DogeKip, chaotic male ungenomoldic Failed Existence ----------- |......@..- .....@@...| |.......... ---#------- [DogeKip the Squint-eyed Rogue] St10 Dx5 Co9 In7 Wi6 Ch16 FaiUngMalCha S0 Dlvl:1 $0 HP11(11) Pw15(15) AC-12 HD0 Xp1/0 T3 Latest messages Hello DogeKip, welcome to SlashEMExtended! You are a chaotic female ungenomoldic Failed Existence. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You turn into a squint-eyed rogue! Wiped out all ungenomolds. You feel dead inside. The moon is waxing tonight. Jasajeen swings her soft girl sneaker at the woodsman. Jasajeen just misses the woodsman. Jasajeen misses the woodsman. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a cursed -6 knife (weapon in hand) {2} b - 7 uncursed -4 bullets (in quiver) {0} Armor c - a cursed +12 pair of sentient high-heeled shoes (being worn) {8} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands d - a cursed wand of death (0:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: detect monsters You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 76% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 98% Food drop chance was reduced to 93% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 3) The following skill became untrainable if you tried to train it too early: healing spells (turn 950) The following skill became untrainable after a while: dart (turn 41101) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 44733) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 25499 Monster spawn increase reached its maximum at turn 184469 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 5319369 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: thorn force patch (freq bonus 4) The monster species that spawned more often: leakily disentailment (freq bonus 9) The monster species that spawned more often: black and white growth (freq bonus 18) The monster species that spawned more often: mutant human (freq bonus 144) The monster species that spawned more often: Mister Blackman (freq bonus 6) The monster species that spawned more often: son of Typhon (freq bonus 18) The monster species that spawned more often: yellow sentai (freq bonus 10) The monster species that spawned more often: dalek (freq bonus 6) The monster species that spawned more often: zap golem (freq bonus 16) The monster species that spawned more often: herbalist (freq bonus 16) The monster species that spawned more often: Haejin, the Enigma (freq bonus 4) The monster species that spawned more often: smart piercer (freq bonus 5) The monster species that spawned more often: disintegration hound (freq bonus 21) The monster species that spawned more often: frost golem (freq bonus 36) The monster species that spawned more often: green thunderlord (freq bonus 16) The monster species that spawned more often: uncondensed fixe temperamental (freq bonus 12) The monster species that spawned more often: evasive vorpal jabberwock (freq bonus 12) The monster species that spawned more often: freezer nymph (freq bonus 24) The monster species that spawned more often: undead undertaker (freq bonus 18) The monster species that spawned more often: wide-clubbed tentacle (freq bonus 8) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 9) The monster species that never randomly spawned: battem The monster species that never randomly spawned: ivory warp fungus The monster species that never randomly spawned: pulse star The monster species that never randomly spawned: rock lizard The monster species that never randomly spawned: cultist The monster species that never randomly spawned: Infested Ghaele The monster species that never randomly spawned: sly water nymph The monster species that never randomly spawned: evasive atomic soldier The monster species that never randomly spawned: unabsorbed wiglet The monster species that never randomly spawned: chagrining moppet haltering imminently The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: implant of ire (paleocene) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: steel-capped sandal ((null)) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 38) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 8) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 113) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 19) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 83) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 5) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 11) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 5) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 9) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 12) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 100) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: tron trap The RNG hath decreed that this trap was generated more often: fountain trap (freq bonus 8) Trap randomization happened for 1 in 764 traps Next attribute increase check would have come at turn 570 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were fire resistant You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having half physical damage (0) You were warned You had automatic searching You had 548 points of nutrition remaining You were displaced You aggravated monsters You were polymorphing You were polymorphed into a squint-eyed rogue Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tara Gilesbie, Julchen and Mirri Your deity was Mirri The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (591) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Armor sentient high-heeled shoes (korean sandals) Scrolls scroll of healing (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of mana (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of phase door (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) scroll of standard id (FASCICULUS PROPRIUS) scroll of cure (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) * scroll of extra healing (K MEASURER CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) * scroll of greater mana restoration (DARTS DIVINATIONS TRAPSANDDOORS) scroll of genocide (RASH EM EXTENDED POISON IVY ROMP) Wands wand of death (gossamer) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (21 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye DogeKip the Failed Existence... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.