Dikkin, neutral male sylph Druid ------.---- |.........| |.........| |<........| |.........| |....B....| |..@)k....| -.----+---- . . . --- [Dikkin the Fire Tower Caster] St13 Dx12 Co12 In10 Wi7 Ch12 DrdSylMalNeu Dlvl:1 $0 HP0(10) Pw14(14) AC10 MC0 Mov12 Exp1 Wt68/1350 T7 Latest messages Use hybrid races? [yn] (n) Hello Dikkin, welcome to SlashEMExtended! You are a neutral male sylph Druid. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # What do you want to adjust? [a-l or ?*] Adjust letter to what [bm-zA-Z]? Moving: x - an uncursed -4 bow (alternate weapon; not wielded) {12}. What do you want to wield? [- acx or ?*] x - an uncursed -4 bow (weapon in hands) {12}. a - an uncursed +0 club (alternate weapon; not wielded) {12}. The aqua kobold throws a dart! You are hit by a dart. [-6 -> 4] Unknown command '^J'. The aqua kobold throws a dart! You are hit by a dart. You die... Your inventory Weapons a - an uncursed +0 club (alternate weapon; not wielded) {12} c - 50 blessed +0 arrows (in quiver) {25} x - an uncursed -4 bow (weapon in hands) {12} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create familiar (0:1) {1} e - an uncursed spellbook of charm monster (1:3) {1} Potions f - an uncursed potion of gain energy {1} g - an uncursed potion of healing {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 199 Monsters only dropped their musable items with 48% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 71% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75990 Monster spawn increase reached its maximum at turn 98514 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 51584 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: vortex (freq bonus 4) The monster species that spawned more often: evasive gnoll (freq bonus 14) The monster species that spawned more often: flesh spawner (freq bonus 6) The monster species that spawned more often: jumping tortoise (freq bonus 16) The monster species that spawned more often: yellow stalk (freq bonus 6) The monster species that spawned more often: cocktaur (freq bonus 32) The monster species that spawned more often: three-tentacle hententmon (freq bonus 10) The monster species that spawned more often: USA soldier (freq bonus 6) The monster species that spawned more often: ravenous bat (freq bonus 26) The monster species that spawned more often: evasive wood nymph (freq bonus 7) The monster species that spawned more often: multielement turret (freq bonus 12) The monster species that spawned more often: jubjub bat (freq bonus 8) The monster species that spawned more often: chasing yellow jacket (freq bonus 24) The monster species that spawned more often: sludge lich (freq bonus 12) The monster species that spawned more often: ice monster (freq bonus 7) The monster species that spawned more often: vampire mage (freq bonus 6) The monster species that spawned more often: vampire ogre (freq bonus 6) The monster species that spawned more often: weapon trapper (freq bonus 12) The monster species that spawned more often: arena rubber (freq bonus 10) The monster species that spawned more often: Maeglin, the Traitor of Gondolin (freq bonus 7) The monster species that spawned more often: rage scythe (freq bonus 12) The monster species that never randomly spawned: The disgusting smoker friend of Marie The monster species that never randomly spawned: ugly stick The monster species that never randomly spawned: scarlet colony The monster species that never randomly spawned: small rust monster The monster species that never randomly spawned: air elemental speed beholder The monster species that never randomly spawned: nondescript mushroom The monster species that never randomly spawned: RңL LMW獂Xb*" The monster species that never randomly spawned: cuntgun turret The monster species that never randomly spawned: deformed cat The monster species that never randomly spawned: electro turret The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 19) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 6) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 25) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 180) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 20) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 57) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 6) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 13) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 9) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 5) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 1) Next attribute increase check would have come at turn 888 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You hungered rapidly You saw invisible You had 1491 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could not have safely prayed (618) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 600% b - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 aqua kobolds (1 created) 0 hidden kobolds (1 created) 0 ravens (1 created) 0 yellow mushrooms (1 created) 0 novice medium walls (1 created) 0 creatures vanquished. 5 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Dikkin the Druid... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 7 moves. Killer: a dart You were level 1 with a maximum of 10 hit points when you died. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 96 1 billy2-Poi-Bat-Mal-Law quit in The Dungeons of Doom on level 1. 23 [23] 97 1 billy2-Ele-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] * 0 Dikkin-Drd-Syl-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a dart. - [10]