Disprezzo, chaotic male x-race Gunner --- --- ---.-- --- ------------------ --..----....-- ..----|................|---- |............| ..|...|....)[..........|)(? -.........- ..|...-..--|--.........|/]$ --........| -.|...|..|..[|..-----..|.. ..... |-......<-------.-----.)|...|--- |..--|--- - ......- |......................[|...| I+....)[z%h......- --.....----.----........|---- |.....).-+- ....| --....- |.. -.---....| -+------..{...|.. | |..... -... ..| .+...| |............`| --..... ......|......| --+-....@-hh|. ----... ......----...- |..-|-..G... ........... |..... |..|...h---.. --.........%|..#... -..|..h%% -... ..........|-. ..{. ...|..|%%.|.... ........$..--. |.... ....------- .... --------..... . -.... .... ...| --------- ---------- .... ###,# [Disprezzo the SMG User] St11 Dx10 Co7 In11 Wi4 Ch6 GunXraMalCha Min:5 $52 HP-6(70) Pw47(47) AC9 Xp7/1262 Wt914/1300 T1554 Latest messages Suddenly, a section of wall closes up! You hear some noises in the distance. In what direction? [47896321><] You shoot 5 bullets. The 1st bullet hits the group dwarf! The 2nd bullet hits the group dwarf. You kill the group dwarf! The 3rd bullet misses the gnome thief. The 4th bullet hits the gnome thief! You kill the gnome thief! You hear crashing rock. Suddenly, a section of wall closes up! In what direction? [47896321><] The door opens. The group dwarf throws a dagger! You are hit by a dagger. [-8 -> 17] The group dwarf throws a dagger! You are hit by a dagger! You die... Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Monsters only dropped their musable items with 51% chance Ring drop chance was reduced to 81% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 88% chance Number of artifacts generated was 0 Monster spawn increase started at turn 25171 Monster spawn increase reached its maximum at turn 41446 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 358810 The monster class that cannot be genocided was gnome The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: xaren (freq bonus 9) The monster species that spawned more often: hidden green slime (freq bonus 9) The monster species that spawned more often: sniper bundle head (freq bonus 10) The monster species that spawned more often: Solar (freq bonus 4) The monster species that spawned more often: Katrin's combat boot (freq bonus 3) The monster species that spawned more often: mutant fly (freq bonus 9) The monster species that spawned more often: gourmand ogre (freq bonus 6) The monster species that spawned more often: giant cave bear (freq bonus 3) The monster species that spawned more often: poison gas turret (freq bonus 4) The monster species that spawned more often: snake of Yig (freq bonus 3) The monster species that spawned more often: creeping copper coins (freq bonus 5) The monster species that spawned more often: pile of flying coins (freq bonus 5) The monster species that spawned more often: unattractive whore (freq bonus 3) The monster species that spawned more often: crystal drake (freq bonus 3) The monster species that spawned more often: drunkard (freq bonus 4) The monster species that spawned more often: vitality trove (freq bonus 14) The monster species that spawned more often: hidden dwarven wizard (freq bonus 24) The monster species that spawned more often: Karin (freq bonus 8) The monster species that spawned more often: troll priest (freq bonus 4) The monster species that spawned more often: gauth (freq bonus 7) The monster species that never randomly spawned: black laser The monster species that never randomly spawned: fire muzzle The monster species that never randomly spawned: vampiric warp fungus The monster species that never randomly spawned: Rezo, the Red Priest The monster species that never randomly spawned: knapsack bull The monster species that never randomly spawned: Master of Desaster The monster species that never randomly spawned: bumbling priest The monster species that never randomly spawned: shavuot sephirah The monster species that never randomly spawned: farting woman The monster species that never randomly spawned: dull patch The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 89) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 47) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 10) Next attribute increase check would have come at turn 4876 Strength training was 39 Dexterity training was 21 Wisdom training was 0 Constitution training was 13 You were fire resistant You were poison resistant You saw invisible You had infravision You had 939 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Static, Magnet and Lightning Your deity was Lightning You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 385% Techniques known in the end Name Level Status create ammo 7X LIMIT(0) surgery 7X LIMIT(0) appraisal 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) Voluntary challenges You followed a strict vegan diet You eaten 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 101 times You killed 65 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills (none) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (155 of 160) Spellcasting Skills (none) Goodbye Disprezzo the Gunner...