,g\S Player: Dingir Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-02-16.12:03:56.ttyrec Time: (1550318636) Sat Feb 16 12:03:56 2019 ,g\cThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] -g\QnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Cellar Child  u - a Chaos Sorceror  v - a Chevalier  w - a Convict  x - a Cook  y - a Courier  z - a Cruel Abuser  A - a Death Eater  B - a Demagogue  C - a Diver  D - a Doll Mistress  E - a Doom Marine  F - a DQ Slime  G - a Druid  H - a Drunk  I - a Dunmer  J - an Electric Mage  K - an Elementalist  L - an Elph  M - an E-g\lrdrick  N - a Failed Existence  O - a Feat Master  P - a Feminist (1 of 4)-g\ Q - a Fencer  R - a Fighter  S - a Firefighter  T - a Flame Mage  U - a Form Changer  V - a Foxhound Agent  W - a Gamer  X - a Gang Scholar  Y - a Gangster  Z - a Geek  a - a Gladiator  b - a Goff  c - a Goldminer  d - a Graduate  e - a Grenadonin  f - a Gunner  g - a Healer  h - a Hussy  i - an Ice Mage  j - an Intel Scribe  k - a Jedi  l - a Jester  m - a Justice Keeper  n - a Knight  o - a Korsair  p - a Kurwa  q - a Ladiesman  r - a Librarian  s - a Locksmith  t - a Lunatic  u - a Mahou Shoujo  v - a Mason  w - a Medium  x - a Midget  y - a Monk  z - a Murderer  A - a Musician  B - a Mystic  C - a Necromancer  D - a Ninja  E - a Nobleman/Noblewoman  F - a Nuclear Physicist  G - an Occult Master  H - an Offi-g\cer (2 of 4)/g\-N I - an Ordinator  J - an Otaku  K - a Paladin  L - a Pickpocket  M - a Pirate  N - a Poison Mage  O - a Pokemon  P - a Politician  Q - a Priest/Priestess  R - a Prostitute  S - a Psion  T - a Ranger  U - a Ringseeker  V - a Rocker  W - a Rogue  X - a Sage  Y - a Saiyan  Z - a Samurai  a - a Scientist  b - a Shapeshifter  c - a Slave Master  d - a Social Justice Warrior  e - a Spacewars Fighter  f - a Supermarket Cashier  g - a Thalmor  h - a Topmodel  i - a Tourist  j - a Tracer  k - a Transsylvanian  l - a Transvestite  m - a Twelph  n - an Unbeliever  o - an Undead Slayer  p - an Undertaker  q - an User of Stand  r - a Valkyrie  s - a Walscholar  t - a Wandkeeper  u - a Warrior  v - a Wild Talent  w - a Wizard  x - a Yeoma/g\aNGn  y - a YSexymate  z - a Zookeeper (3 of 4)1g\!+Choosing Race Pick the race of your Samurai   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - asura  q - atlantean  r - aztpok  s - bastard  t - batman  u - borg  v - breton  w - burninator  x - centaur  y - chiquai  z - chiropteran  A - clockwork automaton  B - cockatrice  C - colorator  D - cortex  E - curser  F - dark seducer  G - deathmold  H - deep elf  I - destabilizer  J - developer  K - devil  L - dinosaur  M - dolgsman  N - doppelganger  O - dragon  P - drow (1 of 5)5g\  Q - dryad  R - dufflepud  S - dunadan  T - dwarf  U - egymid  V - elemental  W - elf  X - engchip  Y - ent  Z - erosator  a - evilvariant  b - expert  c - extravator  d - fawn  e - felid  f - fenek  g - fiend  h - frendian  i - fro  j - gastly  k - gelatinous cube  l - gerteut  m - giant  n - gnome  o - golden saint  p - golem  q - green slime  r - gremlin  s - greuro  t - grid bug  u - haxor  v - HC alien  w - hemi-doppelganger  x - hemophage  y - herbalist  z - heretic  A - hobbit  B - homicider  C - hidden elf  D - human  E - illithid  F - immunizer  G - imp  H - imperial (2 of 5)9g\k> )+Use hybrid races? [yn] (n) <] g\SThis door is locked.[Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw  21(21)  Pw 8(8)  AC-2 Exp1 T5 g\&GYou displaced Hachi.[Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw  21(21)  Pw 8(8)  AC-2 Exp1 T5 [Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw  21(21)  Pw 8(8)  AC-2 Exp1 T6 @dg\: [Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw  21(21)  Pw 8(8)  AC-2 Exp1 T6 [Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw  21(21)  Pw 8(8)  AC-2 Exp1 T7 @dg\# g\lootg\*9  g\ ?g\Xs Extended Commands List  Press '#', then type:  # - perform an extended command.  * 2weapon - toggle two-weapon combat.  * ? - get this list of extended commands.  * adjust - adjust inventory letters.  * annotate - name current level.  apply - apply (use) a tool (pick-axe, key, lamp...).  attributes - show your attributes (intrinsic ones included in debug or explore mode).  autopickup - toggle the pickup option on/off.  * borrow - steal from monsters.  call - call (name) a particular monster.  callold - call (name) a particular monster (vanilla).  cast - zap (cast) a spell.  * chat - talk to someone.  close - close a door.  * conduct - list which challenges you have adhered to.  * g\sdip - dip an object into something.  discoveries - show what object types have been discovered.  down - go down a staircase.  drop - drop an item.  dropall - drop specific item types.  eat - eat something.  engrave - engrave writing on the floor.  * enhance - advance or check weapons skills.  fire - fire ammunition from quiver.  * force - force a lock.  glance - show what type of thing a map symbol on the level corresponds to.  help - give a help message.  history - show long version and game history.  inventory - show your inventory.  inventoryall - inventory specific item types.  * invoke - invoke an object's powers.  * jump - jump to a location.  kick - kick something.  look g\s[ - look at an object.  * loot - loot a box on the floor.  * mark - mark item so pets don't drop it.  * monster - use a monster's special ability.  name - name an item or type of object.  * offer - offer a sacrifice to the gods. --More--g\h open - open a door.  * overview - show an overview of the dungeon.  pay - pay your shopping bill.  pickup - pick up things at the current location.  * pray - pray to the gods for help.  previous - toggle through previously displayed game messages.  puton - put on an accessory (ring amulet, etc).  quaff - quaff (drink) something.  * quit - exit without saving current game.  quiver - select ammunition for quiver.  read - read a scroll or spellbook.  redraw - redraw screen.  remove - remove an accessory (ring, amulet, etc).  removeimarkers - remove all "I"s, remembered, unseen creatures from the level.  * ride - ride (or stop riding) a monster.  * rub - rub a lamp or a stone.  save - save the game. \i18;1H search - search for traps and secret doors.  seeall - show all equipment in use (generally, ),[,=,",( commands.  seeamulet - show the amulet currently worn.  seearmor - show the armor currently worn.  seegold - count your gold.  seerings - show the ring(s) currently worn.  seespells - list known spells.  seetools - show the tools currently in use.  seetrap - show the type of a trap.  seeweapon - show the weapon currently wielded.  setoptions - show option settings, possibly change them.  * sit - sit down.  swap - swap wielded and secondary weapons.  takeoff - take off one piece of armor.  takeoffall - remove all armor.  * technique - perform a technique.  teleport - teleport around level.  throw - throwg\i something.  travel - Travel to a specific location.  * turn - turn undead.  * twoweapon - toggle two-weapon combat.  * untrap - untrap something.  up - go up a staircase.  vanquished - list vanquished monsters.  version - show version.  * versionext - list compile time options for this version of Slash'EM.  wait - rest one move while doing nothing. --More--g\b wear - wear a piece of armor.  whatdoes - tell what a command does.  whatis - show what type of thing a symbol corresponds to.  wield - wield (put in use) a weapon.  * wipe - wipe off your face.  * youpoly - polymorph at will.  zap - zap a wand.  Commands marked with a * will be autocompleted.--More--g\s Ŀ<++@d[Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw Dlvl:1 $0 HP 21(21)  Pw 8(8)  AC-2 Exp1 T7 # g\?kg\?b ig\[_"ki: unknown extended command.[Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw  21(21)  Pw 8(8)  AC-2 Exp1 T7 g\tB# g\kg\lig\4cg\Okg\65In what direction? [hykulnjb><] g\p+As you kick the door, it crashes open![Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw  21(21)  Pw 8(8)  AC-2 Exp1 T7 [Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw  21(21)  Pw 8(8)  AC-2 Exp1 T8 dg\$([Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw  21(21)  Pw 8(8)  AC-2 Exp1 T8 @dg\[Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw  21(21)  Pw 8(8)  AC-2 Exp1 T9 @g\S[Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw  21(21)  Pw 8(8)  AC-2 Exp1 T9 [Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw  21(21)  Pw 8(8)  AC-2 Exp1 T10 @dg\< j[Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw  21(21)  Pw 8(8)  AC-2 Exp1 T10 [Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw  21(21)  Pw 8(8)  AC-2 Exp1 T11 @dg\!Z[Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw  21(21)  Pw 8(8)  AC-2 Exp1 T11 [Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw  21(21)  Pw 8(8)  AC-2 Exp1 T12 ##@ddg\JThere is a wall in the way![Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw  21(21)  Pw 8(8)  AC-2 Exp1 T12 g\3There is a wall in the way![Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw  21(21)  Pw 8(8)  AC-2 Exp1 T12 g\ g\K OYou kill the stoat![Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw  21(21)  Pw 8(8)  AC-2 Exp1 T12 d%g\<x Weapons a - an uncursed +0 katana (weapon in hand) {16} b - an uncursed +0 wakizashi (alternate weapon; not wielded) {12} c - an uncursed +0 yumi {12} d - 42 uncursed +0 ya (in quiver) {1} Armor e - an uncursed rustproof +0 dou-maru (being worn) {160} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0}(end) g\[Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw  21(21)  Pw 8(8)  AC-2 Exp1 T12 g\# g\Eversionextg\ersionextg\  SlashEMExtended version 2.4.5 Options compiled into this edition:  autopickup_exceptions, auto open doors, color, debug mode, elapsed time on status line, Elbereth,  insurance files for recovering from crashes, light sourced spell effects, invisible objects, log file,  extended log file, mail daemon, news file, rogue level, saddles and riding, display layers, screen clipping,  seduction, show damage amounts, show weight of inventory, sinks, terminal info library,  timed wait for display effects, lightsabers, Jedi, firearms, tourists, walled mazes, yeomen, record turns in xlogfile,  record conduct in xlogfile, record major achievements in xlogfile, record real time in xlogfile,  record starting and ending time in xlogfile, record initial gender in xlogfile, record initial alignment in xlogfile,  save and bones files accepted from version 2.4.5 only, basic NetHack features. Suppog\ rted windowing systems:  traditional tty-based graphics, curses,  with a default of tty. --More--g\2[Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw Dlvl:1 $0 HP 21(21)  Pw 8(8)  AC-2 Exp1 T12 Ŀ<+#d#@%g\ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) g\e_[Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw  21(21)  Pw 8(8)  AC-2 Exp1 T12 g\29 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) g\_[Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw  21(21)  Pw 8(8)  AC-2 Exp1 T12 g\2 Unknown command '^Q'.[Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw  21(21)  Pw 8(8)  AC-2 Exp1 T12 g\I=What do you want to ready? [- bcd or ?*] g\ Never mind.[Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw  21(21)  Pw 8(8)  AC-2 Exp1 T12 g\t# g\quitg\ *Really quit [yes/no]? g\2lyg\c qg\ g\eg\sg\[Dingir the Hatamoto  21(21)  Pw 8(8) g\I# iĿ<+#d#@%[Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw Dlvl:1 $0 HP 21(21)  Pw 8(8)  AC-2 Exp1 T12 Do you want your possessions identified? DYWYPI? [ynq] (n) g\vB |y Weapons a - an uncursed +0 katana (weapon in hand) {16} b - an uncursed +0 wakizashi (alternate weapon; not wielded) {12} c - an uncursed +0 yumi {12} d - 42 uncursed +0 ya (in quiver) {1} Armor e - an uncursed rustproof +0 dou-maru (being worn) {160} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0}(end) g\Do you want to see your attributes? [ynq] (n) g\yFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: drain resistance. You could not have this property extrinsically: sickopathy. You could not have this property intrinsically: confusion resistance. Scroll identification only worked 100 times out of 127. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 10. Implant identification only worked 1 times out of 6. Spellbook identification only worked 2 times out of 9. Gem identification only worked 100 times out of 163. Monsters only dropped their musable items with 88% chance. Monsters only dropped their equipment with 93% chance. Ring drop chance was reduced to 62%. Amulet drop chance was reduced to 88%. Potion drop chance was reduced to 96%. Armor drop chance was reg\Lduced to 90%. Tool drop chance was reduced to 55%. Food drop chance was reduced to 93%. Concealing monsters were spawned underneath items 90% of the time only. Monster death drops spawned with only 97% chance. The following skill could not be trained at all: unicorn horn. The following skill was trained at half the usual rate: missile weapons. The following skill was trained at one fifth the usual rate: enchantment spells. The following skill was limited to basic proficiency: implants. The following skill was limited to skilled proficiency: healing spells. The following skill was limited to expert proficiency: sling. The following skill became untrainable if you tried to train it too early: attack spells (turn 72). The following skill became untrainable if you tried to train it too early: matter spells (turn 180). The following skill became untrainable after a while: martial arts (turn 48097). The following skillg\X couldn't be trained before a certain turn number is reached: body spells (turn 38241). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 33950. Monster spawn increase had reached its maximum at turn 173480. In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 654248. The monster class that cannot be genocided was vortex. The monster class that was spawned more often: centaur (freq bonus 3). The monster species that was spawned more often: superschool speaker (freq bonus 8). --More--g\The monster species that was spawned more often: young psychic dragon (freq bonus 4). The monster species that was spawned more often: sulfur force fungus (freq bonus 18). The monster species that was spawned more often: student on strike (freq bonus 4). The monster species that was spawned more often: aggravated beam (freq bonus 6). The monster species that was spawned more often: declinature inheritability (freq bonus 14). The monster species that was spawned more often: basswood zinkify fiasco questioning (freq bonus 8). The monster species that was spawned more often: lapidating gyratory machree (freq bonus 33). The monster species that was spawned more often: ancient of randomization (freq bonus 12). The monster species that was spawned more often: platinum growth (freq bonus 10). The monster species that was spawned more often: toadyish sounded volatilization aftermost (freq bonus 20). The monster species that was spawned more ofteng\: death brawler (freq bonus 8). The monster species that was spawned more often: sexton (freq bonus 10). The monster species that was spawned more often: amnesia elemental (freq bonus 22). The monster species that was spawned more often: canary (freq bonus 28). The monster species that was spawned more often: orc of the ages of stars (freq bonus 54). The monster species that was spawned more often: Utahraptor (freq bonus 22). The monster species that was spawned more often: green mold (freq bonus 21). The monster species that was spawned more often: bricking daemon (freq bonus 21). The monster species that was spawned more often: ferrous star (freq bonus 18). The monster trait that was more common: monsters that howl at the moon (freq bonus 1). The monster trait that was more common: monsters that never move (freq bonus 12). The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 5). The monsg\ter trait that was more common: monsters that count as gnome (freq bonus 2). The monster trait that was more common: monsters that are classified as petty (freq bonus 1). The monster trait that was more common: monsters that explode when killed (freq bonus 2). The monster species that was never randomly spawned: velveting mustier. The monster species that was never randomly spawned: hellhole colony. The monster species that was never randomly spawned: +2 vd barricade. The monster species that was never randomly spawned: Inspector Kriminologist. The monster species that was never randomly spawned: masochistic tetrapod. The monster species that was never randomly spawned: colorless mushroom patch. The monster species that was never randomly spawned: latterly gouache. The monster species that was never randomly spawned: bugbear grandmaster. The monster species that was never randomly spawned: criminologist mooing dogcart. The mong\Xster species that was never randomly spawned: ultra-worm. The monster class that was always generated with extra speed: turret. The RNG hath decreed that this item was never generated: loadstone (gray). The RNG hath decreed that this item was never generated: tempest horn (horn). The RNG hath decreed that this item was never generated: unlucky stone (gray). The RNG hath decreed that this item was never generated: yellow sweets ((null)). The RNG hath decreed that this item was never generated: black halberd (black polearm). The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)). The RNG hath decreed that this item was never generated: searching (tiger eye). The RNG hath decreed that this item was never generated: book stone (gray). --More--g\i The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable). The RNG hath decreed that this item was never generated: shield of peace ((null)). The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 36). The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 12). The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 34). The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 45). The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 18). The RNG hath decreed that this item was generated g\i more often: oilskin gloves (slippery gloves, freq bonus 6). The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: implant of heavy lubrication (not so brave, freq bonus 7). The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 11). The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 7). The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 11). The RNG hath decreed that this itg\i em was generated more often: diving (next, freq bonus 6). The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 12). The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 7). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 23). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 28). The RNG hath decreed that this item was always generated cursed: knock (pink). The RNG hath decreed that this item was always generated cursed: permanently black shoes (failuncap shoes). The RNG hath decreed that this item was always generated cursed: spetum (forked polearm). The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword). The RNg\i G hath decreed that this item was always generated cursed: stealer stone (gray). The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery). The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield). The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn). The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed). The RNG hath decreed that this item was always generated cursed: darkness (colluded). The RNG hath decreed that this trap was always invisible: summon undead trap. The RNG hath decreed that this trap was generated more often: autopilot trap (freq bonus 4). Trap randomization happened for 1 in 219 traps. Next attribute increase check would have come at turn 838. Strength training was 1. Dexterity training was 0. Wisdom training was 2. Constitution training was 2g\j 1. Your sanity was 0. --More--g\2\You had not decided on your sexuality yet. You were prevented from having drain resistance (0). You were prevented from having sickopathy (0). You had 1487 points of nutrition remaining. You were fast. Your luck was zero. You could not have safely prayed (529). You survived. --More--g\| gĿ<+#d#@%[Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw Dlvl:1 $0 HP 21(21)  Pw 8(8)  AC-2 Exp1 T12 Do you want to see your discoveries? [ynq] (n) g\ y Discoveries   Weapons  * katana (samurai sword)  * yumi (long bow)  * ya (bamboo arrow)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * batoruakkusu (double-headed axe)  * dwarvish zaghnal (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * run no ken (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled brg\oadsword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * bo (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * naginata (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe) (1 of 4)g\o * voulge (pole cleaver)  * bisento (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * kamayari (pruning hook)  * bill-guisarme (hooked polearm)  * rutsu-erunhanma (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * hira-shurig\4oken (throwing star)  * silver chakram (silver circular blade)  Armor  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing) (2 of 4)g\@  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * kimono (cyan robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * kabuto (red helmet)  * sugegasa (grunter helmet)  * skullcap (crested helmet)  * flack helmet (gas mask)  * crystal g\,@ helm (knowledgeable helmet)  * mining helm (internet helmet)  * field helm (eternal helmet)  * helm of safeguard (golden helmet)  * jingasa (secret helmet)  * plasteel gloves (white gloves)  * yugake (light gloves)  * gauntlets of safeguard (nonexistant gloves)  * gauntlets of plugsuit (parked gloves)  * commander gloves (tar gloves)  * field gloves (slit gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots) (3 of 4)g\ * kutsu (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * jika-tabi (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * boots of plugsuit (lolita boots)  * field boots (velcro boots)  * boots of safeguard (fin boots)  Scrolls  scroll of healing (WAND BALANCE PATCH MY ASS)  scroll of mana (PROFUSE WAXWORKS)  scroll of phase door (RATSANOPU)  scroll of standard id (PUZZLED EQUIPOISE SOLIDIFICATION FARM)  scroll of cure (TROPHY GET)  * scroll of extra healing (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEg\ǖEARBY)  * scroll of greater mana restoration (EDEVESH HANAGASH)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (4 of 4)g\hrĿ<+#d#@%[Dingir the Hatamoto ] St16 Dx16 Co7 In8 Wi6 Ch5 SamHumMalLaw Dlvl:1 $0 HP 21(21)  Pw 8(8)  AC-2 Exp1 T12 Do you want an account of creatures vanquished? [ynq] (n) g\Ay Vanquished creatures:  0 ants (1 created) 0 jackals (2 created) 0 xoves (2 created) 0 racoon dogs (1 created) a stoat 0 little dogs (1 created) 0 baby leprechauns (1 created) 0 mine giant rats (1 created) 0 visor sewer rats (1 created) 0 little spiders (1 created) 0 kobold zombies (1 created) 0 minighosts (1 created) 0 twens (1 created) 0 normal frogs (1 created) 0 shrieker mushroom patches (1 created) 0 low gurglers (1 created)  18 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More-- g\3Ŀ<Do you want to see your conduct? [ynq] (n)  g\)y Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--g\SSayonara Dingir the Samurai... You quit in The Dungeons of Doom on dungeon level 1 with 16 points, and 0 pieces of gold, after 12 moves. You were level 1 with a maximum of 21 hit points when you quit.--More--g\