Dingir, lawful male human Samurai ----- |..<| |...+ #,d|...| #@,....| ... ,%,|...| --- ----- [Dingir the Hatamoto] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw Dlvl:1 $0 HP21(21) Pw8(8) AC-2 Exp1 T12 Latest messages e - an uncursed rustproof +0 dou-maru (being worn) {160}. This door is locked. e - an uncursed rustproof +0 dou-maru (being worn) {160}. This door is locked. (2x) In what direction? [hykulnjb><] This door is locked. You displaced Hachi. # (2x) ki: unknown extended command. # In what direction? [hykulnjb><] As you kick the door, it crashes open! There is a wall in the way! (2x) You kill the stoat! # Unknown command '^Q'. What do you want to ready? [- bcd or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 katana (weapon in hand) {16} b - an uncursed +0 wakizashi (alternate weapon; not wielded) {12} c - an uncursed +0 yumi {12} d - 42 uncursed +0 ya (in quiver) {1} Armor e - an uncursed rustproof +0 dou-maru (being worn) {160} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 163 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 93% chance Ring drop chance was reduced to 62% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 96% Armor drop chance was reduced to 90% Tool drop chance was reduced to 55% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: attack spells (turn 72) The following skill became untrainable if you tried to train it too early: matter spells (turn 180) The following skill became untrainable after a while: martial arts (turn 48097) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 38241) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 33950 Monster spawn increase reached its maximum at turn 173480 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 654248 The monster class that cannot be genocided was vortex The monster class that was spawned more often: centaur (freq bonus 3) The monster species that spawned more often: superschool speaker (freq bonus 8) The monster species that spawned more often: young psychic dragon (freq bonus 4) The monster species that spawned more often: sulfur force fungus (freq bonus 18) The monster species that spawned more often: student on strike (freq bonus 4) The monster species that spawned more often: aggravated beam (freq bonus 6) The monster species that spawned more often: declinature inheritability (freq bonus 14) The monster species that spawned more often: basswood zinkify fiasco questioning (freq bonus 8) The monster species that spawned more often: lapidating gyratory machree (freq bonus 33) The monster species that spawned more often: ancient of randomization (freq bonus 12) The monster species that spawned more often: platinum growth (freq bonus 10) The monster species that spawned more often: toadyish sounded volatilization aftermost (freq bonus 20) The monster species that spawned more often: death brawler (freq bonus 8) The monster species that spawned more often: sexton (freq bonus 10) The monster species that spawned more often: amnesia elemental (freq bonus 22) The monster species that spawned more often: canary (freq bonus 28) The monster species that spawned more often: orc of the ages of stars (freq bonus 54) The monster species that spawned more often: Utahraptor (freq bonus 22) The monster species that spawned more often: green mold (freq bonus 21) The monster species that spawned more often: bricking daemon (freq bonus 21) The monster species that spawned more often: ferrous star (freq bonus 18) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 12) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 5) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster species that never randomly spawned: velveting mustier The monster species that never randomly spawned: hellhole colony The monster species that never randomly spawned: +2 vd barricade The monster species that never randomly spawned: Inspector Kriminologist The monster species that never randomly spawned: masochistic tetrapod The monster species that never randomly spawned: colorless mushroom patch The monster species that never randomly spawned: latterly gouache The monster species that never randomly spawned: bugbear grandmaster The monster species that never randomly spawned: criminologist mooing dogcart The monster species that never randomly spawned: ultra-worm The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 36) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 45) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 18) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of heavy lubrication (not so brave, freq bonus 7) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 11) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 7) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: diving (next, freq bonus 6) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 23) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 28) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: autopilot trap (freq bonus 4) Trap randomization happened for 1 in 219 traps Next attribute increase check would have come at turn 838 Strength training was 1 Dexterity training was 0 Wisdom training was 2 Constitution training was 2 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having sickopathy (0) You had 1487 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami The version you were playing was: Unix SlashEMExtended Version 2.4.5 (4b2d36e8) - last build Mon Jan 28 00:29:50 2019. You could not have safely prayed (529) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (red helmet) * sugegasa (grunter helmet) * skullcap (crested helmet) * flack helmet (gas mask) * crystal helm (knowledgeable helmet) * mining helm (internet helmet) * field helm (eternal helmet) * helm of safeguard (golden helmet) * jingasa (secret helmet) * plasteel gloves (white gloves) * yugake (light gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (tar gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (lolita boots) * field boots (velcro boots) * boots of safeguard (fin boots) Scrolls scroll of healing (WAND BALANCE PATCH MY ASS) scroll of mana (PROFUSE WAXWORKS) scroll of phase door (RATSANOPU) scroll of standard id (PUZZLED EQUIPOISE SOLIDIFICATION FARM) scroll of cure (TROPHY GET) * scroll of extra healing (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) * scroll of greater mana restoration (EDEVESH HANAGASH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 ants (1 created) 0 jackals (2 created) 0 xoves (2 created) 0 racoon dogs (1 created) a stoat 0 little dogs (1 created) 0 baby leprechauns (1 created) 0 mine giant rats (1 created) 0 visor sewer rats (1 created) 0 little spiders (1 created) 0 kobold zombies (1 created) 0 minighosts (1 created) 0 twens (1 created) 0 normal frogs (1 created) 0 shrieker mushroom patches (1 created) 0 low gurglers (1 created) 18 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (21 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Dingir the Samurai... You quit in The Dungeons of Doom on dungeon level 1 with 16 points, and 0 pieces of gold, after 12 moves. Killer: quit You were level 1 with a maximum of 21 hit points when you quit. Since you quit, the score list will not be checked.