DogeKip, chaotic male angelic Jedi ------ ####|....| ##,,)-%D..|##------------- #,,##|D@...,`|...........| #,## .....|#,|......<....| ### |....|#,............| ------##------------- [DogeKip the Jedi Apprentice] St11 Dx7 Co12 In8 Wi11 Ch7 JedAngMalCha S2334 Dlvl:3 $58 HP-5(82) Pw58(58) AC10 Xp6/528 Wt145/1580 T1292 Latest messages [-11 -> 46] The solar beam hits the Cpwz^@. The Cpwz^@ bites you! [-12 -> 34] The Cpwz^@ claws you! [-4 -> 30] The Cpwz^@ claws you! [-3 -> 27] Pick an object. D a dragon (Cpwz^@) (base level 15) Accessing Pokedex entry for Cpwz^@... Base statistics of this monster type: Base level = 15, difficulty = 22, AC = -1, magic resistance = 20, alignment 4. Slow (9). Normal generation, with frequency 1. No resistances. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned flyer. See invisible. Its stats and attacks vary from game to game. Is a valid polymorph form. Attacks: 4d6, breath - light 3d8, bite - ordinary physical 1d4, claw (punch, hit, etc.) - ordinary physical 1d4, claw (punch, hit, etc.) - ordinary physical Pick an object. D a dragon (shortener) (base level 6) Accessing Pokedex entry for shortener... Base statistics of this monster type: Base level = 6, difficulty = 7, AC = 0, magic resistance = 10, alignment 0. Slow (9). Normal generation, with frequency 1. Resists electricity, hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned flyer. Origin: Joke monster. Is a valid polymorph form. Attacks: 2d8, bite - ordinary physical Pick an object. D a dragon (Cpwz^@) (base level 15) Accessing Pokedex entry for Cpwz^@... Base statistics of this monster type: Base level = 15, difficulty = 22, AC = -1, magic resistance = 20, alignment 4. Slow (9). Normal generation, with frequency 1. No resistances. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned flyer. See invisible. Its stats and attacks vary from game to game. Is a valid polymorph form. Attacks: 4d6, breath - light 3d8, bite - ordinary physical 1d4, claw (punch, hit, etc.) - ordinary physical 1d4, claw (punch, hit, etc.) - ordinary physical You miss the Cpwz^@. (3x) The shortener bites you! [-15 -> 12] Warning: HP low! The Cpwz^@ bites you! You die... Your inventory Weapons u - an uncursed +0 fly swatter (weapon in hand) {4} w - an uncursed +2 soft mattock {48} Armor a - an uncursed +1 robe {16} b - an uncursed +0 pair of leather gloves {4} r - an uncursed +0 mummy wrapping {2} Comestibles x - an uncursed gecko corpse {10} Scrolls d - 4 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of cure {0} s - an uncursed scroll of standard id {0} Spellbooks j - an uncursed spellbook of polyform (0:3) {0} Rings k - an uncursed ring of teleport control (on right hand) {0} p - a cursed -1 ring of increase accuracy {0} Tools c - an uncursed blindfold {0} m - 3 uncursed +0 torch (876)'s {60} o - an uncursed leather saddle {0} Gems q - an uncursed +0 worthless piece of cyan glass {1} v - an uncursed +0 salt chunk Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property extrinsically: stun resistance Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 47% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 95% Armor drop chance was reduced to 84% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 99% chance The following skill was trained at half the usual rate: divination spells The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: petkeeping The following skill became untrainable if you tried to train it too early: club (turn 23) The following skill couldn't be trained before a certain turn number is reached: saber (turn 62623) Number of artifacts generated was 5 Number of fake artifacts generated was 2 Monster spawn increase started at turn 13187 Monster spawn increase reached its maximum at turn 61086 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1284926 The monster class that cannot be genocided was dragon The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: recognizable afire overindulge (freq bonus 6) The monster species that spawned more often: giant falcon (freq bonus 54) The monster species that spawned more often: smoke golem (freq bonus 120) The monster species that spawned more often: novice lich (freq bonus 9) The monster species that spawned more often: carousing stethoscopically (freq bonus 9) The monster species that spawned more often: normal vampire (freq bonus 3) The monster species that spawned more often: lava turret (freq bonus 40) The monster species that spawned more often: magic snake (freq bonus 20) The monster species that spawned more often: agent of the black market (freq bonus 6) The monster species that spawned more often: vileplume (freq bonus 16) The monster species that spawned more often: jes'sika (freq bonus 6) The monster species that spawned more often: remorse yellowly (freq bonus 108) The monster species that spawned more often: imipig (freq bonus 36) The monster species that spawned more often: someday impersonator (freq bonus 14) The monster species that spawned more often: chimera snake (freq bonus 24) The monster species that spawned more often: bone xorn (freq bonus 16) The monster species that spawned more often: nuclei holed (freq bonus 3) The monster species that spawned more often: glib vortex (freq bonus 8) The monster species that spawned more often: The Norsa (freq bonus 4) The monster species that spawned more often: EQ Kop (freq bonus 4) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 6) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 1) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster species that never randomly spawned: red seraphon The monster species that never randomly spawned: broken beam The monster species that never randomly spawned: cross kobold The monster species that never randomly spawned: mineralogist devoid The monster species that never randomly spawned: Securitron MkII The monster species that never randomly spawned: necromorb The monster species that never randomly spawned: kenerop The monster species that never randomly spawned: destination reradiating The monster species that never randomly spawned: depowered colony The monster species that never randomly spawned: terse reapply The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: shuffle monster (misked) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: implant of virility (frantic) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 6) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 17) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 7) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 12) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: tennis racket ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 28) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 3) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 49) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 3) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 10) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 19) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: snow (tall, freq bonus 9) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 17) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 1) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: levitation trap (freq bonus 7) Trap randomization happened for 1 in 792 traps Next attribute increase check would have come at turn 2539 Strength training was 13 Dexterity training was 30 Wisdom training was 7 Constitution training was 33 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were heterosexual You saw invisible You were telepathic You had infravision You had 2207 points of nutrition remaining You were stealthy You had teleport control You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 6X Prepared(0) dazzle 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) turn undead 6 R Prepared(0) invoke deity 6 R Prepared(0) charge saber 2X Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * robe (purple robe) * leather gloves (warped gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (chain-aventailed helmet) * sedge hat (dream helmet) * skullcap (failuncap helmet) * flack helmet (resounding helmet) * crystal helm (meteoric helmet) * mining helm (metal disk) * field helm (echo helmet) * helm of safeguard (secret helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (concrete gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (hiking boots) * boots of safeguard (ankle boots) Scrolls scroll of healing (10 SD) scroll of mana (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of phase door (CHRISTINE FEMININE) scroll of standard id (POWER IS GREATER THE BASE IS LESS) scroll of cure (BITCHING IS BANNABLE IN JOON WORLD) * scroll of extra healing (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) * scroll of greater mana restoration (LOOK EN WITH EYES TO LOW ATTACK) scroll of light (WAKE ME UP AND SIGH) scroll of teleportation (A EE EEE III OOOOO YYYYYY OOOOOOO) Spellbooks spellbook of polyform (possessive) Potions potion of polymorph (black lily) Rings ring of teleport control (secretion) ring of increase accuracy (decoder) Tools blue lightsaber (lightsaber) leather saddle (saddle) Gems worthless piece of cyan glass (cyan) salt chunk (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 20 times You killed 31 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (15 of 20) general combat [Basic] (max Master) (23 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (26 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (21 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye DogeKip the Jedi...