DogeKip, neutral male angelic Jedi -}------- #########|}......| ------------## ---------,},,,,,,|.......| |...........,################ ------..>....|,#######}.......| |..........|,,,,,,,,,,,,,,,,# }}|....}...}...|,# ##}.......| |.....>.....,,,,###########,####}}|.%..}...}...|,# ##}}-------- |..........|###, #,),,,,,-))}....}}...|,#####}####### |..........| ,,,,,,,,}....)).))...|,,,,,,},,,,,,# -.-+-+--.--- #.####,}.}..%..-}----,##}#}#-----.------ #,,,,,,,,,,, ... #`--#-----},,,,,,### ##|..........| ########)### .... #,,,,,,,,),)###### |..........| -----%-------- ...... #,#########}# |..........| |...@@[......| -------- #,,,,,,# ## |^.........| |[[..[[[[[...| ####--.--- |..........| |[[.[[[[[[...| |<...| ------------ |[{[[[[[[[[..| |....| |[).[[[[[....| |....| ----}#-------- }....| }}}}}} [DogeKip the Jedi Apprentice] St14 Dx10 Co11 In10 Wi11 Ch12 JedAngMalNeu S2570 Dlvl:3 $84 HP-2(87) Pw67(67) AC6 Xp6/564 Wt876/1900 T1244 Sat Latest messages # cja: unknown extended command. # Talk to whom? (in what direction) Kadirli talks about the problem of shoplifters. Really attack Kadirli the invisible shopkeeper? [yn] (n) Are you really sure [yes/no]? You violate the way of the Jedi! You miss Kadirli the invisible shopkeeper. Kadirli the invisible shopkeeper gets angry! You miss Kadirli the invisible shopkeeper. (2x) Kadirli the invisible shopkeeper wields a shotgun {15}! The shotgun welds itself to Kadirli the invisible shopkeeper's hand! Kadirli the invisible shopkeeper fires 2 shotgun shells! You are hit by the 1st shotgun shell! You hear the howling of the CwnAnnwn... [-11 -> 3] Warning: HP low! You are hit by the 2nd shotgun shell! You die... Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 18 You carried 1 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: half spell damage You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 17 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 57% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 90% Tool drop chance was reduced to 71% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: chaos spells (turn 7) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 91) The following skill became untrainable after a while: petkeeping (turn 43975) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 56290) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 49416 Monster spawn increase reached its maximum at turn 181296 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 552712 The monster class that cannot be genocided was ogre The monster class that was spawned more often: ghost (freq bonus 4) The monster color that was spawned more often: yellow (freq bonus 4) The monster species that spawned more often: aureolin fungus (freq bonus 6) The monster species that spawned more often: unaffected truncating (freq bonus 60) The monster species that spawned more often: vampire blender (freq bonus 32) The monster species that spawned more often: crowfeet disarticulation (freq bonus 16) The monster species that spawned more often: morale animadverting alchemist dither (freq bonus 18) The monster species that spawned more often: maw fiend (freq bonus 6) The monster species that spawned more often: peevish anthropological (freq bonus 8) The monster species that spawned more often: montaged filigreeing (freq bonus 28) The monster species that spawned more often: giant violet dragonfly (freq bonus 28) The monster species that spawned more often: scarlet patch (freq bonus 12) The monster species that spawned more often: sludge colony (freq bonus 20) The monster species that spawned more often: loud force fungus (freq bonus 20) The monster species that spawned more often: phenobarbital laid mummify submersed (freq bonus 40) The monster species that spawned more often: pew-pew mind flayer (freq bonus 14) The monster species that spawned more often: Anti-Elbereth Administrator (freq bonus 10) The monster species that spawned more often: Detective Sergeant (freq bonus 20) The monster species that spawned more often: issue carmaker redecorated bumped (freq bonus 28) The monster species that spawned more often: Kasidori (freq bonus 21) The monster species that spawned more often: ultimate permamimic (freq bonus 33) The monster species that spawned more often: flying skull (freq bonus 7) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 4) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 6) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 3) The monster species that never randomly spawned: habitat temporarily The monster species that never randomly spawned: challenging ostrich The monster species that never randomly spawned: petty blinking eye The monster species that never randomly spawned: mafioso The monster species that never randomly spawned: health cloud The monster species that never randomly spawned: frog The monster species that never randomly spawned: super stealth ant The monster species that never randomly spawned: God of Speed Metal The monster species that never randomly spawned: kobold spellswinger The monster species that never randomly spawned: blue stalk The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 11) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 17) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 21) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 4) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 10) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 2) Trap randomization happened for 1 in 953 traps Next attribute increase check would have come at turn 7653 Strength training was 14 Dexterity training was 11 Wisdom training was 3 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having dimmopathy (0) You saw invisible You were telepathic You had infravision You had 3012 points of nutrition remaining You were stealthy You aggravated monsters You could fly You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 6X Prepared(0) dazzle 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) turn undead 6 R Prepared(0) invoke deity 6 R Prepared(0) charge saber 2X Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (gray robe) * leather gloves (inverse gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (RNG helmet) * sedge hat (hydra helmet) * skullcap (anachrononononaut helmet) * flack helmet (black helmet) * crystal helm (covered helmet) * mining helm (less helmet) * field helm (rotating helmet) * helm of safeguard (horned helmet) * war hat (scuba helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (sensor gloves) * field gloves (spanish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (lolita boots) * boots of safeguard (rain boots) Scrolls scroll of healing (DOENERTELLER VERSACE) scroll of mana (SPINWISR ST ACELFICODISONX DMFASILVLIWR) scroll of phase door (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of standard id (VUS AS CORIUMA) scroll of cure (YASD GUARANTEED OR YOUR MONEY BACK) * scroll of extra healing (TRAINED THE HARD WAY) * scroll of greater mana restoration (LEG TATTOO) scroll of earth (FIST HEAVY BIG DAMAGE SPEE WORK) scroll called Remove curse (IUSTIO QUE PIS) scroll called Root password (OWERED HITTING BY LOOK SOUP) scroll of inventory id (CLONE MONSTER) Potions potion called DIm (blueberry) potion of full healing (vitriol) Wands wand of make invisible (spiked) wand of create monster (secret) Tools white double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 20 times You eaten food with animal by-products 14 times You eaten meat 13 times You were an atheist You never prayed to the gods You hit with a wielded weapon 61 times You killed 46 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (26 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (26 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (81 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (2 of 20) Goodbye DogeKip the Jedi...