - a blessed +1 pair of leather gloves (being worn) {4} o - an uncursed +0 elven mithril-coat {60} t - an uncursed +0 T-shirt (being worn) {2} v - an uncursed +0 mummy wrapping {2} B - an uncursed +0 hide shield {25} R - a blessed +0 cloak of peace (being worn) {4} Comestibles x - 5 uncursed Keks {0} y - an uncursed food ration {0} F - an uncursed special water nymph corpse {600} G - a cursed food ration {0} Scrolls e - 11 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 4 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of cure {0} j - an uncursed finalized scroll of tele level {0} m - an uncursed scroll of teleportation {0} z - a cursed finalized scroll of rumor {0} E - an uncursed finalized scroll of fire {0} N - an uncursed scroll of taming {0} T - a blessed scroll of healing {0} Spellbooks n - an uncursed spellbook of detect foot (0:0) {0} H - an uncursed spellbook of cure hallucination (0:1) {0} Z - an uncursed finalized spellbook of time stop (0:4) {0} Potions h - a cursed potion of object detection {0} q - an uncursed potion of gain ability {0} w - an uncursed potion of full healing {0} I - an uncursed potion of dimness {0} U - a heavily cursed potion of object detection {0} W - an uncursed finalized potion of sleeping {0} X - an uncursed finalized potion of amnesia {0} Rings p - a cursed ring of polymorph {0} Q - an uncursed +3 ring of gain dexterity {0} Wands D - an uncursed wand of speed monster (0:11) {0} M - an uncursed wand of sleep (0:8) {0} Tools c - an uncursed +4 white double lightsaber (1107) (2xlit) (weapon in hands) {24} d - an uncursed blindfold {0} A - an uncursed oil lamp (150) (lit) {0} V - an uncursed wooden flute {0} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 23 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: searching You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 96% Implant drop chance was reduced to 97% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 88% Food drop chance was reduced to 88% Monster death drops spawned with only 98% chance The following skill could not be trained at all: attack spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: attack spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: body spells (turn 2) The following skill became untrainable after a while: dart (turn 38757) Number of artifacts generated was 1 Number of fake artifacts generated was 7 Monster spawn increase started at turn 11160 Monster spawn increase reached its maximum at turn 163260 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 721216 The monster class that cannot be genocided was ogre The monster color that was spawned more often: bright blue (freq bonus 5) The monster species that spawned more often: dreamier cheese bedamned (freq bonus 4) The monster species that spawned more often: domestic spider (freq bonus 40) The monster species that spawned more often: meetinghouse casket crumbliest (freq bonus 24) The monster species that spawned more often: racketed jailbird (freq bonus 12) The monster species that spawned more often: trainful weatherproof unartful (freq bonus 15) The monster species that spawned more often: totally bad force patch (freq bonus 1) The monster species that spawned more often: werefireelemental (freq bonus 21) The monster species that spawned more often: chaos polymorpher (freq bonus 24) The monster species that spawned more often: giant black frog (freq bonus 36) The monster species that spawned more often: novice medium wall (freq bonus 3) The monster species that spawned more often: terse reapply (freq bonus 18) The monster species that spawned more often: sue warp patch (freq bonus 6) The monster species that spawned more often: pellet mage (freq bonus 4) The monster species that spawned more often: USA soldier (freq bonus 6) The monster species that spawned more often: flesh hunter (freq bonus 4) The monster species that spawned more often: grim master (freq bonus 18) The monster species that spawned more often: dandling queasy (freq bonus 5) The monster species that spawned more often: acid force patch (freq bonus 12) The monster species that spawned more often: Conse (freq bonus 16) The monster species that spawned more often: unlettered evangelistic (freq bonus 9) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 4) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 4) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 4) The monster trait that was more common: monsters that have beam attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster species that never randomly spawned: radioactive blob The monster species that never randomly spawned: grunthack horror The monster species that never randomly spawned: dwarven wrapmastah The monster species that never randomly spawned: fieldstone revetment The monster species that never randomly spawned: actual trap vortex The monster species that never randomly spawned: funny boar The monster species that never randomly spawned: tasloi zombie The monster species that never randomly spawned: bilking gremmie choctaw The monster species that never randomly spawned: novice roll wall The monster species that never randomly spawned: invigorate pastina The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: wooden bar ((null)) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 11) The RNG hath decreed that this item was generated more often: yith tentacle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 140) The RNG hath decreed that this item was generated more often: implant of da gusha (screwed, freq bonus 20) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 141) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 17) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 35) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 17) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 34) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 4) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 3) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: momhat (kitchen hat) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: training (chocolate) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this trap was always invisible: fallout trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 12) Trap randomization happened for 1 in 311 traps Next attribute increase check would have come at turn 6457 Strength training was 41 Dexterity training was 50 Wisdom training was 13 Constitution training was 16 Your sanity was 668 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were punished You had not decided on your sexuality yet You were suffering from very slight contamination. (16) You were prevented from having disintegration resistance (0) You saw invisible You recognized peaceful creatures You were telepathic You were numbopathic You had infravision You had 2626 points of nutrition remaining You were stealthy You aggravated monsters You were fast You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. the Dark Side was angry with you (2) You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 8X LIMIT(0) dazzle 8 R LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) turn undead 8 R LIMIT(0) invoke deity 8 R LIMIT(0) charge saber 4X LIMIT(3586) telekinesis 1X LIMIT(0) Discoveries Amulets amulet versus poison (icosaedrical) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * robe (orange robe) * leather gloves (gameble gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (eternal helmet) * sedge hat (mechanical helmet) * skullcap (wide conical hat) * flack helmet (winged helmet) * crystal helm (organic helmet) * mining helm (spired helmet) * field helm (metal disk) * helm of safeguard (breath control helmet) * war hat (greenery helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (natural gloves) * field gloves (failuncap gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers stone (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (pink sneakers) * boots of safeguard (hot boots) empty line helmet (frequent helmet) cloak of peace (asbestos cloak) Scrolls scroll of healing (PROR PERPERCA) scroll of mana (ERHEBOLUNGSFAHRT) scroll of phase door (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of standard id (HEALHEALHEALHEAL) scroll of cure (YOU EERIE SISTER FA) * scroll of extra healing (KNOCK THE PROP CANNT BE USE) * scroll of greater mana restoration (DID I ASK FOR YOUR OPINION) scroll of teleportation (SWEET FEET) scroll of identify (MI AKUS NEEEEEE) scroll of enchant weapon (ITS GRUNTHACK ALL OVER AGAIN) scroll of tele level (THIS CHANGE TO DUALWIELDING IN K MEASURER SUCKS MONKEYBALLS) scroll of rumor (WOERTER WIE DICHTFETZIG ODER SEHNSUCHTSWELKEN SOLLTEN NICHT EXISTIEREN) scroll of fire (WOE TO THE PLIERS) scroll of taming (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) Spellbooks spellbook of detect foot (transient) spellbook of cure hallucination (nonexistant) spellbook of time stop (misked) Potions potion called Confusion? (violet-red) potion of paralysis (muddy) potion called Shockfrost (glam) potion called Burns (venomous) potion of object detection (squishy) potion of gain ability (whisky) potion of full healing (infusion) potion of dimness (roast mate) potion of sleeping (iridescent) potion of amnesia (sparkling) Rings ring of polymorph (delayed) ring of gain dexterity (styropor) Wands wand of speed monster (spiraling) wand of magic missile (pulsating) wand of sleep (multihued) Tools white double lightsaber (double lightsaber) lamp called Normal lamp oil lamp (lamp) wooden flute (flute) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 6: <- You are here Vanquished creatures 7 memants a killer bee a tuch blob an acid blob a phasing acid blob a flightless bird a parrot chick 2 jackals 2 thick jackals a normal pete a petty wild dog 0 little dogs (1 created) a wizard eye 0 hobbit younglings (1 created) a normal hobbit a pick dwarf a blue yeek 0 hobbit lords (1 created) 2 hobbit wizards 0 imps (1 created) 0 pack kobolds (8 created) 0 pleasures (3 created) 0 training kobolds (1 created) 0 large kobolds (1 created) 0 unidentified kobold shamans (1 created) 0 pleased shamans (1 created) a mountain kobold 0 mini leprechauns (1 created) 0 leprechauns (1 created) a small mimic 0 ragnarok girls (1 created) a mountain nymph 0 tree nymphs (1 created) 0 swim nymphs (1 created) a special water nymph a satyr a marine goblin (2 created) 0 culves (1 created) 0 rothes (1 created) 0 osquips (1 created) 2 mine giant rats an evasive sewer rat a hare 2 GRs a metallic green centipede 0 black metroids (1 created) 3 psytexes 0 rot worms (1 created) 0 grid bugs (1 created) a spark bug a baby green dragon a humanlike dragon 2 lichens 0 spore lichens (1 created) a yellow fungus 4 cheese growths (3 created) 2 cheese fungi 3 cheese patches (1 created) 5 cheese spores (1 created) a conscious growth a bot 0 little grey aliens (1 created) a gnome lord 2 gnomish sanitizers a pw stealer a miter a low minator 2 Keystone Kops 0 EQ Kops (1 created) a Kop Sergeant an Officer Alina an Inspector Sergeant an Undead Sergeant a Kop Lieutenant (2 created) a grab lieutenant an Undead Lieutenant an Inspector Kaptain 0 Warder Kaptains (1 created) an Intermediate Kop a Warder Kommissioner 2 tanglederp mummies a centaur mummy an eekbesu a petty exciting ass a hc beggar a claw hulk a sanoid 0 low wights (1 created) a grid xorn a med xorn a rat zombie a kobold zombie an orc zombie 0 mole zombies (1 created) a retarded golem a bundle monster a resin golem 2 regular humans a child nurse an insane survivor a flower girl a drunk jet guy a karate scrub a human 0 vile hunters (1 created) a vile archer a werebee a block-heeled girl 0 shopkeepers (3 created) 0 watchmen (4 created) 0 watch captains (2 created) a bu two a flying demon a twen 0 sqaakers (1 created) a sukkiri flower 0 silver mushroom patches (1 created) 0 swamp fern spores (1 created) a weeping willow a coin from the depths a dream-beam a newborn rub monster a numb trove a shock trove 0 42 troves (1 created) 163 creatures born. 118 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 23 times You eaten food with animal by-products 11 times You eaten meat 10 times You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 179 times You killed 115 monsters You read items or engraved 24 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (26 of 160) devices [Basic] (max Master) (31 of 160) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (5 of 20) sexy flats [Basic] (max Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (23 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (21 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (21 of 160) form VIII (Wedi) [Basic] (max Grand Master) (26 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (199 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye DogeKip the Jedi... You died in The Dungeons of Doom on dungeon level 6 with 9868 points, and 0 pieces of gold, after 2810 moves. Killer: a monster (invisible Mr. Nenagh, the shopkeeper) You were level 8 with a maximum of 96 hit points when you died. You reached the 30th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 58506 krumch-Mon-Vam-Fem-Cha died in The Dungeons of Doom on level 8 [max 10]. Killed by a monster (thick farting girl), while helplessly knocked out. - [119] 28 10444 Leeroy-Jan-Arg-Mal-Law died in Space Base on level 29. Killed by his own pick-axe. - [18] 29 9914 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 27 [max 28]. Killed by a monster (part man). - [48] *30 9868 DogeKip-Jed-Ang-Mal-Cha died in The Dungeons of Doom * on level 6. Killed by a monster (invisible Mr. Nenagh, the shopkeeper). - [96] 31 9678 krumch-Ast-Lol-Fem-Cha died in Space Base on level 19 [max 20]. Killed by a monster (superjedi). - [110] 32 9618 krumch-Cyb-Bat-Fem-Cha died in Space Base on level 12. Killed by a monster (skillor), while paralyzed by a monster attack. - [116]