^DXm Player: Dikkin Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-12-05.03:30:38.ttyrec Time: (1480908638) Mon Dec 5 03:30:38 2016 ^DXPm(- [164]  14 20504 Dikkin-Drd-Syl-Mal-Neu died in The Gnomish Mines on   level 7. Killed by a blast of missiles. - [70] 15 20436 billy2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 6. 145 [145] 16 15753 billy2-Fla-Ang-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (gnome king), while reading a cursed book. - [165] ^DXx)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] `DXcjtnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook  v - a Courier (1 of 5)`DXDH w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick  I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  N - a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster  R - a Geek  S - a Gladiator  T - a Goff (2 of 5)aDXO 1+Choosing Race Pick the race of your Druid   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - angbander  j - angel  k - aquarian  l - argonian  m - asgardian  n - bastard  o - batman  p - borg  q - breton  r - centaur  s - clockwork automaton  t - cockatrice  u - cortex  v - curser (1 of 6)bDX w - dark seducer  x - deathmold  y - devil  z - doppelganger  A - dragon  B - drow  C - dryad  D - dwarf  E - elemental  F - elf  G - ent  H - fenek  I - fiend  J - gastly  K - gelatinous cube  L - giant  M - gnome  N - golden saint  O - grid bug  P - haxor  Q - hemi-doppelganger  R - hemophage  S - herbalist  T - heretic (2 of 6)bDXr U - hobbit  V - homicider  W - hidden elf  X - human  Y - illithid  Z - immunizer  a - imp  b - imperial  c - incantifier  d - insectoid  e - ironman  f - jelly  g - khajiit  h - kobold  i - kop  j - leprechaun  k - levitator  l - lich  m - lycanthrope  n - maia  o - mazewalker  p - mimic  q - minimalist  r - missingno (3 of 6)bDXo" s - monkey  t - moon elf  u - mould  v - mummy  w - naga  x - nastinator  y - navi  z - nord  A - null  B - nymph  C - ogre  D - orc  E - peacemaker  F - phantom  G - poisoner  H - race X  I - randomizer  J - redditor  K - redguard  L - rodneyan  M - rougelike  N - scurrier  O - segfaulter  P - senser (4 of 6)bDXV  Q - sinner  R - snail  S - snakeman  T - sokosolver  U - soviet  V - specialist  W - spiderman  X - spirit  Y - spriggan  Z - sustainer  a - suxxor  b - sylph  c - transformer  d - trapper  e - troll  f - tumblrer  g - turtle  h - unalignment thing  i - undefined  j - ungenomold  k - unicorn  l - unmagic  m - vamgoyle  n - vampire (5 of 6)fDX D)+Use hybrid races? [yn] (n) gDXnChoosing Gender Pick the gender of your sylph Druid  m - male f - female * - Random ! - Quit(end) hDX 1+Choosing Alignment Pick the alignment of your male sylph Druid  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) jDX+(0lqqqqq~qqqk(B(0x~~~~~~~~~x(B(0x(BB(0~~~~~~~~x(B(0x(B@(0~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~~~~~~~(Bk(0~x(B(0m~qqqq(B+(0qqqj(B(0~(B(0~(B(0~(B(0qqq(B[Dikkin the Fire Tower Caster ] St13 Dx12 Co12 In10 Wi7 Ch12 DrdSylMalNeu Dlvl:1 $0 HP 10(10)  Pw 14(14)  AC10 MC0 Mov12 Exp1 Wt68/1350 T1  It is written in the Book of Blood Raven:  After the Creation, the cruel jDXMgod Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Blood Raven seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Fire Tower Caster, have been heralded from birth as the instrument of Blood Raven. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Blood Raven!--More--jDX |(0lqqqqq~qqqk(B(0x~~~~~~~~~x(B(0x(BB(0~~~~~~~~x(B(0x(B@(0~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~~~~~~~(Bk(0~x(B(0m~qqqq(B+(0qqqj(B(0~(BjDX yHello Dikkin, welcome to SlashEMExtended! You are a neutral male sylph Druid. --More--lDX Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--mDXB The moon is waxing tonight.nDX| Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed -4 bow (alternate weapon; not wielded) {12} c - 50 blessed +0 arrows (in quiver) {25} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create familiar (0:1) {1} e - an uncursed spellbook of charm monster (1:3) {1} Potions f - an uncursed potion of gain energy {1} g - an uncursed potion of healing {1}(end) tDXp(0lqqqqq~qqqk(B(0x~~~~~~~~~x(B(0x(BB(0~~~~~~~~x(B(0x(B@(0~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~~~~~~~(Bk(0~x(B(0m~qqqq(B+(0qqqj(B(0~(B[Dikkin the Fire Tower Caster ] St13 Dx12 Co12 In10 Wi7 Ch12 DrdSylMalNeu  10(10)  Pw 14(14)  AC10 MC0 Mov12 Exp1 Wt68/1350 T1 tDXe # tDX] adjustuDX djustuDXa;What do you want to adjust? [a-l or ?*] uDXB.Adjust letter to what [bm-zA-Z]? uDXhMoving: x - an uncursed -4 bow (alternate weapon; not wielded) {12}.[Dikkin the Fire Tower Caster ] St13 Dx12 Co12 In10 Wi7 Ch12 DrdSylMalNeu  10(10)  Pw 14(14)  AC10 MC0 Mov12 Exp1 Wt68/1350 T1 wDX<What do you want to wield? [- acx or ?*] wDXq(0lqqqqq~qqqk(B(0x~~~~~~~~~x(B(0x(BB(0~~~~~~~~x(B(0x(B@(0~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~~~~~~~(Bk(0~x(B(0m~qqqq(B+(0qqqj(B(0~(B(0~(B(0~(B(0qqq(B[Dikkin the Fire Tower Caster ] St13 Dx12 Co12 In10 Wi7 Ch12 DrdSylMalNeu Dlvl:1 $0 HP 10(10)  Pw 14(14)  AC10 MC0 Mov12 Exp1 Wt68/1350 T1 x - an uncursed -4 bow (weapon in hands) {12}.--More--wDX |(0lqqqqq~qqqk(B(0x~~~~~~~~~x(B(0x(BB(0~~~~~~~~x(B(0x(B@(0~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~~~~~~~(Bk(0~x(B(0m~qqqq(B+(0qqqj(B(0~(B(0~(B(0~(B(0qqq(B[Dikkin the Fire Tower Caster ] St13 Dx12 Co12 In10 Wi7 Ch12 DrdSylMalNeu Dlvl:1 $0 HP 10(10)  Pw 14(14)  AC10 MC0 Mov12 Exp1 Wt68/1350 T1 a - an uncursed +0 club (alternate weapon; not wielded) {12}.--More--xDXg1[Dikkin the Fire Tower Caster ] St13 Dx12 Co12 In10 Wi7 Ch12 DrdSylMalNeu Dlvl:1 $0 HP 10(10)  Pw 14(14)  AC10 MC0 Mov12 Exp1 Wt68/1350 T2 (0lqqqqq~qqqk(B(0x~~~~~~~~~x(B(0x(BB(0~~~~~~~~x(B(0x(B@(0~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~~~~~~~(Bk(0~x(B(0m~qqqq(B+(0qqqj(B(0~(B(0~(B(0~(B(0qqq(BxDX_[Dikkin the Fire Tower Caster ] St13 Dx12 Co12 In10 Wi7 Ch12 DrdSylMalNeu  10(10)  Pw 14(14)  AC10 MC0 Mov12 Exp1 Wt68/1350 T3 (0~(B<B@xDXd (0~(B(0~(BB@k(0~(B[Dikkin the Fire Tower Caster ] St13 Dx12 Co12 In10 Wi7 Ch12 DrdSylMalNeu  10(10)  Pw 14(14)  AC10 MC0 Mov12 Exp1 Wt68/1350 T3 The aqua kobold throws a dart!)xDXq)(0~(BxDX:)(0~(ByDXskYou are hit by a dart.[Dikkin the  Fire Tower Caster] St13 Dx12 Co12 In10 Wi7 Ch12 DrdSylMalNeu  4(10)  Pw 14(14)  AC10 MC0 Mov12 Exp1 Wt68/1350 T3 [-6 -> 4])(0~(ByDXؖJ[Dikkin the  Fire Tower Caster] St13 Dx12 Co12 In10 Wi7 Ch12 DrdSylMalNeu  4(10)  Pw 14(14)  AC10 MC0 Mov12 Exp1 Wt68/1350 T4 (0~(BB@zDX>Unknown command '^J'.[Dikkin the  Fire Tower Caster] St13 Dx12 Co12 In10 Wi7 Ch12 DrdSylMalNeu  4(10)  Pw 14(14)  AC10 MC0 Mov12 Exp1 Wt68/1350 T4 |DX Weapons a - an uncursed +0 club (alternate weapon; not wielded) {12} c - 50 blessed +0 arrows (in quiver) {25} x - an uncursed -4 bow (weapon in hands) {12} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create familiar (0:1) {1} e - an uncursed spellbook of charm monster (1:3) {1} Potions f - an uncursed potion of gain energy {1} g - an uncursed potion of healing {1}(end) ~DX0(0lqqqqq~qqqk(B(0x~~~~~~~~~x(B(0x~~~~~~~~~x(B(0x(B<(0~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~(BB@(0~~~(Bk(0~~x(B(0x~~~~~~~~~x(B(0m~qqqq(B+(0qqqj(B(0~(B[Dikkin the  Fire Tower Caster] St13 Dx12 Co12 In10 Wi7 Ch12 DrdSylMalNeu  4(10)  Pw 14(14)  AC10 MC0 Mov12 Exp1 Wt68/1350 T4 ~DX# Weapons a - an uncursed +0 club (alternate weapon; not wielded) {12} c - 50 blessed +0 arrows (in quiver) {25} x - an uncursed -4 bow (weapon in hands) {12} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create familiar (0:1) {1} e - an uncursed spellbook of charm monster (1:3) {1} Potions f - an uncursed potion of gain energy {1} g - an uncursed potion of healing {1}(end) DX(0lqqqqq~qqqk(B(0x~~~~~~~~~x(B(0x~~~~~~~~~x(B(0x(B<(0~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~(BB@(0~~~(Bk(0~~x(B(0x~~~~~~~~~x(B(0m~qqqq(B+(0qqqj(B(0~(B[Dikkin the  Fire Tower Caster] St13 Dx12 Co12 In10 Wi7 Ch12 DrdSylMalNeu  4(10)  Pw 14(14)  AC10 MC0 Mov12 Exp1 Wt68/1350 T4 DX $ Choose which spell to cast   Name Level Category Fail Memory a - create familiar 7 healing 99% 600% b - charm monster 4 enchant 90% 300%(end) DXN(0lqqqqq~qqqk(B(0x~~~~~~~~~x(B(0x~~~~~~~~~x(B(0x(B<(0~~~~~~~~x(B(0x~~~~~~~~~x(B[Dikkin the  Fire Tower Caster] St13 Dx12 Co12 In10 Wi7 Ch12 DrdSylMalNeu  4(10)  Pw 14(14)  AC10 MC0 Mov12 Exp1 Wt68/1350 T4 DXR[Dikkin the  Fire Tower Caster] St13 Dx12 Co12 In10 Wi7 Ch12 DrdSylMalNeu  4(10)  Pw 14(14)  AC10 MC0 Mov12 Exp1 Wt68/1350 T5 B(0~~(B@DXiTx[Dikkin the  Fire Tower Caster] St13 Dx12 Co12 In10 Wi7 Ch12 DrdSylMalNeu  4(10)  Pw 14(14)  AC10 MC0 Mov12 Exp1 Wt68/1350 T5 [Dikkin the  Fire Tower Caster] St13 Dx12 Co12 In10 Wi7 Ch12 DrdSylMalNeu  4(10)  Pw 14(14)  AC10 MC0 Mov12 Exp1 Wt68/1350 T6 B(0~(Bk(0~(BDX][Dikkin the  Fire Tower Caster] St13 Dx12 Co12 In10 Wi7 Ch12 DrdSylMalNeu  4(10)  Pw 14(14)  AC10 MC0 Mov12 Exp1 Wt68/1350 T7 (0~(B(0~(BBDXz(0~(BB(0~(Bk[Dikkin the  Fire Tower Caster] St13 Dx12 Co12 In10 Wi7 Ch12 DrdSylMalNeu  4(10)  Pw 14(14)  AC10 MC0 Mov12 Exp1 Wt68/1350 T7 The aqua kobold throws a dart!)DXzU>You are hit by a dart.[Dikkin the Fire Tower Caster] St13 Dx12 Co12 In10 Wi7 Ch12 DrdSylMalNeu  0(10)  Pw 14(14)  AC10 MC0 Mov12 Exp1 Wt68/1350 T7 --More--DXYou die...[ 0(10)  Pw 14(14) --More--DXDXz(0lqqqqq~qqqk(B(0x~~~~~~~~~x(B(0x~~~~~~~~~x(B(0x(B<(0~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~~~~(BB(0~~~~x(B(0x~~(B@(0~(Bk(0~~~~x(B(0m~qqqq(B+(0qqqj(B(0~(B(0~(B(0~(B(0qqq(B[Dikkin the Fire Tower Caster] St13 Dx12 Co12 In10 Wi7 Ch12 DrdSylMalNeu Dlvl:1 $0 HP 0(10)  Pw 14(14)  AC10 MC0 Mov12 Exp1 Wt68/1350 T7 Do you want your possessions identified? DYWYPI? [ynq] (n) DXɺ n Weapons a - an uncursed +0 club (alternate weapon; not wielded) {12} c - 50 blessed +0 arrows (in quiver) {25} x - an uncursed -4 bow (weapon in hands) {12} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create familiar (0:1) {1} e - an uncursed spellbook of charm monster (1:3) {1} Potions f - an uncursed potion of gain energy {1} g - an uncursed potion of healing {1}(end) DX"y(0lqqqqq~qqqk(B(0x~~~~~~~~~x(B(0x~~~~~~~~~x(B(0x(B<(0~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~~~~(BB(0~~~~x(B(0x~~(B@(0~(Bk(0~~~~x(B(0m~qqqq(B+(0qqqj(B(0~(BDo you want to see your attributes? [ynq] (n) DXAnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 166. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 6. Amulet identification only worked 15 times out of 18. Wand identification only worked 3 times out of 11. Spellbook identification only worked 2 times out of 3. Gem identification only worked 100 times out of 199. Monsters only dropped their musable items with 48% chance. Scroll drop chance was reduced to 80%. Amulet drop chance was reduced to 68%. Potion drop chance was reduced to 71%. Monster death drops spawned with only 97% chance. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 75990. Monster spawn increaseDXB had reached its maximum at turn 98514. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 51584. --More--DXٸ The monster class that cannot be genocided was rust monster or disenchanter. The monster class that was spawned more often: vortex (freq bonus 4). The monster species that was spawned more often: evasive gnoll (freq bonus 14). The monster species that was spawned more often: flesh spawner (freq bonus 6). The monster species that was spawned more often: jumping tortoise (freq bonus 16). The monster species that was spawned more often: yellow stalk (freq bonus 6). The monster species that was spawned more often: cocktaur (freq bonus 32). The monster species that was spawned more often: three-tentacle hententmon (freq bonus 10). The monster species that was spawned more often: USA soldier (freq bonus 6). The monster species that was spawned more often: ravenous bat (freq bonus 26). The monster species that was spawned more often: evasive wood nymph (freq bonus 7).The monster species that was spawned more often: muDX ltielement turret (freq bonus 12). The monster species that was spawned more often: jubjub bat (freq bonus 8). The monster species that was spawned more often: chasing yellow jacket (freq bonus 24). The monster species that was spawned more often: sludge lich (freq bonus 12). The monster species that was spawned more often: ice monster (freq bonus 7). The monster species that was spawned more often: vampire mage (freq bonus 6). The monster species that was spawned more often: vampire ogre (freq bonus 6). The monster species that was spawned more often: weapon trapper (freq bonus --More--DX~12). The monster species that was spawned more often: arena rubber (freq bonus 10). The monster species that was spawned more often: Maeglin, the Traitor of Gondolin (freq bonus 7). The monster species that was spawned more often: rage scythe (freq bonus 12). The monster species that was never randomly spawned: The disgusting smoker friend of Marie. The monster species that was never randomly spawned: ugly stick. The monster species that was never randomly spawned: scarlet colony. The monster species that was never randomly spawned: small rust monster. The monster species that was never randomly spawned: air elemental speed beholder. The monster species that was never randomly spawned: nondescript mushroom. The monster species that was never randomly spawned: RңL LMW獂Xb*". The monster species that was never randomly spawned: cuntgun turret. The monster species that was never randomly spawnedDX0): deformed cat. The monster species that was never randomly spawned: electro turret. The monster class that was always generated with extra speed: jelly. The RNG hath decreed that this item was never generated: undead turning (copper). The RNG hath decreed that this item was never generated: heavy attack (grindstone). The RNG hath decreed that this item was never generated: amnesia (sparkling). The RNG hath decreed that this item was never generated: silver dragon scales --More--DXO((null)). The RNG hath decreed that this item was never generated: fixing (complete). The RNG hath decreed that this item was never generated: fast forward stone (gray). The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 19). The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 6). The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 6). The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 52). The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 6). The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 25). The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 12). Xo]1HThe RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 180). The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 20). The RNG hath decreed that this item was generated more often: water (clear, freq bonus 57). --More--DXhThe RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 6). The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 13). The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACDXnK, freq bonus 9). The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 7). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 5). The RNG hath decreed that this item was always generated cursed: mare trident ((null)). --More--DXThe RNG hath decreed that this item was always generated cursed: rubber hose ((null)). The RNG hath decreed that this item was always generated cursed: magic marker ((null)). The RNG hath decreed that this item was always generated cursed: blood loss stone (gray). The RNG hath decreed that this item was always generated cursed: black halberd (black polearm). The RNG hath decreed that this trap was always invisible: missingno trap. The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 1). Next attribute increase check would have come at turn 888. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. You hungered rapidly. You saw invisible. You had 1491 points of nutrition remaining. Your luck was zero. You could not have safely prayed (618). You are dead. --More--DXb(0lqqqqq~qqqk(B(0x~~~~~~~~~x(B(0x~~~~~~~~~x(B(0x(B<(0~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~~~~(BB(0~~~~x(B(0x~~(B@(0~(Bk(0~~~~x(B(0m~qqqq(B+(0qqqj(B(0~(B(0~(B(0~(B(0qqq(B[Dikkin the Fire Tower Caster] St13 Dx12 Co12 In10 Wi7 Ch12 DrdSylMalNeu Dlvl:1 $0 HP 0(10)  Pw 14(14)  AC10 MC0 Mov12 Exp1 Wt68/1350 T7 Do you want an account of creatures vanquished? [ynq] (n) DXۓn Vanquished creatures:  0 aqua kobolds (1 created) 0 hidden kobolds (1 created) 0 ravens (1 created) 0 yellow mushrooms (1 created) 0 novice medium walls (1 created)  0 creatures vanquished. 5 creatures born. 0 bosses vanquished. 0 bosses born.--More--DX) Do you want to see your conduct? [ynq] (n) DXn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--DXĻ ----------  / \  / REST \  / IN \  / PEACE \  / \  | Dikkin |  | 0 Au |  | killed by a dart |  | |  | |  | |  | |  | |  | 2016 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Dikkin the Druid... You died in The DunDXgeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 7 moves. You were level 1 with a maximum of 10 hit points when you died. --More--