Dikkin, neutral male sylph Druid ---------- |........|#####----------- ###### ------------- |.........,,,,#|.........| ------ #....# |...........|#### |........|###,#|.........| |....| ###....##|........%...,,,# --------- |....^...| #,,..........| |....|## #,%.....,|...........|,#,##|#.......| |........| ###|.........| |.....,# #,######,-----------|- #,,,|......#.| -|-------- |.........| ---|--,# #,,,,# #,# #,,# ##,.........| ---|------- #,`##,# ###,# #,# ###,## ##---------- #,,,,,# #,##,,# #,# #,# #,,## #####,### #,##,----------,###,# ######,## #,,,####,##,|........|,#`,,# #,,,,,,# -.-------##########,,,,,,,,,,,....>....|@#,-----|---### |...<...-,,,,,,,,,,,-.----.-##|........k,#,-.......| -----.......|##########--......-- ----------###|.......| |...........| |........| |.......| |...........| |........| |.......| |...........| |........| --------- ------------- --......-- -------- [Dikkin the Fire Tower Caster] St14 Dx13 Co11 In12 Wi6 Ch12 DrdSylMalNeu Dlvl:1 $12 HP-3(17) Pw23(23) AC10 MC0 Mov12 Exp2 Wt85/1400 T277 Latest messages There is a doorway here. There are several more objects here. r - 22 arrows {11}. s - a crude dagger {4}. A hidden kobold attacks you by surprise! The training kobold thrusts her crude short sword. The training kobold hits you! [-7 -> 10] The hidden kobold wields a thonged club {7}! The hidden kobold swings his thonged club. The hidden kobold hits you! [-4 -> 6] You begin bashing monsters with your bow. You just miss the training kobold. You touch the training kobold. The training kobold seems to be moving slower. The training kobold slows down. The training kobold thrusts her crude short sword. The training kobold hits you! You die... Your inventory Weapons a - an uncursed +0 club (alternate weapon; not wielded) {12} c - 48 uncursed +0 arrows (in quiver) {25} r - 22 cursed +4 arrows {11} s - a cursed +0 orcish dagger {4} x - an uncursed +0 bow (weapon in hands) {12} Comestibles m - an uncursed tin of jackal meat {1} n - an uncursed tin of training kobold meat {1} Scrolls h - 4 uncursed scrolls of healing {2} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} o - a blessed scroll of create monster {1} p - an uncursed scroll of item genocide {1} Spellbooks d - an uncursed spellbook of create familiar (4:4) {1} e - a blessed spellbook of charm monster (0:1) {1} Potions f - an uncursed potion of gain energy {1} g - an uncursed potion of healing {1} Rings q - a blessed +3 ring of gain dexterity {1} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 13 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 239 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 53% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 91% Potion drop chance was reduced to 93% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39950 Monster spawn increase reached its maximum at turn 165590 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 932800 The monster class that cannot be genocided was light The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: Kazuki Kazama (freq bonus 3) The monster species that spawned more often: memory corruption (freq bonus 3) The monster species that spawned more often: healing growth (freq bonus 4) The monster species that spawned more often: hellbat (freq bonus 4) The monster species that spawned more often: charred kogepan (freq bonus 6) The monster species that spawned more often: water snake (freq bonus 8) The monster species that spawned more often: Runner (freq bonus 4) The monster species that spawned more often: fenek (freq bonus 6) The monster species that spawned more often: little tyrannosaurus (freq bonus 6) The monster species that spawned more often: young white dragon (freq bonus 24) The monster species that spawned more often: Little Marie's hugging boot (freq bonus 12) The monster species that spawned more often: giant mastodon (freq bonus 9) The monster species that spawned more often: disbelieving potato (freq bonus 3) The monster species that spawned more often: jackal (freq bonus 12) The monster species that spawned more often: pa bil sag (freq bonus 3) The monster species that spawned more often: shard fungus (freq bonus 8) The monster species that spawned more often: hell locust (freq bonus 3) The monster species that spawned more often: cash-stealing teacher (freq bonus 12) The monster species that spawned more often: water mushroom (freq bonus 20) The monster species that spawned more often: udun-spawn (freq bonus 2) The monster species that never randomly spawned: reaper patch The monster species that never randomly spawned: gelatinous dice The monster species that never randomly spawned: puma The monster species that never randomly spawned: two-headed troll The monster species that never randomly spawned: gnome on crack The monster species that never randomly spawned: elven mage The monster species that never randomly spawned: blue-red force fungus The monster species that never randomly spawned: crystal hound The monster species that never randomly spawned: alien plasomorph The monster species that never randomly spawned: failed sorceror The monster class that always generated with extra speed: pudding or ooze The monster class that more likely to generate with musable stuff: orc The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 86) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 6) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 35) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 16) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 224) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 27) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 5) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 9) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 9) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 9) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 6) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 23) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 44) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: arrow trap (freq bonus 4) Next attribute increase check would have come at turn 368 Strength training was 0 Dexterity training was 2 Wisdom training was 3 Constitution training was 8 You hungered rapidly You saw invisible You had 1198 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could have safely prayed (193) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 598% b - charm monster 4 enchant 88% 298% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Vanquished creatures 0 xoves (1 created) a fluffy cat 0 hidden kobolds (1 created) a reston 0 training kobolds (1 created) a silky anteater 2 sewer rats 0 ravens (1 created) a slimebesu 3 twens (4 created) a cold trove a disintegration trove 11 creatures vanquished. 16 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 4 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 9 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (26 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Dikkin the Druid... You died in The Dungeons of Doom on dungeon level 1 with 123 points, and 12 pieces of gold, after 277 moves. Killer: a monster (training kobold) You were level 2 with a maximum of 17 hit points when you died. You reached the 61st place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 59 159 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a bolt of fire. - [9] 60 127 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a poison gas trap. - [8] *61 123 Dikkin-Drd-Syl-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (training kobold). - [17] 62 119 demonzero-Use-Agb-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (reston). - [14] 63 118 Solarflare-Zyb-Sok-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (karakasa). - [21]