DogeKip, chaotic male developer Failed Existence ------## |..@.-,,### ----------- |.{..|#,,,,###|.........+ |...@|####,,,,..........| |.JJJ| #####-----.----- |....| ###,# |....| #,,,# |....| #,### ----.- #,# #,,,,# #,# #,#### ##,### #%# ,,,,[, #.# ---.---- |. .......| |.( |......| |.. |..<...| |... |....... ----- |......| -------- [DogeKip the Failure] St14 Dx12 Co7 In13 Wi5 Ch20 FaiDvpMalCha S279 Dlvl:2 $27 HP0(37) Pw37(37) AC-12 Xp3/48 Wt37/1380 T788 Latest messages The sucking fiend bites you! Your blood is being drained! [-1 -> 19] The starlet bundle just misses! You hit the starlet bundle. The sucking fiend hits you! [-4 -> 15] The sucking fiend bites you! Your blood is being drained! [-1 -> 14] The starlet bundle kicks you! [-7 -> 7] Warning: HP low! The sucking fiend hits you! [-4 -> 3] Warning: HP low! The sucking fiend just misses! The starlet bundle kicks you! The starlet bundle slams its hugging boots against your shins, causing wonderfully soothing pain. You die... Your inventory Weapons a - a cursed -6 knife (weapon in hand) {2} b - 7 uncursed -4 bullets (in quiver) {0} Armor c - a cursed +12 pair of sentient high-heeled shoes (being worn) {8} p - an uncursed +0 pair of gnomish boots {4} s - an uncursed +0 paper shield (being worn) {10} u - an uncursed +2 pair of boots of plugsuit {8} Scrolls i - 3 uncursed scrolls of healing {0} j - 3 uncursed scrolls of mana {0} k - an uncursed very burnt scroll of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions v - an uncursed potion of ESP {0} Rings e - an uncursed +1 ring of increase accuracy (on right hand) {0} Wands d - an uncursed wand of light (1:2) {0} r - an uncursed wand of light (0:18) {0} Tools f - an uncursed lock pick {0} g - an uncursed sack {5} The sack is empty. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 14 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 30 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 76% Potion drop chance was reduced to 91% Armor drop chance was reduced to 92% Tool drop chance was reduced to 77% Concealing monsters were spawned underneath items 24% of the time only The following skill could not be trained at all: enchantment spells The following skill was limited to skilled proficiency: protection spells Sticky curses were more common by 5% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 56615 Monster spawn increase reached its maximum at turn 134750 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 599994 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: vortex (freq bonus 6) The monster species that spawned more often: badficina (freq bonus 48) The monster species that spawned more often: starmie (freq bonus 16) The monster species that spawned more often: one-winged bat (freq bonus 27) The monster species that spawned more often: afflicted creature (freq bonus 27) The monster species that spawned more often: skogsra (freq bonus 96) The monster species that spawned more often: obverting slipping (freq bonus 16) The monster species that spawned more often: antimagic wort (freq bonus 24) The monster species that spawned more often: gummed scrivener (freq bonus 48) The monster species that spawned more often: cursed ghost (freq bonus 14) The monster species that spawned more often: leased yachting (freq bonus 33) The monster species that spawned more often: memorabilia adultery eclipse curtesy accenting (freq bonus 42) The monster species that spawned more often: golden patch (freq bonus 39) The monster species that spawned more often: giant white tick (freq bonus 28) The monster species that spawned more often: panther cub (freq bonus 36) The monster species that spawned more often: wise spirit (freq bonus 7) The monster species that spawned more often: greedily authenticator (freq bonus 9) The monster species that spawned more often: blind melon (freq bonus 10) The monster species that spawned more often: lolpsychic (freq bonus 20) The monster species that spawned more often: Mim, Betrayer of Turin (freq bonus 14) The monster species that spawned more often: toxic mushroom (freq bonus 18) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 6) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 4) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 3) The monster species that never randomly spawned: cloth golem The monster species that never randomly spawned: antimatter mold The monster species that never randomly spawned: mind bomb The monster species that never randomly spawned: elec demon The monster species that never randomly spawned: pack jackal The monster species that never randomly spawned: non-terrible hulk The monster species that never randomly spawned: ratling The monster species that never randomly spawned: mississippi furzy The monster species that never randomly spawned: gug giant The monster species that never randomly spawned: sixth honestly The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: implant of heavy lubrication (not so brave) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: nether (GALADRIEL YOU ARE INSANE) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: satan stone (gray) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 8) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 24) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 3) The RNG hath decreed that this item was generated more often: violet spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 19) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 92) The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: dark bar ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 15) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 4) The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 4) The RNG hath decreed that this item was generated more often: well building (EAT THIS YOU DEMON WENCH FROM HELL, freq bonus 15) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 5) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 7) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 4) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: illness (cancerous) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: implant of nirvana (singing) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this trap was always invisible: solvejg trap The RNG hath decreed that this trap was generated more often: throne trap (freq bonus 5) Trap randomization happened for 1 in 238 traps Next attribute increase check would have come at turn 2583 Strength training was 11 Dexterity training was 11 Wisdom training was 9 Constitution training was 34 Your sanity was 0 You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having double attacks (52) You were prevented from having stunnopathy (0) Your chance to block was 40% You were very telepathic You had 991 points of nutrition remaining You aggravated monsters You had a +1 bonus to hit You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earendil, Meltem and Master Sabrina Your deity was Master Sabrina The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could have safely prayed (0) You are dead (2nd time!) You didn't know any spells. Techniques known in the end Name Level Status attire charm 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) reset technique 3 R LIMIT(0) Discoveries Amulets amulet of life saving (pique) Armor sentient high-heeled shoes (arcane boots) gnomish boots (little black boots) boots of plugsuit (ankle boots) Scrolls scroll of healing (SILLY LITTLE NYMPHS) scroll of mana (GREAT GATE OF OBLIVION) scroll of phase door (TRATS ARL) scroll of standard id (NONEXEMPT CONUNDRUM) scroll of cure (FOMO) * scroll of extra healing (BURKINI FASO) * scroll of greater mana restoration (OIL YOU ASSHOLE) scroll of charging (ASCHELIDONETH BATHARIBATH) Potions potion called Rotten fuck (flammable) potion called Dizzy (ink) potion of ESP (white) Rings ring of increase accuracy (hardened) Wands wand of light (cast iron) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 27 times You killed 8 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) high heels [Basic] (max Supreme Master) (27 of 160) general combat [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Basic) (0 of 20) body armor [Unskilled] (max Basic) (1 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Master) (4 of 20) searching [Unskilled] (max Master) (2 of 20) spirituality [Unskilled] (max Master) (0 of 20) petkeeping [Basic] (max Supreme Master) (32 of 160) missile weapons [Unskilled] (max Basic) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Unskilled] (max Basic) (0 of 20) memorization [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Master) (0 of 20) form II (Makashi) [Unskilled] (max Basic) (0 of 20) form III (Soresu) [Basic] (max Supreme Master) (20 of 160) form IV (Ataru) [Unskilled] (max Basic) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Unskilled] (max Master) (0 of 20) form VII (Juyo) [Unskilled] (max Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Master) (0 of 20) form VIII (Wedi) [Unskilled] (max Basic) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) knife [Basic] (max Master) (24 of 160) axe [Unskilled] (max Master) (0 of 20) pick-axe [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Basic) (0 of 20) broadsword [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Basic) (0 of 20) paddle [Unskilled] (max Master) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Master) (0 of 20) spear [Unskilled] (max Master) (0 of 20) javelin [Unskilled] (max Master) (0 of 20) trident [Unskilled] (max Master) (0 of 20) lance [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Master) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Master) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Master) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) lightsaber [Unskilled] (max Master) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) healing spells [Unskilled] (max Master) (0 of 20) divination spells [Unskilled] (max Master) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Master) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Master) (0 of 20) Goodbye DogeKip the Failed Existence...