Dikkin, chaotic male spiritual Librarian ###,##}######## --------########---- ###-----#########------- ###### |.......,,,,,,,,|..#|###|....,######,`+.....|####,### |>..{..|#######,+.#.|###}...|#,#####,#|.....|#---.-,# #####-------- |......|########|#..|###|....,,,,,,,,,..%...|#|...|,#####}##--......-- |......| ###|....,##--.--#########-.-----,-...|,,,,,,,,,+........| --+--}-- #,,|...|,,,,,,,,,,,,, ,,,,,,,, ,,|...|,########|........| ##}`### ##,#--+--######,###########,,`###,-+---,,,######|........|## ###,### #,,,###,,,,,,,,,,#############,###,,,,,,,,,######--......--## ###,### ###,##############,#############`,,,,,,,`,,,,,,,## -+------### ##,### #,,,###############,,############-..-------.---,## #,###}##### ##,## #,################,#,##########@--............|,#####,######## ---.----- #,#####,,,,%,,,,##,#,,#########.B.............|,,,,,,,,,###### |.......---,#####,----------+--+-#######)...............|##,#--|-.---### |..........,#####,|.............|#######,........%......|##,,...}<..|### |.{.......|######,|.............|######,,..-............|####|......|### |..........,,,,,,,#.............|######,},,.-------.-----####|}.....|## |........>|######## ............|###}##,,},########,#########-------- |.........| #######-------.....|#######,,,################# ----------- #############-------#########,################ ######################################## [Dikkin the Bookkeeper] St9 Dx5 Co6 In10 Wi16 Ch8 LibEspMalCha Dlvl:3 $100 HP-13(66) Pw61(61) AC7 MC1 Mov11 Exp6 Wt371/1100 T2817 Hun Latest messages You throw 1 cream pie. The cream pie splashes over the baby domestic dragon's face! The baby domestic dragon strikes at thin air! What do you want to throw? [$pwyzFGKRU or ?*] In what direction? [47896321><] The eucalyptus leaf misses the baby domestic dragon. The dwarf thief throws a crude dagger! r - a eucalyptus leaf {1}. The bat zaps a stubby-necked wand! The wand hits you! [-18 -> 30] The bat zaps a wand of striking! The wand hits you! [-20 -> 10] Warning: HP low! There is nothing here to pick up. There is a doorway here. The bat zaps a wand of striking! The wand hits you! You die... Your inventory Weapons p - an uncursed +0 sling named !C {2} w - 23 uncursed +0 darts (in quiver) {12} y - a cursed -3 crossbow {20} z - 15 uncursed +2 crossbow bolts {15} F - an uncursed +2 orcish short sword {12} G - an uncursed +3 dart {1} K - 17 blessed +1 darts {9} R - an uncursed +0 orcish short sword {12} U - 34 uncursed +0 crossbow bolts {17} Armor a - an uncursed +0 robe {16} o - an uncursed +0 orcish ring mail named !C (being worn) {100} s - an uncursed +0 orcish helm named !C (being worn) {12} E - a cursed -1 dwarvish cloak {4} M - an uncursed +0 scale mail {100} Comestibles r - a cursed eucalyptus leaf {1} Scrolls g - a blessed scroll of enchant armor {1} h - 5 blessed scrolls of blank paper {5} i - 4 uncursed scrolls of healing {2} j - 4 uncursed scrolls of mana {4} k - 5 uncursed scrolls of phase door {5} l - 3 uncursed scrolls of standard id {3} m - an uncursed scroll of cure {1} n - 2 uncursed scrolls of teleportation {2} H - an uncursed scroll of stinking cloud {1} V - an uncursed scroll of create monster {1} W - a blessed scroll of enchant weapon {1} Spellbooks e - a blessed spellbook of summon undead (7:3) {1} f - a blessed spellbook of blank paper (0:1) {1} P - an uncursed spellbook of levitation (7:3) {1} Potions C - an uncursed potion of oil {1} Rings t - an uncursed ring of poison resistance {1} Tools c - an uncursed magic marker (0:0) {1} d - an uncursed felt-tip marker (0:100) {1} q - an uncursed pair of lenses (being worn) {1} u - an uncursed blindfold {1} D - an uncursed mirror {1} Gems A - an uncursed +0 sodalith stone {1} O - an uncursed +0 worthless piece of cyan glass {1} Final attributes You were piously aligned Your alignment was 21 Your max alignment was 21 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 96% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 75% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31782 Monster spawn increase reached its maximum at turn 66924 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 127372 The monster class that cannot be genocided was piercer The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster species that spawned more often: gnome king (freq bonus 6) The monster species that spawned more often: reddish mold (freq bonus 10) The monster species that spawned more often: bramble fungus (freq bonus 5) The monster species that spawned more often: bright white mold (freq bonus 12) The monster species that spawned more often: insurmountable force patch (freq bonus 5) The monster species that spawned more often: harrowbark wandle (freq bonus 10) The monster species that spawned more often: floating skull (freq bonus 6) The monster species that spawned more often: demonic hound (freq bonus 32) The monster species that spawned more often: silver hawk (freq bonus 28) The monster species that spawned more often: %s-$$$-NIX (freq bonus 7) The monster species that spawned more often: Vitali the Grandmaster Vampire (freq bonus 5) The monster species that spawned more often: kobold sorcerer (freq bonus 5) The monster species that spawned more often: dried corpse (freq bonus 10) The monster species that spawned more often: giant stone crusher (freq bonus 7) The monster species that spawned more often: petty wild dog (freq bonus 7) The monster species that spawned more often: house snake (freq bonus 22) The monster species that spawned more often: red nightmare (freq bonus 14) The monster species that spawned more often: undead courier (freq bonus 12) The monster species that spawned more often: ferrous laser (freq bonus 8) The monster species that spawned more often: blue thunderlord (freq bonus 6) The monster species that never randomly spawned: lightning grue The monster species that never randomly spawned: large dog The monster species that never randomly spawned: high colony The monster species that never randomly spawned: loss fly The monster species that never randomly spawned: brown warp patch The monster species that never randomly spawned: tie fighter The monster species that never randomly spawned: incorrect cat The monster species that never randomly spawned: soft mushroom The monster species that never randomly spawned: centaur lord The monster species that never randomly spawned: aerial servent The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 10) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 9) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 13) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 379) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 6) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 6) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 11) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 16) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 4) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 14) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this trap was always invisible: tech trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 8) Next attribute increase check would have come at turn 2946 Strength training was 50 Dexterity training was 50 Wisdom training was -4 Constitution training was 50 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were aware of the presence of something You were warned of undead You had infravision You had 292 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was H. P. Lovecraft You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 82% 372% b - levitation 4 body 90% 93% Techniques known in the end Name Level Status research 6X LIMIT(686) appraisal 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Vanquished creatures 0 ants (1 created) 0 acid blobs (1 created) 3 jackals a coyote a large fox a petty wild dog a little dog an ego gas spore a normal hobbit 0 dwarf thieves (1 created) 3 kobolds a small kobold a kobold lord (2 created) 0 leprechauns (1 created) 0 mimics (1 created) 2 demimondaines a goblin a pig 2 sewer rats an evasive sewer rat a black rat a giant rat (2 created) a giant garbage rat an eevee a cave spider a daddy longlegs 2 larvae 0 bats (1 created) a vulture a weak crow 0 pheasants (1 created) a giant bat 0 baby domestic dragons (2 created) a lichen (2 created) 2 porter lichens 0 blue molds (1 created) a yellow mold a golden growth a golden patch a red growth (2 created) 0 slow force patches (1 created) an intermediate gnome 0 gnome lords (1 created) a Keystone Kop 2 chasing garter snakes a house snake a grid xorn (2 created) 0 human monkeys (1 created) 2 kobold zombies 0 zombies (1 created) 0 human adventurers (1 created) 0 item masters (4 created) 0 shopkeepers (2 created) 0 tortoises (1 created) a newt a normal frog 0 geckos (1 created) a shrieker mushroom patch 2 fried chickens a novice medium wall a small turret (2 created) 3 jumping jellyfish (4 created) a thick jumping jellyfish (2 created) 2 jumping babelfish (3 created) a jumping force babelfish a cold trove 0 disintegration troves (1 created) an attractive trove an acid trove 64 creatures vanquished. 97 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You were a vegetarian You eaten 3 times You eaten food with animal by-products 3 times You have communicated with the gods 9 times You prayed to the gods 1 time You hit with a wielded weapon 1 time You killed 53 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills bare-handed combat [Basic] (max Expert) (106 of 160) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Dikkin the Librarian... You died in The Dungeons of Doom on dungeon level 3 with 2776 points, and 100 pieces of gold, after 2817 moves. Killer: wand of striking You were level 6 with a maximum of 66 hit points when you died. You reached the 40th place on the top 10000 list. No Points Name Hp [max] 1 6507399 billy2-Aci-Ang-Mal-Law turned to stone in Gehennom on level 44. Petrified by a bad petrification effect. 172 [561] 2 1614678 Dikkin-Drd-Nag-Mal-Neu died in Lawful Quest on level 16. Killed by a monster (scything turret), while reading a cursed book. - [264] 3 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 38 4872 DogeKip-Zyb-Tro-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (Ms. Vergt, the shopkeeper). - [31] 39 3481 Lorskel-Mon-Wra-Mal-Neu quit in The Gnomish Mines on level 4. 86 [86] *40 2776 Dikkin-Lib-Esp-Mal-Cha died in The Dungeons of Doom on level 3 [max 4]. Killed by a wand of striking. - [66] 41 2293 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (horned devil of Moloch). - [14] 42 1871 VIVIT-Mah-Sin-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a solar beam. - [62]