DogeKip, chaotic male haxorish Jedi ----------- ,##### --------------------- |.K..KK..K| #,#,, |..................K|#######|KKK..K..K| --------- - - -# D----.---- --..-----..K%,,,,,,KKKKKK.K .| |.......... ##|.. --- |... . ..|.. ..| |..|,K#####|KK..KKKKK| ......... ##,|..|..| |@@. . ..|..KK | KK|..|K## |.KK.K.K.K| ... ,#,#: -|..|#|...|.- -----.|@ .|..|,# ----- ----- ,,,,#,,|..G#|...|.... % |.--K--KK|,# #KK,,# - ,,## #, -,- --|...%|%. |....KK..|,# ----K------- #,,,,,,,,,,#, .. .-----K.-----.|,# |.@KKK.K...| #,---#-#:-::GGG.%%.|. .%%@K. . |.|K# |.KKKKKK..K| ,, .| |.. .|---|.. - --K.I%|. .|K|,# |KK.KKKKKKK| ,,|.| |..|.|..@| |...|---.-----K|K,KK ..KKKKK..K| |.| |---. ..@|..|...|..K....... ,# ------------ |.| |....|.m.|..|...|.K|..K.K..|,# |.----....----- ---------.....K.|,# |...................%...........|,# -------------- K-----------------,# K #,,,,,,,,,,,# [DogeKip the Jedi Knight] St18/01 Dx10 Co10 In6 Wi12 Ch7 JedHaxMalCha Mines:6 $2948 HP-6(141) Pw102(102) AC0 MC0 Xp11/14513 T4475 Blind Latest messages Your iron shoes deflect the New Kop's attack. The Kop Kaptain hits you! (2x) The Kop Kommissioner misses. The Kop Kaptain hits you! Your helmet blocks the New Kop's attack. Your robe blocks the Kop Kommissioner's attack. The Kop Kommissioner misses. The Kop Kaptain hits you! The Kop Kaptain misses. The Kop Kommissioner hits you! Jedi, your life force is running out. You hear a hurling sound. The phial crashes on your head and breaks into shards. You feel rather tired. You can move again. The New Kop misses. It hits you! (2x) You're on fire! The Kop Kaptain hits you! You die... Your inventory Amulets r - the uncursed amulet of change named Life Sucks Weapons n - an uncursed -1 silver saber B - the blessed rustproof +1 halberd named Reaper S - 43 uncursed +0 blaster bolts W - 12 blessed +0 shotgun shells Y - 9 cursed -3 shotgun shells named Dwarf Star Armor a - the cursed -2 dwarvish cloak named Lea's School Uniform b - an uncursed +1 robe (being worn) d - an uncursed +0 pair of leather gloves (being worn) D - an uncursed +0 pair of iron shoes (being worn) E - an uncursed +0 pair of gnomish boots H - an uncursed +0 helmet (being worn) Comestibles v - an uncursed food ration Scrolls g - 12 uncursed scrolls of healing h - 9 uncursed scrolls of mana i - 7 uncursed scrolls of phase door k - an uncursed scroll of cure l - a blessed finalized scroll of consecration A - an uncursed scroll of standard id O - an uncursed finalized scroll of teleportation U - a blessed scroll of healing Z - an uncursed scroll of teleportation Spellbooks x - a blessed spellbook of resist petrification (0:5) C - an uncursed spellbook of magic mapping (3:5) K - an uncursed spellbook of cure blindness (0:6) Potions c - a blessed potion of invisibility q - 3 uncursed finalized potions of speed w - an uncursed finalized potion of recovery G - an uncursed potion of levitation X - a blessed finalized potion of speed Rings u - an uncursed ring of hunger Wands # - an uncursed wand of cancellation (0:7) j - an uncursed wand of light (0:35) J - an uncursed wand of remove curse (0:5) L - an uncursed wand of wind (0:3) M - an uncursed wand of extra healing (0:19) N - an uncursed wand of cold (0:6) P - an uncursed wand of fire (0:10) Q - an uncursed wand of lightning (0:4) R - an uncursed wand of secret door detection (0:3) T - an uncursed wand of striking (0:3) V - an uncursed wand of draining (0:15) Tools f - an uncursed +1 red double lightsaber (2216) m - a blessed large box o - an uncursed leather saddle p - an uncursed skeleton key s - an uncursed +0 unicorn horn t - an uncursed pair of radioglasses y - a blessed +2 pick-axe z - an uncursed grass whistle F - a * cursed bottle I - a cursed tin whistle The large box is empty. Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 25 You carried 3 sins You could not have this property at all: stealth You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 64% Wand drop chance was reduced to 91% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 98% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: searching (turn 61) The following skill became untrainable if you tried to train it too early: form III (Soresu) (turn 714) You had blown your chance of training the form III (Soresu) skill The following skill became untrainable after a while: body spells (turn 43086) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 34691) Number of artifacts generated was 7 Number of fake artifacts generated was 29 Monster spawn increase started at turn 81105 Monster spawn increase reached its maximum at turn 246856 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 413763 The monster class that cannot be genocided was gnome The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: hole mold (freq bonus 72) The monster species that spawned more often: spavin glove prover reaccepted (freq bonus 9) The monster species that spawned more often: mannerly maidhood essayer (freq bonus 10) The monster species that spawned more often: starchy comically (freq bonus 2) The monster species that spawned more often: aligned beam (freq bonus 18) The monster species that spawned more often: Miriam's cone-heel boot (freq bonus 9) The monster species that spawned more often: toxic growth (freq bonus 3) The monster species that spawned more often: dark gray patch (freq bonus 14) The monster species that spawned more often: yellow mushroom patch (freq bonus 10) The monster species that spawned more often: inertia mold (freq bonus 4) The monster species that spawned more often: Undead Keelhauler (freq bonus 24) The monster species that spawned more often: fire error (freq bonus 3) The monster species that spawned more often: biotically perturb (freq bonus 54) The monster species that spawned more often: water naga (freq bonus 6) The monster species that spawned more often: quadrennial sodden ratchet (freq bonus 60) The monster species that spawned more often: unmasked Vorlon (freq bonus 9) The monster species that spawned more often: Ruea (freq bonus 4) The monster species that spawned more often: mist giant (freq bonus 32) The monster species that spawned more often: brown draconian (freq bonus 24) The monster species that spawned more often: chuckling beam (freq bonus 12) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 4) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 4) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster species that never randomly spawned: white dragon The monster species that never randomly spawned: gnomish uberwizard The monster species that never randomly spawned: ancient of randomization The monster species that never randomly spawned: quintillion ornamenting The monster species that never randomly spawned: jefferson governor wet subkingdom The monster species that never randomly spawned: mean chthonian The monster species that never randomly spawned: christmas child The monster species that never randomly spawned: moss lichen The monster species that never randomly spawned: red mold The monster species that never randomly spawned: Isabel The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: rain pipe ((null)) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 20) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 35) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 7) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 20) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 11) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 6) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this trap was always invisible: dustbin trap The RNG hath decreed that this trap was generated more often: quasar trap (freq bonus 2) Trap randomization happened for 1 in 231 traps Trap difficulty was increased by 85 Next attribute increase check would have come at turn 5326 Strength training was -12 Dexterity training was 50 Wisdom training was 10 Constitution training was 50 You were blinded (31) You had the following problem: Your right mouse button failed. (266) You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having stealth (0) You saw invisible You were telepathic You had 1432 points of nutrition remaining You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. the Dark Side was angry with you (3) You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic mapping 5 divine 95% 64% b - cure blindness 2 healing 51% 67% c - resist petrification 7 protect 99% 94% Techniques known in the end Name Level Status jedi jump 11X LIMIT(0) appraisal 11 R LIMIT(0) panic digging 11 R LIMIT(0) phase door 11 R LIMIT(0) invoke deity 11 R LIMIT(0) charge saber 7X LIMIT(40) telekinesis 4X LIMIT(0) Discoveries Artifacts Life Sucks [unaligned amulet of change] Reaper [lawful halberd] Amulets amulet of change (concave) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (white robe) * leather gloves (parked gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * force armor stone (gemstone-adorned clothing) * jumpsuit (silver clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (green bowel) * sedge hat (echo helmet) * skullcap (tight helmet) * flack helmet (winged helmet) * crystal helm (celtic helmet) * mining helm (greenery helmet) * helm of safeguard (narrow helmet) * war hat (masked helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (silk fingerlings) * field gloves (occultism gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (hot boots) * boots of safeguard (persian boots) Scrolls scroll of healing (SENIOR ASSWIPE) scroll of mana (REVERTREVERTREVERT IT IN RUSSIACK) scroll of phase door (MIRIAM LIKES TO STOMP TOES WITH HER HEELS) scroll of standard id (IN CASE OF DOUBT JUST ALWAYS GRADINA) scroll of cure (UPPERCASE SOUNDS LIKE SHOUTING) * scroll of extra healing (ELF DONT CANNT) * scroll of greater mana restoration (TSCHAEAUWIEAUW) scroll of identify (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) scroll of random enchantment (FLOW ABLES IS BACKWARD) scroll of consecration (THIS SATANCHOP TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) scroll of rumor (HALP WHY AM I SO BAD) scroll of destroy armor (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) scroll of enchant armor (USER DEATH IMMINENT) scroll of teleportation (VO AMMITAM SA) scroll called Huh (I REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) scroll of enchant weapon (ROBBER BUS) Spellbooks spellbook of magic mapping (shrill) spellbook of cure blindness (illgotten) spellbook of resist petrification (moldy) Potions potion of healing (tan) potion of speed (fluorescent) potion of sickness (carcinogenic) potion of ESP (starlight) potion of gain energy (bird's eye) potion of blindness (thaumaturgic) potion of paralysis (greenish-blue) potion of invisibility (golden) potion of recovery (unlight) potion of levitation (tangerine) Rings ring of hunger (elysium) Wands wand of light (elysium) wand of lightning (aqua) wand of wind (important) wand of draining (cast iron) wand of cold (slender) wand of remove curse (dragonbone) wand of extra healing (flesh) wand of fire (driftwood) wand of cancellation (jute) wand of secret door detection (tentacled) wand of striking (uranium) Tools red double lightsaber (double lightsaber) large box (wooden box) leather saddle (saddle) skeleton key (key) grass whistle (whistle) tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 6 Level 6: <- You are here Vanquished creatures 2 giant ants (3 created) a tsetse fly a blob 0 blats (3 created) 0 fuel barrels (1 created) 2 chicks a cockatoo a pyrolisk a pack jackal a little dog (2 created) 3 dogs a large dog (0 created) a lesser nishikiori a gas spore 2 floating eyes (4 created) a frozen tiger cub 2 panther cubs 3 jermlaines (7 created) 0 redshirts (1 created) a statue gargoyle a hobbit a dwarven child (2 created) 2 dwarves a force dwarf 2 dwarf thieves 0 hurkles (1 created) a duergar (2 created) a dwarf lord a dwarf lord stonebreaker 0 dwarven wizards (1 created) a church novice a minor mind flayer a hc schoolgirl a dwarf ruler (2 created) a dwarf whiplady 0 homunculi (1 created) a fighter imp a silver jelly 2 kobolds a pack kobold 0 small group kobolds (1 created) 0 mud kobolds (1 created) 0 rapolds (1 created) a poison kobold a force swamp kobold a rock kobold 2 mini leprechauns 0 annoying leprechauns (2 created) a baby mimic 3 mynocks a mini mimic a petit mimic 0 depression mimics (1 created) a slow wood nymph a water nymph a goblin 24 marine goblins 2 group goblins a goblin cop an orc a b-type an alien egg a Mordor orc a petty Uruk-hai a smut orc a joust ostrich a leocrotta 2 drains rats 2 visor sewer rats a rabbit a black rat (2 created) a wild rabbit 3 giant white cave mice (1 created) a rattata a pseudo rat a millipede 0 cave spiders (1 created) a land spider a spiderling 0 evasive recluse spiders (4 created) a petty giant spider a pony 0 fog clouds (1 created) 0 violet vorticeses (1 created) 2 rot worms 3 larvae a white worm mass a maggot a tearmaggot a forest maggot (2 created) a Windows(R) 98 a zuubie 2 bats a mohat 0 large bats (1 created) a bird a running emu a rhumbat 2 ravens an evil bird a mid centaur 0 baby blue dragons (1 created) 0 baby yellow dragons (1 created) a baby psychic dragon 0 baby plain dragons (1 created) a lichen a shaded lichen (0 created) a porter lichen (0 created) a mean mold 0 mean spores (1 created) a golden spore (0 created) 2 green molds (1 created) 0 green growths (1 created) 0 slow patches (1 created) a violet fungus (0 created) 0 disgusting patches (1 created) 0 spike mushrooms (2 created) 3 sub-gnomes 0 clockwork doods (1 created) 2 gnomes 0 gnome thieves (2 created) a little grey alien an intermediate gnome 5 gnome lords 0 gnome watchers (3 created) a group gnome lord 5 gnomish wizards 2 grabbers a deep targetter 2 burrower gnomes (3 created) a deep force gnome 2 deep gnome thieves a deep gnome digger an inscribed gnome (2 created) a gnome warrior 0 clockwork assassins (1 created) 0 ice monsters (1 created) a mini jabberwock a New Kop (13 created) 0 low minators (1 created) a kestrel (10 created) 0 Kops (2 created) 0 Kop Reinforcers (1 created) 4 Keystone Kops (26 created) 0 Vampire Kops (1 created) an Uniform Kop (3 created) a Keystone Inspector (2 created) 0 Keystone Officers (1 created) 0 Keystone Detectives (1 created) 0 RNG Kops (1 created) a killer kop (4 created) a Kop Sergeant (6 created) 0 EQ Sergeants (1 created) 0 Inspector Sergeants (1 created) 0 Officer Sergeants (2 created) 0 Detective Sergeants (3 created) 0 Undead Sergeants (2 created) a Kop Lieutenant (13 created) an EQ Lieutenant (3 created) 0 Uniform Lieutenants (1 created) 0 Policeman Lieutenants (1 created) 0 Warder Lieutenants (2 created) 0 Detective Lieutenants (2 created) 0 RNG Lieutenants (3 created) a Kop Kaptain (7 created) an Officer Julia 0 Uniform Kaptains (1 created) 0 Warder Kaptains (2 created) 0 Detective Kaptains (1 created) 0 Undead Kaptains (2 created) a RNG Kaptain (3 created) a malkuth sephirah an Intermediate Kop (4 created) 0 torchbearers (1 created) 0 koldiers (2 created) 0 watch kops (1 created) 0 Kop Kommissioners (1 created) 0 Policeman Kommissioners (1 created) 0 Detective Kommissioners (1 created) 0 atzilut sephiroth (1 created) 0 chod sephiroth (1 created) 0 minor corpses (1 created) a normal porpse a mummy (3 created) 0 adom mummies (1 created) 0 dcss mummies (1 created) 0 gecko mummies (1 created) a cat mummy a gnome mummy (2 created) 0 beamcurse mummies (1 created) an elf mummy a drey elf mummy 0 ettin mummies (1 created) 0 gray oozes (1 created) 0 mini rust monsters (1 created) 0 chasing garter snakes (2 created) a brown snake a snake 4 snakers an undead snake a lesser umber hulk a barrow wight a fourk spectre a gentle girl a grid xorn a tundra bear cub an ape a carnivorous ape 2 kobold zombies a controller a goblin zombie a gnome zombie a dwarf zombie 2 elf zombies a human zombie 3 zombies a weaum zombie 0 ghasts (1 created) a ratling zombie 0 drow zombies (1 created) a returned archer a retarded golem 0 plastic golems (1 created) 0 maylems (1 created) 2 friendly adventurers 0 drunkards (1 created) a blabbering otaku (2 created) an arcade scrub 0 boil-covered wretches (1 created) an annoying idiot a squint-eyed rogue 0 busy-looking merchants (1 created) 2 mean-looking mercenaries 2 battle-scarred veterans 2 sanctimonious-looking preachers (3 created) 0 weary-looking travelers (1 created) 0 coal miners (1 created) a furry a normal human a human (3 created) an albae an alien 0 cursers (1 created) an immunizer 2 asgardians a haxor a navi (2 created) an incantifier a werelichen 0 weregridbugs (1 created) 0 bad hunters (1 created) a force mugger a little boy an asian girl 0 flying Woodland-elves (1 created) 0 pencil elves (1 created) a turkish bandit 0 desert elves (1 created) 0 skillors (1 created) a shopkeeper (11 created) 0 prisoners (4 created) 0 aligned priests (2 created) 2 watchmen (9 created) a watch captain (2 created) 4 minighosts a sin image 2 small boos a shadow sword a sentient mochi 2 flying rogues Juiblex Jubelex 0 tortoises (2 created) 2 hata-hatas 0 trouts (1 created) 0 wet trouts (1 created) a jellyfish (4 created) a babelfish (2 created) a functioning babelfish (2 created) 0 goldfish (1 created) 0 giant crayfish (1 created) a piranha (2 created) a lashfish 0 eel-lizards (1 created) 0 sea ponies (1 created) 0 saberfish (1 created) a newt 2 twens (3 created) a gecko a deminewt an iguana a hadrosaurus 0 lizards (1 created) 0 hidden lizards (1 created) 0 lizard-eels (1 created) a master twen 0 fried chickens (2 created) 0 novice light walls (1 created) 0 novice medium walls (1 created) 0 starlit skies (1 created) 0 low rub monsters (1 created) 0 small turrets (1 created) a crude turret 0 dagger turrets (1 created) 2 jumping jellyfish (6 created) a thick jumping jellyfish a jumping babelfish (2 created) 0 stun troves (1 created) a tool trove an unihorn trove 0 lucky troves (1 created) 0 acid troves (1 created) 551 creatures born. 292 creatures vanquished. 2 bosses born. 2 bosses vanquished. Voluntary challenges You eaten 13 times You eaten food with animal by-products 7 times You eaten meat 5 times You have communicated with the gods 38 times You prayed to the gods 2 times You hit with a wielded weapon 379 times You killed 268 monsters You read items or engraved 52 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (19 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (6 of 20) general combat [Basic] (max Master) (58 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (25 of 160) devices [Basic] (max Master) (63 of 160) searching [Unskilled] (max Expert) (10 of 20) spirituality [Basic] (max Expert) (71 of 160) techniques [Unskilled] (max Expert) (5 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (86 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (25 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (23 of 160) form VII (Vaapad) [Basic] (max Master) (24 of 160) form VIII (Wedi) [Basic] (max Grand Master) (26 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Basic) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (399 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye DogeKip the Jedi... You died in The Gnomish Mines on dungeon level 6 with 62370 points, and 2948 pieces of gold, after 4475 moves. Killer: a monster (Kop Kaptain) You were level 11 with a maximum of 141 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 2 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 3 75141 BSOD2-Tha-Dop-Mal-Law quit in The Gnomish Mines on level 12. 105 [116] * 4 62370 DogeKip-Jed-Hax-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Kop Kaptain). - [141] 5 28785 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 9. Killed by a monster (high ping bastard). - [69] 6 26548 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 8. Killed by a monster (octopog), while sleeping. - [114]