DogeKip, chaotic male mazewalking Jedi -.--- |<..| ----|.|.| |...|.|.| |@|.|.|.| ..|.|.|.| |*---.| |[....| ------- [DogeKip the Jedi Apprentice] St18 Dx6 Co16 In10 Wi5 Ch11 JedMazMalCha S1625 Dlvl:3 $45 HP-1(69) Pw27(27) AC5 Xp6/370 Wt206/2350 T1829 Latest messages The drains rat bites you! [-2 -> 10] Warning: HP low! The drains rat just misses! The drains rat bites you! [-1 -> 10] Warning: HP low! The drains rat bites you! [-3 -> 7] Warning: HP low! The drains rat bites you! You hear the howling of the CwnAnnwn... [-2 -> 5] Warning: HP low! The drains rat bites you! [-3 -> 2] Warning: HP low! The drains rat misses. The drains rat bites you! You die... Your inventory Weapons p - 49 * uncursed +0 droven arrows {1} q - a sticky cursed -3 axe {24} Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} j - an uncursed +0 hide shield (being worn) {25} m - a blessed +5 scale mail {100} Comestibles r - an uncursed apple {0} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} n - an uncursed scroll of earth {0} Spellbooks l - an uncursed spellbook of endure cold (0:3) {0} Tools c - an uncursed +1 red lightsaber (1212) {24} k - an uncursed +0 fishing pole {12} s - an uncursed charger {0} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 20 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property intrinsically: freezopathy Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 16% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 70% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 65% Tool drop chance was reduced to 91% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: attack spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: high heels (turn 38) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 26698) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 58121 Monster spawn increase reached its maximum at turn 129982 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1939785 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: ant or other insect (freq bonus 8) The monster species that spawned more often: azure colony (freq bonus 22) The monster species that spawned more often: nonproliferation stardom (freq bonus 18) The monster species that spawned more often: swamp fern sprout (freq bonus 60) The monster species that spawned more often: sparta sentai (freq bonus 52) The monster species that spawned more often: division jedi (freq bonus 54) The monster species that spawned more often: carful ecumenicism (freq bonus 120) The monster species that spawned more often: ivory stalk (freq bonus 11) The monster species that spawned more often: muddling moonlet (freq bonus 60) The monster species that spawned more often: collation wassailed (freq bonus 78) The monster species that spawned more often: producible waspishly (freq bonus 27) The monster species that spawned more often: capacitation alleviatory (freq bonus 120) The monster species that spawned more often: blubbering idiot (freq bonus 22) The monster species that spawned more often: little wild pig (freq bonus 22) The monster species that spawned more often: undead grenadonin (freq bonus 42) The monster species that spawned more often: xtra jabberwock (freq bonus 40) The monster species that spawned more often: buffed grunthack beholder (freq bonus 24) The monster species that spawned more often: silent killer (freq bonus 66) The monster species that spawned more often: hot lava blob (freq bonus 9) The monster species that spawned more often: willow only nobelist (freq bonus 66) The monster species that spawned more often: terminator chess wild dog (freq bonus 20) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster species that never randomly spawned: outback centerpiece The monster species that never randomly spawned: myrkalfar matron The monster species that never randomly spawned: baptist preconstruct The monster species that never randomly spawned: mechanical juggernaut The monster species that never randomly spawned: resignation distributive The monster species that never randomly spawned: crunchy mushroom The monster species that never randomly spawned: poison spore lichen The monster species that never randomly spawned: slime elemental The monster species that never randomly spawned: caramelizing clodhopper The monster species that never randomly spawned: donkey teacher The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: contamination (unstable) The RNG hath decreed that this item was never generated: fleecy terrain (multihued) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: bad equipment (crumb) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 55) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 29) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 9) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: powder spray (blooming, freq bonus 9) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 9) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 11) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 10) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: pet syringe (dental, freq bonus 8) The RNG hath decreed that this item was always generated cursed: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: dustbin trap (freq bonus 2) Trap randomization happened for 1 in 367 traps Next attribute increase check would have come at turn 4386 Strength training was 3 Dexterity training was 2 Wisdom training was 4 Constitution training was 18 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) Your chance to block was 38% You saw invisible You were telepathic You had 719 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) charge saber 2X Not Ready(3089) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * robe (brown robe) * leather gloves (viva gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dim colored helmet) * sedge hat (fish bowl) * skullcap (deformed helmet) * flack helmet (musical helmet) * crystal helm (tribal helmet) * mining helm (gas mask) * field helm (meteoric helmet) * helm of safeguard (great helmet) * war hat (hairnet helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (velvet gloves) * field gloves (bise gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (orange boots) * boots of safeguard (velvet pumps) Scrolls scroll of healing (ACROBAT BATTLEBOOK UNARMEDCOMBAT) scroll of mana (SEXI NOTGAY GAYPOD) scroll of phase door (GO TEAM NASTYTRAP) scroll of standard id (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of cure (SERGEANT MC SHITHEAD) * scroll of extra healing (LUX IS BAD AT NH) * scroll of greater mana restoration (ELF CHANGE FORME BY STUNT) scroll of earth (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) Spellbooks spellbook of endure cold (classy) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 58 times You killed 58 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (25 of 160) shield [Basic] (max Master) (38 of 160) body armor [Basic] (max Master) (26 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (21 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (78 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye DogeKip the Jedi...