DogeKip, chaotic male haxorish Jedi ######################### --------- #,,,%,,%,,,,,,,,[,,,,,,`# ##-------------- #|.......|###,---------------######## #,|............| #.........,##,|.............|##### ----- #,|........%)..| #|.......|,##,...........#...,,,,##|...|###,|............| #......%..,%,,..............|#####,-....,,,,--.----------- #........|,#,,|....%.........,,),),|...|######,,,,# #......)--#,#%--------%------#####,----- ####,###### ####,[,`,,,,,,,## #,# ##,,,,######### #,,,),,# ##,###,,#####,,,# #,# #,,##,,,,,,,,,########,# #,.,---.-----|-,# ##,# #,###########,,`# #,### #,............|,# #,,# #,# ###,# #,,,# #,............-,#----.----------#,# #,# ###,# #|............|##|.....|.#.....|#,# #### #,# ------|-------- |............| |.............|#,# #,,# #,##|.............| |............| |@.........#..-,,# ##,## #`,,....-------...| ------#------- ---------------### #,,######|...| |)..| ##,,,,,,,....-------...| ########|.............| --------------- [DogeKip the Jedi Apprentice] St18/04 Dx8 Co11 In10 Wi7 Ch7 JedHaxMalCha S2055 Dlvl:1 $29 HP79(79) Pw67(67) AC4 Xp6/504 Wt349/4300 T1910 Latest messages You see here a rabid jackal corpse {300}. You hit the rabid jackal! The rabid jackal bites you! [-3 -> 74] You miss the rabid jackal. the rabid jackal mumbles an incantation, and your weapon seems less effective. You miss the rabid jackal. The rabid jackal misses. You miss the rabid jackal. The rabid jackal misses. You kill the rabid jackal! You're no longer afraid. You see here a rabid jackal corpse {300}. There is a doorway here. You see here a gnome stalker corpse {650}. There is a wall in the way! (5x) There is a doorway here. You see here a gnome stalker corpse {650}. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons A - the uncursed -2 orcish short sword named The Jester Tear {12} F - the blessed +1 morning star named The Challenging Fence (weapon in hand) {48} Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +1 robe {16} c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of leather gloves {4} D - an uncursed +0 gnomish helm (being worn) {1} G - a blessed +3 plate mail {200} Comestibles o - 3 uncursed apples {0} q - an uncursed tripe ration {0} u - an uncursed cram ration {0} Scrolls i - 11 uncursed scrolls of healing {0} j - an invisible uncursed scroll of healing {0} k - 8 uncursed scrolls of mana {0} l - 6 uncursed scrolls of phase door {0} m - 4 uncursed scrolls of standard id {0} n - 2 uncursed scrolls of cure {0} w - an uncursed scroll of extra healing {0} Spellbooks x - an uncursed fireproof spellbook of knock (5:8) {0} Wands r - an uncursed wand of magic missile named Magic Missile Wicker (0:15) {0} s - a ! uncursed wand of speed monster (0:3) {0} z - an uncursed wand of make invisible (0:13) {0} E - an uncursed wand of striking (2:7) {0} Tools e - an uncursed +1 white lightsaber (2425) {24} f - an uncursed +1 white lightsaber (2238) {24} g - an uncursed blindfold {0} h - an uncursed blindfold {0} t - an uncursed leather saddle {0} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins Scroll identification only worked 100 times out of 629 Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Gem identification only worked 100 times out of 373 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 5% Amulet drop chance was reduced to 74% Implant drop chance was reduced to 88% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: general combat The following skill became untrainable if you tried to train it too early: club (turn 47) The following skill became untrainable after a while: healing spells (turn 21924) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 24918) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 83244 Monster spawn increase reached its maximum at turn 148225 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3347722 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: dog or other canine (freq bonus 6) The monster color that was spawned more often: bright cyan (freq bonus 4) The monster species that spawned more often: combo clean reconcentration encaged disclamatory (freq bonus 9) The monster species that spawned more often: hidden rock troll (freq bonus 8) The monster species that spawned more often: Emma's sexy wedge sandal (freq bonus 78) The monster species that spawned more often: colorful cinerary (freq bonus 48) The monster species that spawned more often: quadruhorse (freq bonus 9) The monster species that spawned more often: freezer turret (freq bonus 32) The monster species that spawned more often: Emperor Nero (freq bonus 14) The monster species that spawned more often: giant brown bear (freq bonus 21) The monster species that spawned more often: baptist preconstruct (freq bonus 66) The monster species that spawned more often: slowling (freq bonus 20) The monster species that spawned more often: Laura's parlor trick (freq bonus 14) The monster species that spawned more often: toona (freq bonus 14) The monster species that spawned more often: chuckling ray (freq bonus 54) The monster species that spawned more often: crystal fungus (freq bonus 28) The monster species that spawned more often: US presidential election loser (freq bonus 24) The monster species that spawned more often: tar stalk (freq bonus 32) The monster species that spawned more often: legion devil captain (freq bonus 14) The monster species that spawned more often: creeping garnet gems (freq bonus 32) The monster species that spawned more often: mud golem (freq bonus 32) The monster species that spawned more often: nightly force patch (freq bonus 20) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 3) The monster species that never randomly spawned: moaning corpse The monster species that never randomly spawned: dim star The monster species that never randomly spawned: difficult elemental The monster species that never randomly spawned: bramble force fungus The monster species that never randomly spawned: Ruea's lady sandal The monster species that never randomly spawned: insurmountable stalk The monster species that never randomly spawned: bone devil The monster species that never randomly spawned: overacted priest The monster species that never randomly spawned: elf-lady The monster species that never randomly spawned: dreadmaster The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: urine (pewet) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was never generated: simeout stone (gray) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 15) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 16) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: diving (next, freq bonus 14) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 69) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 5) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boiler kaboom (watered, freq bonus 12) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 24) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 16) The RNG hath decreed that this item was always generated cursed: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was always generated cursed: left inventory stone (gray) The RNG hath decreed that this item was always generated cursed: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this trap was always invisible: de-light trap The RNG hath decreed that this trap was generated more often: leg trap (freq bonus 3) Trap randomization happened for 1 in 566 traps Next attribute increase check would have come at turn 2176 Strength training was 1 Dexterity training was 47 Wisdom training was 7 Constitution training was 50 Your sanity was 0 You had not decided on your sexuality yet You were suffering from very slight contamination. (2) You saw invisible You were telepathic You had 539 points of nutrition remaining You were stealthy You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Not Ready(1766) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) charge saber 2X Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * robe (purple robe) * leather gloves (slaying gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (breath control helmet) * sedge hat (orange visored helmet) * skullcap (secret helmet) * flack helmet (gas mask) * crystal helm (thinking helmet) * mining helm (complete helmet) * field helm (hacker helmet) * helm of safeguard (celtic helmet) * war hat (dim colored helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (brand-new gloves) * field gloves (digger gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (lolita boots) * field boots (cast iron boots) * boots of safeguard (pink sneakers) Scrolls scroll of healing (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) scroll of mana (ELAM EBOW) scroll of phase door (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) scroll of standard id (RAMBA ZAMBA) scroll of cure (DZIEWCZYNKA ZAMOCZENIA) * scroll of extra healing (MUD BODY TO SHOCK RESIST) * scroll of greater mana restoration (KICKINTHENUTS) Spellbooks spellbook of knock (watery) Potions potion of ESP (fluorescent) Wands wand of speed monster (sonicboom) wand of make invisible (multihued) wand of striking (iridescent) wand of magic missile (wicker) Tools white lightsaber (lightsaber) leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 10 times You eaten food with animal by-products 5 times You eaten meat 3 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 75 times You killed 61 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (24 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (9 of 20) techniques [Unskilled] (max Expert) (6 of 20) sexy flats [Basic] (max Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (21 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (84 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye DogeKip the Jedi... Youescaped from the dungeon with 2055 points,