DogeKip, lawful female maian Feminist ---------.---- |............| |............| |............| ####|...`........| #,,,-............| ----------###,##|............| |........-,,#,# -.---------.-- |..@@....|,,,,# |.........,,#####,,,###### |........|#, ##,,,,,,,,,## |......... ,,,!--------.------ |........|###`,##|.............| |.........,,,,,, +.............| |.>......|##### |.....<.......- ---------- --------------- [DogeKip the Rebel Woman] St12 Dx10 Co3 In4 Wi3 Ch12 FemMaiFemLaw+COJ S10 Dlvl:1 $10 HP16(16) Pw14(14) AC2 Xp1/0 Wt1316/890 T128 Par Brd Latest messages You take a white pill from your medical kit and swallow it. Nothing seems to happen. What do you want to use or apply? [acefijp or ?*] You take a white pill from your medical kit and swallow it. What a relief! What do you want to use or apply? [acefijp or ?*] You take a white pill from your medical kit and swallow it. Nothing happens. What do you want to use or apply? [acefijp or ?*] You take a white pill from your medical kit and swallow it. Nothing seems to happen. What do you want to use or apply? [acefijp or ?*] You take a white pill from your medical kit and swallow it. You feel deathly sick. You still feel deathly sick. (2x) What do you want to write with? [- a-cg-j or ?*] You write in the dust with a cursed +0 loadstone. What do you want to write in the dust here? You still feel deathly sick. You die from your illness. Your inventory Weapons a - an uncursed +0 high-heeled sandal (weapon in hand) {1} b - 20 uncursed +0 shuriken (in quiver) {0} c - an uncursed +0 lance (alternate weapon; not wielded) {75} Armor d - a cursed +0 pair of killer heels (being worn) {8} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Wands j - a cursed wand of teleportation (0:12) {0} Tools e - an uncursed leather leash {0} f - an uncursed stethoscope {0} p - a cursed medical kit {31} Gems g - an uncursed +0 worthless piece of black glass {1} h - 27 uncursed +0 rocks {0} i - a cursed +0 loadstone Contents of the medical kit: a * cursed phial {2} a heavily cursed bandage {1} a * heavily cursed phial {2} a * cursed phial {2} the cursed bandage named !p/Q_q<\@fQkWnfK)"/ {1} a blessed bandage {1} an uncursed bandage {1} 5 * cursed phials {10} 6 cursed bandages {6} 2 * uncursed phials {4} a cursed pill {0} a cursed bandage {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: glib combat You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 259 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 22 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 260 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 82% Weapon drop chance was reduced to 77% Tool drop chance was reduced to 88% Food drop chance was reduced to 80% Monster death drops spawned with only 98% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: martial arts (turn 11) The following skill became untrainable if you tried to train it too early: boomerang (turn 1089) The following skill became untrainable after a while: hammer (turn 31973) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 14081) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 85160 Monster spawn increase reached its maximum at turn 319340 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 428814 The monster class that cannot be genocided was nymph The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: Bulletproof Kommissioner (freq bonus 4) The monster species that spawned more often: umbra missingno (freq bonus 144) The monster species that spawned more often: repairable extraordinarily (freq bonus 4) The monster species that spawned more often: summoned fire golem (freq bonus 24) The monster species that spawned more often: water warp fungus (freq bonus 9) The monster species that spawned more often: lovely squeezer girl (freq bonus 12) The monster species that spawned more often: little sliant (freq bonus 8) The monster species that spawned more often: false bitch (freq bonus 8) The monster species that spawned more often: slug (freq bonus 30) The monster species that spawned more often: nonon (freq bonus 6) The monster species that spawned more often: undead officer (freq bonus 36) The monster species that spawned more often: brazenly ingestible sicking (freq bonus 15) The monster species that spawned more often: immobile mushroom (freq bonus 12) The monster species that spawned more often: deep gnome digger (freq bonus 28) The monster species that spawned more often: skeletal king (freq bonus 10) The monster species that spawned more often: retorting endomorphic (freq bonus 9) The monster species that spawned more often: bespangling implanted (freq bonus 14) The monster species that spawned more often: arch-troll (freq bonus 33) The monster species that spawned more often: baby evil dragon (freq bonus 18) The monster species that spawned more often: modestest fetishist ghostwritten (freq bonus 42) The monster trait that was more common: monsters that growl (freq bonus 1) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 4) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 5) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 2) The monster species that never randomly spawned: Josefine's super-sweet velcro sneaker The monster species that never randomly spawned: COM-TO-COM 3 The monster species that never randomly spawned: the forever train The monster species that never randomly spawned: scarlet warp patch The monster species that never randomly spawned: force dwarf The monster species that never randomly spawned: black oak The monster species that never randomly spawned: monstrous acid blob The monster species that never randomly spawned: beepin The monster species that never randomly spawned: alien mother The monster species that never randomly spawned: apprehend engrained The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 14) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 4) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 208) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 14) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 11) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 9) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 6) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 18) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 92) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 76) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: implant of malice (eocene) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 2) Trap randomization happened for 1 in 806 traps Next attribute increase check would have come at turn 505 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 9 You were paralyzed (-1) You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 1374 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (212) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (fin boots) Scrolls scroll of healing (01DOTE) scroll of mana (THE AMY HER ROOMMATE IS VERY WING TUFTED) scroll of phase door (MASKELLI MASKELLO) scroll of standard id (BURKINI FASO) scroll of cure (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) * scroll of extra healing (NHINRIL) * scroll of greater mana restoration (EUROVISION FARCE CONTEST) Wands wand of teleportation (aspen) Tools leather leash (leash) medical kit (leather bag) Gems worthless piece of black glass (black) loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (21 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (21 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye DogeKip the Feminist...