DogeKip, lawful male angelic Jedi ### ### ### #,## ##-}----- ----}----- -}---------}-# # ###,.<....| |........|### |..}........}## #}####,,,,|.}...| |........|#}##### |...........-,# ####,,,,,,#,,----.-- |....{...+`,,,},, - --.--}----}.-,####}##)######,#,,,,,,,, ## |..}.....|-}----# |$... ,,,,,,,,,,,,,,,,,,,,,,,,,),,,,,,,,##}}##----}--.--}.#..| ,,,,,,,###,,####}-----}--}#---.-,,},,,##,,,,,,,,##|....| #,,,,,,@#,,,, |.......|,#|...|,####,,,%,,,,,,,,,..#..| ,,,,,#,##,,# |.....#.|,#|...|,}###}--}-----}##,|...#| }.... ,,#`#,##,,###|.......|,#|...-,,,,,#|.......|##,-....| -- - , ,,,,,,+....%..-,#}..}|#,##,--.......}-,#|....| ,,,,#,----.----##|...|#,,,,...........# ------ ,,,,},,,,,,,, ....|#####|}........| #|#,,,,,,,,,, |}..| --.......-- ..|#####.### ----- ##}.}.....| ....+ ... #}--------- .....| ......| ### {..... {.}....| -----}- -------}- [DogeKip the Padawan] St13 Dx5 Co8 In10 Wi6 Ch4 JedAngMalLaw S1173 Dlvl:2 $59 HP-4(70) Pw38(38) AC8 MC0 Xp5/244 Wt44/1650 T744 Latest messages What do you want to throw? [$ or ?*] In what direction? [47896321><] A wooden box named Cannibalism is bullshit when it comes in tins {500} hits the rock above, then falls back on top of your head. A wooden box named Cannibalism is bullshit when it comes in tins {500} hits the ground. You hear the howling of the CwnAnnwn... [-5 -> 5] Warning: HP low! m - a wooden box named Cannibalism is bullshit when it comes in tins {500}. What do you want to throw? [$ or ?*] In what direction? [47896321><] A wooden box named Cannibalism is bullshit when it comes in tins {500} almost hits the rock above, then falls back on top of your head. A wooden box named Cannibalism is bullshit when it comes in tins {500} hits the ground. [-5 -> 1] Warning: HP low! m - a wooden box named Cannibalism is bullshit when it comes in tins {500}. What do you want to throw? [$ or ?*] In what direction? [47896321><] A wooden box named Cannibalism is bullshit when it comes in tins {500} hits the rock above, then falls back on top of your head. A wooden box named Cannibalism is bullshit when it comes in tins {500} hits the ground. You die... Your inventory Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Rings l - an uncursed ring of searching {0} Tools c - an uncursed +1 red lightsaber (1645) (weapon in hand) {24} d - an uncursed blindfold {0} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: manaleech You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 89% Ring drop chance was reduced to 95% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 27% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 84% Food drop chance was reduced to 92% Monster death drops spawned with only 99% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: occult spells (turn 70) The following skill became untrainable if you tried to train it too early: body spells (turn 234) The following skill became untrainable after a while: general combat (turn 37132) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 41962) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26034 Monster spawn increase reached its maximum at turn 155995 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1561416 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: biologist reappoint (freq bonus 5) The monster species that spawned more often: unthinkingly refocussed (freq bonus 28) The monster species that spawned more often: tisane signorine string (freq bonus 12) The monster species that spawned more often: sepia mold (freq bonus 12) The monster species that spawned more often: selenite service droid (freq bonus 20) The monster species that spawned more often: bright green missingno (freq bonus 5) The monster species that spawned more often: pearl unicorn (freq bonus 32) The monster species that spawned more often: fluidity memorable (freq bonus 12) The monster species that spawned more often: ransomable psychoanalyst (freq bonus 8) The monster species that spawned more often: clumsy sphere (freq bonus 24) The monster species that spawned more often: purple warp fungus (freq bonus 4) The monster species that spawned more often: giant lamprey (freq bonus 7) The monster species that spawned more often: weresexyleatherpump (freq bonus 24) The monster species that spawned more often: ak Thief is dead! (freq bonus 3) The monster species that spawned more often: beautiful dutch girl (freq bonus 5) The monster species that spawned more often: novice priest (freq bonus 4) The monster species that spawned more often: orc mummy (freq bonus 4) The monster species that spawned more often: joust buzzard (freq bonus 10) The monster species that spawned more often: ureic subschedule (freq bonus 15) The monster species that spawned more often: evil orb (freq bonus 30) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 4) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters that count as human (freq bonus 4) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 3) The monster species that never randomly spawned: yellow hulk The monster species that never randomly spawned: chiromancy rereading oppositional The monster species that never randomly spawned: gray ogre The monster species that never randomly spawned: bunk flutiest thirsting neurologized The monster species that never randomly spawned: needle devil The monster species that never randomly spawned: yokuda The monster species that never randomly spawned: vorkolak The monster species that never randomly spawned: mister vain The monster species that never randomly spawned: trapper cart The monster species that never randomly spawned: hairbreadth kipper The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 21) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 4) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 6) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 6) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 7) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 11) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 10) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 11) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 68) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this trap was always invisible: bossfight trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 15) Trap randomization happened for 1 in 298 traps Next attribute increase check would have come at turn 1890 Strength training was 6 Dexterity training was 11 Wisdom training was 2 Constitution training was 6 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having peacevision (0) You saw invisible You were telepathic You had infravision You had 1062 points of nutrition remaining You were stealthy You aggravated monsters You could fly You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 5X Prepared(0) dazzle 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) turn undead 5 R Prepared(0) invoke deity 5 R Prepared(0) charge saber 1X Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (pink robe) * leather gloves (boxing gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (engraved helmet) * sedge hat (chain-aventailed helmet) * skullcap (tribal helmet) * flack helmet (horned helmet) * crystal helm (musical helmet) * mining helm (greenery helmet) * field helm (organic helmet) * helm of safeguard (kitchen hat) * war hat (great helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (light gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (sexy heels) * boots of safeguard (sputa boots) Scrolls scroll of healing (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of mana (23571113171923293137) scroll of phase door (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) scroll of standard id (CONFUSION YOU FUXXOR) scroll of cure (VOLARE) * scroll of extra healing (WHY IS THERE NO FUCKING PROMPT) * scroll of greater mana restoration (GENTLE PEEPTOE HIGH HEELS) scroll called Levelport? (QUASH EM EXTENDED HITMAN SERVICE) scroll of charging (THAI MASSAGE IS BETTER THAN SEX) Potions potion called Rotten? (venomous) potion of extra healing (squishy) Rings ring of searching (steel) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 2 chicks 3 pack jackals 0 little dogs (1 created) 0 gobhoblins (1 created) an aqua kobold a large kobold 0 mini leprechauns (1 created) 0 men from mars (1 created) a pack rat a rattata 0 cave spiders (1 created) 0 green centipedes (1 created) 0 armored larvae (1 created) 2 natural bugs 0 Rame Ducks (1 created) a blue growth a flower girl 0 blabbering otakus (1 created) 0 blubbering idiots (2 created) 0 busy-looking merchants (1 created) a karate scrub 0 normal humans (1 created) 0 hata-hatas (1 created) a hata-mata a jellyfish 0 piranhas (1 created) 0 geckos (1 created) a novice light wall a novice dark wall an octopog 0 disintegration troves (1 created) 36 creatures born. 19 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 18 times You killed 19 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (24 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (21 of 160) form II (Makashi) [Basic] (max Grand Master) (21 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (21 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (38 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye DogeKip the Jedi... You died in The Dungeons of Doom on dungeon level 2 with 1168 points, and 59 pieces of gold, after 744 moves. Killer: falling object You were level 5 with a maximum of 70 hit points when you died. You reached the 39th place on the top 10000 list. No Points Name Hp [max] 1 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 2 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 3 75141 BSOD2-Tha-Dop-Mal-Law quit in The Gnomish Mines on level 12. 105 [116] 37 1426 Leeroy-Zyb-Dop-Mal-Law quit in The Dungeons of Doom on level 6. 18 [18] 38 1200 Leeroy-Jes-Alb-Mal-Law escaped the dungeon [max level 1]. 20 [20] *39 1168 DogeKip-Jed-Ang-Mal-Law died in The Dungeons of Doom on level 2. Killed by a falling object. - [70] 40 1080 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (grunt nightmare of Moloch). - [47] 41 1012 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (thalmor called Rulindil), while fainted from lack of food. - [41]