Disprezzo, chaotic male automatic Gangster --- ---- --.-- --- --..-- |^...- --..-- -....| |..+... |....----.....------%....- ---...............)..)......---- ^ |..%-..---.......------........| ..-- |.--`|.| .........| |.|......| ....|....---...|.. |.|``|.| -......-- |.|-...--- .................----|.|--|.| --....-| |.||..-- -....Q..............||.| |.-----.....| |.|---- ----.............--.--.| |...--......--- |.- ........... |....- ---....%......|........--|.. -........ ---... |.....----..%..........||<- |........ |.....-- |..--.|[......||.| ----------......... --..^...| |..|--|... |%--|.| |............#..... |.......- ---- --...-|...|.| |...-----.......... |..*..... |....----.|.-- --.-- --........ --...[... ----..| |....| --- --..- ------.- --.| ---..| --- --- ---- Disprezzo the Street Criminal St13 Dx16 Co17 In12 Wi7 Ch5 GanClkMalCha Min:6 $393 HP-2(104) Pw50(50) AC-6 Xp8/2552 Wt947/1950 T2214 Wea Latest messages You displaced your large cat. You hear a nearby zap. The wand hits you! [-15 -> 104] You hear a nearby zap. The wand hits you! [-10 -> 94] The 5K guy zaps a stable wand! The wand misses you. You hit the 5K guy! (3x) Your radio helmet deflects the 5K guy's attack. You kill the 5K guy! You see here a 5K guy corpse {900}. The large cat eats a 5K guy corpse {900}. Your create ammo technique is ready to be used! 1 points of your strength got sapped! You are beginning to feel weak. You displaced your large cat. You hear some noises in the distance. You pass away due to being too weak. Your inventory Weapons a - an uncursed +1 submachine gun (alternate weapon; not wielded) {8} b - 65 uncursed +0 bullets (in quiver) {33} F - an uncursed +0 moon axe {32} X - 8 cursed +1 bullets {4} Y - the uncursed +0 Rod of Lordly Might (weapon in hand) {12} Armor c - an uncursed +0 leather jacket {12} q - an uncursed +0 fire helmet (being worn) {20} I - an uncursed +0 pair of iron shoes (being worn) {20} K - an uncursed +0 dwarvish mithril-coat (being worn) {60} R - a cursed +0 dwarvish roundshield (being worn) {40} Comestibles d - an uncursed gnome corpse {650} w - 5 blessed melons {3} S - an uncursed food ration {1} Scrolls e - 6 uncursed scrolls of healing {6} f - 4 uncursed scrolls of mana {4} g - 2 uncursed scrolls of phase door {1} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} s - an uncursed scroll of enchant weapon {1} U - an uncursed scroll of blank paper {1} Spellbooks p - an uncursed spellbook of stone to flesh (0:0) {1} Potions D - an uncursed potion of booze {1} H - an uncursed potion of healing {1} V - a cursed potion of confusion {1} Rings z - an uncursed ring of free action (on left hand) {1} L - a cursed ring of polymorph {1} Wands k - an uncursed wand of charging (0:3) {1} u - an uncursed wand of time stop (0:10) {1} v - an uncursed wand of opening (1:-2) {1} x - an uncursed wand of draining (0:2) {1} A - an uncursed wand of undead turning (0:3) {1} B - an uncursed wand of cancellation (0:0) {1} G - an uncursed wand of light (0:13) {1} Tools l - an uncursed saddle {1} r - an uncursed medical kit {8} M - an uncursed bag of holding {5} N - 3 blessed wax candles {2} Gems C - a cursed -3 worthless piece of pink glass {1} E - 2 uncursed +0 worthless pieces of red glass {2} O - an uncursed +0 chalcedon stone {1} Q - an uncursed +0 worthless piece of pink glass {1} T - a cursed +0 worthless piece of green glass {1} Z - a cursed +0 weakness stone Contents of the medical kit: an uncursed phial {2} 2 uncursed bandages {2} a blessed phial {2} an uncursed phial {2} The bag of holding is empty. Final attributes You were piously aligned Your alignment was 24 Your max alignment was 24 You carried 0 sins Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 86% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 1 Monster spawn increase started at turn 25778 Monster spawn increase reached its maximum at turn 69510 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 618600 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster species that spawned more often: malkuth sephirah (freq bonus 5) The monster species that spawned more often: Ksenia (freq bonus 10) The monster species that spawned more often: rainbow warp patch (freq bonus 8) The monster species that spawned more often: ember thrall (freq bonus 12) The monster species that spawned more often: scarab beetle (freq bonus 13) The monster species that spawned more often: snow ant (freq bonus 6) The monster species that spawned more often: rainbow to (freq bonus 7) The monster species that spawned more often: Waldinach (freq bonus 8) The monster species that spawned more often: Sina (freq bonus 7) The monster species that spawned more often: master twen (freq bonus 6) The monster species that spawned more often: rancid jelly (freq bonus 5) The monster species that spawned more often: blue warp patch (freq bonus 14) The monster species that spawned more often: bright white warp fungus (freq bonus 7) The monster species that spawned more often: joyous lady (freq bonus 14) The monster species that spawned more often: gatling automata (freq bonus 12) The monster species that spawned more often: crimson force patch (freq bonus 24) The monster species that spawned more often: water nymph (freq bonus 6) The monster species that spawned more often: dingo (freq bonus 16) The monster species that spawned more often: Grahw (freq bonus 8) The monster species that spawned more often: player mimic (freq bonus 5) The monster species that never randomly spawned: deformed girl The monster species that never randomly spawned: running cobra The monster species that never randomly spawned: tunnel terror The monster species that never randomly spawned: blue force fungus The monster species that never randomly spawned: really dangerous warp fungus The monster species that never randomly spawned: bone devil The monster species that never randomly spawned: animated winter stiletto The monster species that never randomly spawned: blighting skeleton The monster species that never randomly spawned: giant ruby dragonfly The monster species that never randomly spawned: Unicorn of Amber The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 54) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 48) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 7) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 4) Next attribute increase check would have come at turn 3786 Strength training was 15 Dexterity training was 33 Wisdom training was 17 Constitution training was 10 You were fire resistant You were shock resistant You were poison resistant You were immune to sickness You were petrification resistant You had the following problem: Being weak from hunger damaged your health. (0) Your chance to block was 17% You had 123 points of nutrition remaining You could survive without air You had free action You were lucky (2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Tommy Vercetti You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - stone to flesh 3 healing 90% 84% Techniques known in the end Name Level Status create ammo 8X LIMIT(0) missile flurry 8 R LIMIT(0) vanish 8 R LIMIT(0) appraisal 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) booze 8 R LIMIT(3370) tinker 4 R LIMIT(0) sigil of discharge 2 R LIMIT(0) disarm 2 O LIMIT(0) Vanquished creatures 0 ants (1 created) 0 wax bees (1 created) 0 giant ants (1 created) 0 giant beetles (1 created) 6 jackals 2 monotons 0 floating eyes (1 created) 0 large cats (1 created) a dwarf a porter flying dwarf a large hobbit a brain eater a bugbear a hobbit lord a scruffy looking hobbit a dwarven wizard a 5K guy a hobbit king an adventurer yeek 0 large kobolds (1 created) a petty kobold shaman 0 small mimics (1 created) a mountain nymph a goblin 2 hobgoblins 0 hill orcs (5 created) a runt an orc shaman 0 lambs (1 created) 2 sewer rats a rabbit a giant rat a giant garbage rat a millipede a fog cloud 2 crawling worm masses (1 created) a rot worm 0 maggots (1 created) a yellow worm mass 2 grid bugs 0 weregridbugs (1 created) 0 porter lichens (1 created) a stalking lichen (0 created) a spore lichen a yellow growth 2 sucker spores (1 created) a sub-gnome a clockwork soldier 7 gnomes (8 created) 4 gnome stalkers 2 gnome thieves a petty gnome thief 3 intermediate gnomes a gnome guard 3 gnome lords a group gnome lord 2 gnomish wizards a gnome cleric a deep gnome 0 deep force gnomes (1 created) a deep gnome thief a Keystone Kop 3 Policeman Sergeants 2 mummies a cat mummy a gnome mummy a kappa mummy an elf mummy a human mummy a garter snake (5 created) a brown snake a troll a sapusaur a kobold zombie a controller 2 gnome zombies 3 orc zombies a dwarf zombie 0 elf zombies (1 created) a zombie a drow zombie a friendly adventurer a filthy street urchin a squint-eyed rogue 0 humans (1 created) a weregridbug (0 created) a vile hunter a novice rogue a novice mage 0 shopkeepers (1 created) 0 tortoises (1 created) a newt a demitwen a lizard 0 hidden lizards (1 created) 0 piles of copper coins (1 created) 0 floor grues (1 created) a disintegration trove 109 creatures vanquished. 135 creatures born. 0 bosses vanquished. 0 bosses born. Genocided species: mind flayers 1 species genocided. Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 283 times You killed 107 monsters You read items or engraved 8 times You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Skilled] (max Master) (314 of 540) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Disprezzo the Gangster... You died in The Gnomish Mines on dungeon level 6 with 10862 points, and 393 pieces of gold, after 2214 moves. Killer: fatal weakness You were level 8 with a maximum of 104 hit points when you died. You reached the 94th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 281770 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 23. Killed by a touch of death. 163 [314] 3 192032 Makir-Sci-Tro-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a blast of missiles. - [86] 92 11449 weirdvic-Mah-Ang-Fem-Neu died in The Gnomish Mines on level 5. Killed by a white dragon. - [102] 93 11112 Elronnd-War-Red-Fem-Law quit in The Dungeons of Doom on level 6. 178 [179] *94 10862 Disprezzo-Gan-Clk-Mal-Cha died in The Gnomish Mines on level 6. Killed by a fatal weakness. - [104] 95 10696 Makir-Ord-Esp-Mal-Law died in The Dungeons of Doom on level 4 [max 7]. Killed by Ms. Vanzac, the shopkeeper, while fainted from lack of food. - [68] 96 10666 jonadab-Mon-Dop-Mal-Neu died in The Dungeons of Doom on level 7. Killed by a yora chick. - [74]