Dikkin, neutral male sylph Druid ---- --- |... #..| .... #...| | #...#..#.| |....$ ,,,..# ... ..| |........... ,,,##-######.######## |.(... ##,,,,,,,,,,,,,,,,,,# ------ --- -- ###########,######,##--``..| #,# #,,,|``B..| #,# ###,F`....| ##,# #,%,|.`@``| #,,# ###,##--`)`.| -----.-- #,,,# ------ |......|###,### |.......,,,,# |..<...|##### |......| -.------ [Dikkin the Rock Melter] St14 Dx16 Co7 In10 Wi8 Ch9 DrdSylMalNeu Dlvl:2 $19 HP33(33) Pw50(50) AC-2 MC3 Mov12 Exp5 Wt352/1350 T766 Latest messages Unknown command 'M-'. potion of healing - Color: bright green. Material: glass. Appearance: bright green tea. A basic healing potion that restores a low amount of hit points. If the amount restored exceeds your maximum hit points, they will be increased. Unknown command 'M-Q'. Unknown command 'M-'. lembas wafer - Color: white. Material: organic. Appearance: (null). A type of 'elven' bread that is more filling than any real-world vegetarian food can ever be. Unknown command 'M-P'. You see here a statue of a blue growth {75}. Nevermore eats a canine badger corpse {300}. You are struggling to keep your movements. What do you want to drink? [fgG or ?*] You sense the presence of monsters. Your limbs are stiffening. # Are you sure you want to pray? [yn] (n) You begin praying to Blood Raven. Your limbs have turned to stone. You have turned to stone. You are a statue. Your inventory Weapons a - an uncursed +0 club (alternate weapon; not wielded) {12} c - 44 uncursed +1 arrows (in quiver) {22} n - 52 uncursed +0 arrows {28} s - an uncursed +0 orcish spear named !C {12} x - an uncursed +0 bow (weapon in hands) {12} z - an uncursed +0 mace named !C {12} B - an uncursed +0 bow {12} Armor m - an uncursed +1 orcish helm {12} q - an uncursed +0 elven mithril-coat (being worn) {60} w - an uncursed +1 orcish helm (being worn) {12} D - an uncursed +0 pair of gauntlets of swimming (being worn) {4} H - an uncursed +1 ring mail named !C {100} Comestibles t - an uncursed food ration {1} v - an uncursed lembas wafer {1} F - an uncursed cockatrice corpse {30} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {2} k - 2 uncursed scrolls of standard id {2} o - a blessed scroll of identify {1} C - a blessed scroll of enchant armor {1} Spellbooks d - an uncursed spellbook of create familiar (0:3) {1} e - an uncursed spellbook of charm monster (0:1) {1} p - an uncursed spellbook of wizard lock (0:0) {1} r - an uncursed spellbook of healing (5:2) {1} Potions f - a blessed potion of gain energy {1} g - an uncursed potion of healing {1} Rings A - an uncursed -5 ring of increase damage {1} Final attributes You have transgressed Your alignment was -12 Your max alignment was 11 You carried 0 sins Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 54 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 113 Amulet drop chance was reduced to 85% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31534 Monster spawn increase reached its maximum at turn 53417 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 776985 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: freeze troll (freq bonus 6) The monster species that spawned more often: TGWTG (freq bonus 10) The monster species that spawned more often: Smaug the ADOM Hurthling (freq bonus 4) The monster species that spawned more often: carrion crawler (freq bonus 4) The monster species that spawned more often: black pudding (freq bonus 2) The monster species that spawned more often: celestial horse (freq bonus 7) The monster species that spawned more often: giant penguin (freq bonus 8) The monster species that spawned more often: blister mold (freq bonus 4) The monster species that spawned more often: rotated shaman (freq bonus 6) The monster species that spawned more often: skeletal dragon (freq bonus 12) The monster species that spawned more often: bastard of the forest (freq bonus 4) The monster species that spawned more often: sand spider (freq bonus 12) The monster species that spawned more often: amorphous fish (freq bonus 4) The monster species that spawned more often: bramble fungus (freq bonus 5) The monster species that spawned more often: gravity warp fungus (freq bonus 5) The monster species that spawned more often: eel golem (freq bonus 3) The monster species that spawned more often: houou (freq bonus 3) The monster species that spawned more often: jumping jellyfish (freq bonus 6) The monster species that spawned more often: boo (freq bonus 4) The monster species that spawned more often: diminutive kobold (freq bonus 6) The monster species that never randomly spawned: blue patch The monster species that never randomly spawned: sewer rat The monster species that never randomly spawned: nature's wrath The monster species that never randomly spawned: adult golden dragon The monster species that never randomly spawned: japanese wolf The monster species that never randomly spawned: tron bug The monster species that never randomly spawned: high orc captain The monster species that never randomly spawned: ghost cleric The monster species that never randomly spawned: tree spore The monster species that never randomly spawned: vacuum mushroom The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 16) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 3) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 52) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 3) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 13) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 8) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 11) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 5) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 3) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 6) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 11) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 4) Next attribute increase check would have come at turn 1645 Strength training was 6 Dexterity training was 6 Wisdom training was 9 Constitution training was 50 You were paralyzed (-3) You hungered rapidly You saw invisible You had 1952 points of nutrition remaining You were stealthy You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 593% b - charm monster 4 enchant 90% 293% c - wizard lock 2 matter 55% 100% d - healing 1 healing 33% 101% Techniques known in the end Name Level Status appraisal 5 R Prepared(0) phase door 5 R Reloading(644) invoke deity 5 R Prepared(0) Vanquished creatures 0 fireflies (1 created) 0 white blobs (1 created) 2 turkey chicks a parrot chick 2 thick jackals a terminator chess wild dog (2 created) a canine badger 0 gas spores (1 created) an ego gas spore 4 strange terminals (5 created) 0 floating eyes (1 created) 0 gazer homunculi (1 created) an evasive homunculus 2 jellies a white jelly a kobold (2 created) 0 small kobolds (1 created) an eloi a forest moogle 0 petit permamimics (1 created) 2 goblins (3 created) a cave goblin 2 evasive sewer rats 0 visor sewer rats (1 created) 3 field mice (4 created) 0 pheasants (1 created) 0 ravens (1 created) 3 lichens (6 created) 0 porter lichens (1 created) 0 stalking lichens (2 created) 0 brown spores (1 created) 0 blue growths (1 created) a red mold 0 petty gnome thieves (1 created) a slimebesu 0 small snakes (1 created) a human (2 created) 0 shopkeepers (1 created) 0 newts (1 created) an iguana 2 small turrets (3 created) an energy trove 37 creatures vanquished. 66 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 9 times You eaten food with animal by-products 6 times You eaten meat 6 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 2 times You killed 25 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (51 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (21 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (22 of 160) Goodbye Dikkin the Druid... You turned to stone in The Dungeons of Doom on dungeon level 2 with 906 points, and 19 pieces of gold, after 766 moves. Killer: canine badger You were level 5 with a maximum of 33 hit points when you turned to stone. You reached the 35th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 33 1172 Solarflare-Zyb-Sok-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a lucern hammer. - [48] 34 1054 Solarflare-Zyb-Sok-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (Mr. Adjama, the shopkeeper). - [66] *35 906 Dikkin-Drd-Syl-Mal-Neu turned to stone in The * Dungeons of Doom on level 2. Petrified by a canine badger. 33 [33] 36 890 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a bolt of fire. - [8] 37 834 billy2-Aci-Ang-Mal-Law died in The Dungeons of Doom on level 3. Killed by a knife. - [54]