Dikkin, neutral male moonelven Druid ###------- #,,...<..|####### #,#|).....,,,,,,# #,,......|#####,# #,,----|-- ### #,,# #,# --------,,# #,# |......|,,# #,# |.......,## #,# |......|#,# #@# |......-,,# ,`# |......|### |....... -------- . | [Dikkin the Fire Tower Caster] St10 Dx16 Co9 In6 Wi7 Ch8 DrdMooMalNeu Dlvl:1 $1 HP-2(9) Pw18(18) AC8 MC0 Mov12 Exp1 Wt593/1050 T101 Latest messages In what direction? [47896321><] You kill the spore lichen! c - 2 uncursed +1 arrows (in quiver) {26}. You see here a spore lichen corpse {20}. l - a spore lichen corpse {20}. You displaced Nevermore. There's some graffiti on the ground here. Use "r." to read it. What do you want to read? [d-j or ?*.] There's some graffiti on the ground here. You read: "Go see Snakes on a Plane.". You stop. Nevermore is in the way! You find a secret door! In what direction? [47896321><] The door resists! In what direction? [47896321><] The door opens. With great effort you move the boulder. A massive electric shock surges through your body! You die... Your inventory Weapons a - an uncursed +0 club (alternate weapon; not wielded) {12} c - 49 uncursed +1 arrows (in quiver) {26} x - an uncursed +0 bow (weapon in hands) {12} Comestibles l - an uncursed spore lichen corpse {20} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create familiar (2:1) {1} e - an uncursed spellbook of charm monster (0:3) {1} Wands k - an uncursed wand of striking (0:-1) {1} Tools b - an uncursed large box {505} Contents of the large box: an uncursed bag of digestion {5} The bag of digestion is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 33 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19664 Monster spawn increase reached its maximum at turn 44262 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2039920 The monster class that cannot be genocided was centaur The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 6) The monster species that spawned more often: gloom (freq bonus 8) The monster species that spawned more often: flesheater (freq bonus 8) The monster species that spawned more often: indigo force fungus (freq bonus 8) The monster species that spawned more often: nasty horned devil (freq bonus 13) The monster species that spawned more often: fighter ant (freq bonus 16) The monster species that spawned more often: Wilhelm (freq bonus 24) The monster species that spawned more often: green ooze (freq bonus 12) The monster species that spawned more often: antimagic fungus (freq bonus 20) The monster species that spawned more often: gray dragon (freq bonus 11) The monster species that spawned more often: wall dweller (freq bonus 14) The monster species that spawned more often: large tool trove (freq bonus 7) The monster species that spawned more often: chinese girl (freq bonus 16) The monster species that spawned more often: humongous giant (freq bonus 9) The monster species that spawned more often: gazer larva (freq bonus 9) The monster species that spawned more often: Lynkab (freq bonus 9) The monster species that spawned more often: giant tree rat (freq bonus 16) The monster species that spawned more often: eel-lizard (freq bonus 14) The monster species that spawned more often: null mold (freq bonus 18) The monster species that spawned more often: crowd orc (freq bonus 10) The monster species that spawned more often: gravity chicken (freq bonus 7) The monster species that never randomly spawned: hot dog The monster species that never randomly spawned: hellwasp swarm The monster species that never randomly spawned: ray bear The monster species that never randomly spawned: violet colony The monster species that never randomly spawned: horn springy The monster species that never randomly spawned: yüúÉ6÷6¿¯=ãùeP8·SÈ à/¶´[Õ3„ήý㠘ʽԭ69|m The monster species that never randomly spawned: Mister SIR The monster species that never randomly spawned: raging blaze The monster species that never randomly spawned: vile witch The monster species that never randomly spawned: lavender patch The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 54) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 13) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 9) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 9) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 3) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 8) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 4) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 2) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 28) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 4) Next attribute increase check would have come at turn 2313 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 3 You saw invisible You had infravision You had 1396 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could have safely prayed (180) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 599% b - charm monster 4 enchant 90% 299% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 cocks (2 created) a kobold 0 baby metroids (1 created) 0 chaffinches (1 created) 0 ravens (1 created) a spore lichen a newt (2 created) 0 piles of copper coins (1 created) 3 creatures vanquished. 10 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (21 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Dikkin the Druid... You died in The Dungeons of Doom on dungeon level 1 with 17 points, and 1 piece of gold, after 101 moves. Killer: volt trap You were level 1 with a maximum of 9 hit points when you died. You reached the 80th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 78 23 Dikkin-Sup-Snl-Mal-Law quit in The Dungeons of Doom on level 1. 24 [24] 79 22 demonzero-Scr-Trp-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (evasive troll). - [23] *80 17 Dikkin-Drd-Moo-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a volt trap. - [9] 81 14 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (large bat). - [8] 82 13 Bluescreen-Pol-Tro-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (evasive sewer rat called Donald Trump, POTUS of the United States). - [12]