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[47896321><] You shoot 5 bullets. The 1st bullet misses the soldier. The 2nd bullet misses the soldier. The 3rd bullet misses the soldier. The 4th bullet misses the soldier. The 5th bullet misses the soldier. The soldier picks up a ruffled shirt {5}. The soldier puts on a ruffled shirt {5}. The soldier throws a frag grenade! You are hit by a frag grenade. [-1 -> 14] You are caught in the fireball! [-8 -> 6] The soldier picks up a dark blue shield {20}. The soldier puts on a dark blue shield {20}. The soldier throws a frag grenade! You are hit by a frag grenade. [-1 -> 5] You are caught in the fireball! Your inventory Weapons a - a blessed +0 assault rifle (weapon in hand) {16} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - an uncursed +0 sniper rifle {20} d - 189 uncursed +0 bullets (in quiver) {95} n - an uncursed +0 sniper rifle {20} Armor e - an uncursed +0 leather jacket (being worn) {12} Comestibles p - 3 uncursed slime molds {2} Scrolls i - 6 uncursed scrolls of healing {6} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} s - an uncursed scroll of scare monster {1} Spellbooks o - an uncursed spellbook of force bolt (0:5) {1} r - an uncursed spellbook of inertia (0:4) {1} Potions g - 2 uncursed potions of blood {2} q - an uncursed potion of full healing {1} Rings h - an uncursed ring of searching {1} Tools f - an uncursed medical kit {48} Contents of the medical kit: a heavily cursed phial {2} 3 cursed phials {6} a blessed phial {2} 2 blessed phials {4} 2 cursed bandages {2} 7 uncursed bandages {7} 8 uncursed pills {8} a blessed bandage {1} 8 uncursed phials {16} an uncursed phial {2} a cursed phial {2} Final attributes You have transgressed Your alignment was -16 Your max alignment was 8 You carried 5 sins Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 21 Ring drop chance was reduced to 91% Potion drop chance was reduced to 71% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Monster spawn increase started at turn 29947 Monster spawn increase reached its maximum at turn 54774 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 88668 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: lizard (freq bonus 3) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: abra (freq bonus 24) The monster species that spawned more often: guardian nymph (freq bonus 6) The monster species that spawned more often: gum jelly (freq bonus 20) The monster species that spawned more often: egyptian pope (freq bonus 7) The monster species that spawned more often: colluded patch (freq bonus 7) The monster species that spawned more often: novel growth (freq bonus 6) The monster species that spawned more often: unmasked God-Emperor (freq bonus 10) The monster species that spawned more often: old sky dragon (freq bonus 14) The monster species that spawned more often: insect swarm (freq bonus 4) The monster species that spawned more often: flaming trove (freq bonus 10) The monster species that spawned more often: brown light (freq bonus 7) The monster species that spawned more often: nalfeshnee (freq bonus 6) The monster species that spawned more often: canine badger (freq bonus 5) The monster species that spawned more often: eating gargoyle (freq bonus 12) The monster species that spawned more often: soft growth (freq bonus 9) The monster species that spawned more often: real nether lich (freq bonus 5) The monster species that spawned more often: super nerd (freq bonus 10) The monster species that spawned more often: stone trove (freq bonus 6) The monster species that spawned more often: Marc the Spacewars Fighter (freq bonus 14) The monster species that spawned more often: cyan warp patch (freq bonus 4) The monster species that never randomly spawned: shechinah sephirah The monster species that never randomly spawned: newt zombie The monster species that never randomly spawned: pale stalk The monster species that never randomly spawned: baby sapphire dragon The monster species that never randomly spawned: undead artist The monster species that never randomly spawned: great aether wyrm The monster species that never randomly spawned: obsidian turret The monster species that never randomly spawned: gull The monster species that never randomly spawned: acidic growth The monster species that never randomly spawned: phase force patch The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 12) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 9) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 2) Next attribute increase check would have come at turn 408 Strength training was 40 Dexterity training was 26 Wisdom training was 4 Constitution training was 23 You were poison resistant You were level-drain resistant You had 934 points of nutrition remaining You were stealthy You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Irina, Max and Anton Your deity was Anton You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 2X LIMIT(0) surgery 2X LIMIT(0) dazzle 2 R LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) draw blood 2 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills (none) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (30 of 160) Spellcasting Skills (none) Goodbye Disprezzo the Gunner...