DogeKip, chaotic male expert Jedi ----- |...| --------- |.<.| |......d---###,---------#|...+ -- - |.....o....,,,,|.......|,....| |....$. -^....@$.#|###,........|,|...| | |..{......| #,|.......|,-.--- |.........- |.......-,# ----------- ---.-----## #,,,# ##### [DogeKip the Youngling] St10 Dx4 Co10 In5 Wi4 Ch6 JedExpMalCha S3 Dlvl:1 $3 HP-15(25) Pw10(10) AC8 Xp1/0 Wt124/1350 T83 Latest messages You violate the way of the Jedi! Doge yelps! You hit Doge. There is a wall in the way! The goblin zaps a flashing wand! Gravity warps around you! [-17 -> 5] Your body is transported to another location! You're pushed back! Specify unknown object by cursor? [ynq] (q) (2x) Please move the cursor to an unknown object. (For instructions type a ?) o an orc (goblin) (base level 0) (female) Accessing Pokedex entry for goblin... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment -3. Very slow (6). Normal generation, with frequency 18. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical More info? [yn] (n) Pick an object. You feel a bit steadier now. You just miss the goblin. The goblin zaps a wand of gravity beam! Gravity warps around you! You die... Your inventory Armor a - a blessed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} l - an uncursed +0 studded leather armor {80} Comestibles k - an uncursed food ration {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} h - an uncursed greased scroll of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Tools c - an uncursed +1 red lightsaber (1143) (weapon in hand) {24} d - an uncursed blindfold {0} Final attributes You have sinned Your alignment was -5 Your max alignment was 9 You carried 1 sins You could not have this property extrinsically: poison resistance You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 71% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 97% Implant drop chance was reduced to 96% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 84% Tool drop chance was reduced to 49% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: long sword The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: broadsword The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: elemental spells (turn 35) The following skill became untrainable after a while: quarterstaff (turn 51499) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64861 Monster spawn increase reached its maximum at turn 173833 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3953425 The monster class that cannot be genocided was grue Today, this monster class was always generated invisible: centaur The monster color that was spawned more often: bright blue (freq bonus 2) The monster species that spawned more often: persian vapors (freq bonus 4) The monster species that spawned more often: timid great gray dragon (freq bonus 8) The monster species that spawned more often: forfeit wiped (freq bonus 3) The monster species that spawned more often: efreet merchant (freq bonus 6) The monster species that spawned more often: rending horror (freq bonus 4) The monster species that spawned more often: yochlol (freq bonus 12) The monster species that spawned more often: Orax (freq bonus 24) The monster species that spawned more often: crystal mold (freq bonus 4) The monster species that spawned more often: juggler (freq bonus 12) The monster species that spawned more often: teleport alien (freq bonus 4) The monster species that spawned more often: starvation beam (freq bonus 9) The monster species that spawned more often: elemental lich (freq bonus 8) The monster species that spawned more often: minor angel (freq bonus 96) The monster species that spawned more often: tufted asian girl (freq bonus 4) The monster species that spawned more often: ancient multi-hued dragon (freq bonus 1) The monster species that spawned more often: trellertrellertreller zombie (freq bonus 12) The monster species that spawned more often: gravity colony (freq bonus 6) The monster species that spawned more often: giant swamp frog (freq bonus 42) The monster species that spawned more often: Shub-Niggurath, Black Goat of the Woods (freq bonus 9) The monster species that spawned more often: giant lizard (freq bonus 9) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster species that never randomly spawned: arrogating impermanence The monster species that never randomly spawned: night naga The monster species that never randomly spawned: Sasuke Sarugature The monster species that never randomly spawned: amorally inconvertibility The monster species that never randomly spawned: hell needle hedgehog The monster species that never randomly spawned: imipig The monster species that never randomly spawned: totted teasingly The monster species that never randomly spawned: fumbler gargoyle The monster species that never randomly spawned: possessed guard The monster species that never randomly spawned: passion motlier The monster class that more likely to generate with musable stuff: snake The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: goldspell helmet (precious helmet) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 71) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 31) The RNG hath decreed that this item was generated more often: sanity timeout (yithian, freq bonus 16) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 67) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 2) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 8) The RNG hath decreed that this item was generated more often: choiceless stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 10) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 3) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 6) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 2) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 3) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 6) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 39) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: self-willed heels (imaginary heels) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: manler stone (gray) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: nownsible stone (gray) The RNG hath decreed that this item was always generated cursed: petcat (wary) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this trap was always invisible: current shaft The RNG hath decreed that this trap was generated more often: thai trap (freq bonus 5) Trap randomization happened for 1 in 7 traps Next attribute increase check would have come at turn 349 Strength training was 6 Dexterity training was 4 Wisdom training was 1 Constitution training was 2 Your sanity was 0 You had not decided on your sexuality yet You had 1405 points of nutrition remaining You were stealthy You had psi resistance You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (729) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * robe (cyan robe) * leather gloves (failuncap gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (glibskin helmet) * sedge hat (inkcoat helmet) * skullcap (orange visored helmet) * flack helmet (post-nuclear helmet) * crystal helm (chain-aventailed helmet) * mining helm (middle-earth helmet) * field helm (great helmet) * helm of safeguard (breath control helmet) * war hat (precious helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (gameble gloves) * commander gloves (graffiti gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (torn boots) * field boots (living boots) * boots of safeguard (velcro sandals) Scrolls scroll of healing (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) scroll of mana (OYII) scroll of phase door (STRAIGHT LINES IT SIGNED ME) scroll of standard id (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of cure (FORGETABOUTIT) * scroll of extra healing (RAAWWWRRRR) * scroll of greater mana restoration (STRIPE SORROW) Wands wand of gravity beam (flashing) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (25 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye DogeKip the Jedi...