DmK, lawful male human Samurai ---------- |..%....@d |.....{.%| |<.......| -----.---- [DmK the Hatamoto] St16 Dx5 Co6 In6 Wi7 Ch7 SamHumMalLaw Dlvl:2 $7 HP17(21) Pw8(8) AC4 Exp1 T78 Elb Latest messages m - a scroll labeled CUT ENEMY BY HAMME OR NAIL {1}. You kill the lichen! There is nothing here to pick up. n - a dangerous potion {1}. What do you want to drink? [n or ?*] Yecch! This stuff tastes like poison. Your muscles won't obey you. You lose Dexterity [-5 -> 16] Hachi picks up a lichen corpse {20}. You see here a gemstone wand {1}. Hachi drops a lichen corpse {20}. There is a wall in the way! o - a gemstone wand {1}. Not wearing any accessories. Use 'T' command to take off armor. What do you want to write with? [- abcdo or ?*] You write in the dust with a gemstone wand {1}. What do you want to write in the dust here? What do you want to zap? [o or ?*] In what direction? [hykulnjb><] Your inventory Weapons a - an uncursed +0 katana (weapon in hand) {16} b - an uncursed +0 wakizashi (alternate weapon; not wielded) {12} c - an uncursed +0 yumi {12} d - 26 blessed +0 ya (in quiver) {13} Armor e - an uncursed rustproof +0 dou-maru (being worn) {160} l - an uncursed +0 pair of iron shoes {20} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} m - an uncursed scroll of enchant weapon {1} Wands o - an uncursed wand of draining (0:5) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: see invisible You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 185 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 9 Wand drop chance was reduced to 91% Potion drop chance was reduced to 82% Monster death drops spawned with only 95% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: divination spells (turn 73) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27914 Monster spawn increase reached its maximum at turn 43819 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 12213138 The monster class that cannot be genocided was (null) The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: undead supermarket cashier (freq bonus 24) The monster species that spawned more often: bright white force fungus (freq bonus 16) The monster species that spawned more often: taker patch (freq bonus 12) The monster species that spawned more often: normal pseudo rat (freq bonus 9) The monster species that spawned more often: evasive airborne parrot (freq bonus 3) The monster species that spawned more often: Alida's colorful sneaker (freq bonus 108) The monster species that spawned more often: Thai (freq bonus 20) The monster species that spawned more often: blue-red spore (freq bonus 42) The monster species that spawned more often: Kerstin's lovely sneaker (freq bonus 6) The monster species that spawned more often: crowd orc (freq bonus 6) The monster species that spawned more often: vulture (freq bonus 3) The monster species that spawned more often: imp (freq bonus 24) The monster species that spawned more often: magic-colored force patch (freq bonus 15) The monster species that spawned more often: arrogance (freq bonus 9) The monster species that spawned more often: nazi panther tank (freq bonus 12) The monster species that spawned more often: loading snake (freq bonus 12) The monster species that spawned more often: up-throwing turret (freq bonus 12) The monster species that spawned more often: pink force fungus (freq bonus 5) The monster species that spawned more often: large item trove (freq bonus 21) The monster species that spawned more often: retriever (freq bonus 15) The monster trait that was more common: monsters that count as minion (freq bonus 6) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 4) The monster trait that was more common: monsters of small size (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 6) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 4) The monster species that never randomly spawned: Tsathoggua, the Sleeper of N'kai The monster species that never randomly spawned: automatic turret The monster species that never randomly spawned: potion permamimic The monster species that never randomly spawned: clay mushroom The monster species that never randomly spawned: chimney sweep The monster species that never randomly spawned: monkey The monster species that never randomly spawned: moaner type The monster species that never randomly spawned: giant worm The monster species that never randomly spawned: Daughter Lily The monster species that never randomly spawned: goblin sapper The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 8) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 24) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 11) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 15) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 10) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 10) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 3) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 15) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 12) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: paranoia trap (freq bonus 2) Next attribute increase check would have come at turn 153 Strength training was 2 Dexterity training was 1 Wisdom training was 5 Constitution training was 4 You were standing on an active Elbereth engraving You were prevented from having see invisible (0) You were prevented from having double attacks (0) You had 1420 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (19) You are dead You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (full helmet) * sugegasa (cone-shaped helmet) * skullcap (formula one helmet) * flack helmet (silk helmet) * crystal helm (inkcoat helmet) * mining helm (grimace helmet) * field helm (complete helmet) * helm of safeguard (deformed helmet) * jingasa (bug-tracking helmet) * plasteel gloves (white gloves) * yugake (riding gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (parked gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (plateau boots) * boots of safeguard (area boots) Scrolls scroll of healing (CLONE MONSTER) scroll of mana (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of phase door (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of standard id (POWER IS GREATER THE BASE IS LESS) scroll of cure (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of enchant weapon (CUT ENEMY BY HAMME OR NAIL) Potions potion of sickness (dangerous) Wands wand of draining (gemstone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 scruffy little dogs (1 created) 0 aes (1 created) 0 little dogs (1 created) 0 restons (1 created) 0 petit mimics (1 created) a marine goblin (5 created) 0 papier-mache cows (10 created) 0 silky anteaters (1 created) 0 culves (4 created) 0 sewer rats (1 created) 0 breeder mice (1 created) a lichen 0 kobold zombies (2 created) an asgardian 0 shopkeepers (1 created) 0 twens (1 created) 33 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (22 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (22 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara DmK the Samurai... You died in The Dungeons of Doom on dungeon level 2 with 107 points, and 7 pieces of gold, after 78 moves. Killer: life drainage You were level 1 with a maximum of 21 hit points when you died. You reached the 539th place on the top 10000 list. No Points Name Hp [max] 1 7097737 Bluescreen-Bar-Nor-Fem-Cha ascended to demigoddess-hood. 475 [527] 2 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 3 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 537 108 badnik-Zyb-Sli-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (visor sewer rat). - [16] 538 107 QQQQQ-Bar-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 18 [18] *539 107 DmK-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 2. Killed by life drainage. 17 [21] 540 106 AmyBSOD-Dru-Alc-Fem-Law died in The Dungeons of Doom on level 2. Killed by falling downstairs. - [13] 541 104 QQQQQ-Dol-Dop-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (heisenbug). - [15]