DogeKip, lawful female maian Feminist -#----- ###*| -#----- |.#J.. |#..)|,+.....| |°JXQ |...).,|....<| |.... |.##.|,......| |.... #------,|.....| |...#`|,##,,,,,,,|.....| |}7...+,,,,##,,,`......| |#.@#.|,####,,###|.....| ###|.....|,#,,,,# ....... #,,.}^..@|,###### |.....| #,#|^....|,# |.....| --##,#-------,# |.....| #$,,,,,,,,,,,,# |.....| #|,,,,,,,,,#### |.....| #.,# ------- --## [DogeKip the Wannabe Maneater] St10 Dx9 Co15 In6 Wi6 Ch12 FemMaiFemLaw+COJ S333 Dlvl:2 $31 HP-3(22) Pw28(28) AC2 Xp3/63 Wt88/1510 T666 Latest messages You hit the grid xorn. You miss the grid xorn. You kill the grid xorn! There is a wall in the way! You hear a soft click. The magic missile hits you! [-11 -> 8] The magic missile bounces! The magic missile hits Dora! You stepped on a trigger! You feel unstable! The low rub monster triggers a trap but nothing happens. You are no longer prevented from having reflection. A bear trap closes on your foot! The low rub monster hits you! [-2 -> 6] The low rub monster misses. You inhale a cloud of spores! The spores were poisoned! You die... Your inventory Weapons a - an uncursed -2 high-heeled sandal (alternate weapon; not wielded) {1} b - 20 uncursed +0 shuriken (in quiver) {0} c - an uncursed +0 lance (weapon in hand) {75} Armor d - a cursed +0 pair of killer heels (being worn) {8} Comestibles q - 4 cursed Keks {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Wands k - a cursed wand of teleportation (0:12) {0} Tools e - an uncursed leather leash {0} f - an uncursed stethoscope {0} Gems g - 13 uncursed +0 rocks {0} h - an uncursed +1 worthless piece of blue glass {1} i - 2 uncursed +3 worthless pieces of black glass {2} j - an uncursed +0 worthless piece of red glass {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: quad attacks You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 27 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 88% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 93% Tool drop chance was reduced to 93% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: elemental spells (turn 6) The following skill became untrainable if you tried to train it too early: pick-axe (turn 3150) The following skill became untrainable after a while: unicorn horn (turn 47912) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 25878) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 38480 Monster spawn increase reached its maximum at turn 176244 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 13991757 The monster class that cannot be genocided was nymph The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: Shelob (freq bonus 14) The monster species that spawned more often: bright violet spore (freq bonus 15) The monster species that spawned more often: werenymph (freq bonus 12) The monster species that spawned more often: cheater (freq bonus 6) The monster species that spawned more often: snakeman (freq bonus 24) The monster species that spawned more often: intensifying goldfish laminator clung (freq bonus 24) The monster species that spawned more often: loosest assuaging sneezed bloom (freq bonus 3) The monster species that spawned more often: leopard frog (freq bonus 48) The monster species that spawned more often: Ymir (freq bonus 12) The monster species that spawned more often: troll king (freq bonus 10) The monster species that spawned more often: haiti shipmate (freq bonus 12) The monster species that spawned more often: cheetah man (freq bonus 3) The monster species that spawned more often: elite uruk (freq bonus 24) The monster species that spawned more often: giant mayfly (freq bonus 7) The monster species that spawned more often: branded tricycled (freq bonus 6) The monster species that spawned more often: tracer (freq bonus 6) The monster species that spawned more often: photography lady (freq bonus 12) The monster species that spawned more often: jigaboo mystification (freq bonus 12) The monster species that spawned more often: great silver dragon (freq bonus 18) The monster species that spawned more often: swamp ghost (freq bonus 15) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 4) The monster trait that was more common: monsters that have claw attacks (freq bonus 9) The monster species that never randomly spawned: animated atsuzoko boot The monster species that never randomly spawned: scholastically mart The monster species that never randomly spawned: bogged besting The monster species that never randomly spawned: pit viper The monster species that never randomly spawned: searched murderer The monster species that never randomly spawned: snoopiest scrutinized mesomorphic The monster species that never randomly spawned: denuclearize birdmen The monster species that never randomly spawned: steamball lightning The monster species that never randomly spawned: gold beetle The monster species that never randomly spawned: flank player The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 13) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 19) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 3) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 12) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 23) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 3) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 5) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 11) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 3) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 2) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 51) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 10) The RNG hath decreed that this item was always generated cursed: implant of vileness (muscular) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: ceiling collapse trap (freq bonus 1) Trap randomization happened for 1 in 310 traps Next attribute increase check would have come at turn 1771 Strength training was 13 Dexterity training was 3 Wisdom training was 3 Constitution training was 16 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having quad attacks (0) You had 909 points of nutrition remaining You could teleport You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (balanced boots) Scrolls scroll of healing (U FOKIENG SUK) scroll of mana (STUNT OF GHOST IS DIFFER) scroll of phase door (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of standard id (RATSANOPU) scroll of cure (KILL THE GMAN BUTCHER) * scroll of extra healing (ANGULAR SIGN) * scroll of greater mana restoration (PLAY DOT POKEMONSHOWDOWN DOT COM) Wands wand of teleportation (weird) Tools leather leash (leash) Gems worthless piece of blue glass (blue) worthless piece of black glass (black) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 16 times You killed 7 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Grand Master) (28 of 160) general combat [Unskilled] (max Expert) (1 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (23 of 160) petkeeping [Basic] (max Expert) (45 of 160) sexy flats [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (36 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye DogeKip the Feminist...