Dikkin, neutral male sylph Druid --- --------------------------------------- --.----- |....................................*-------- ---- |....|.--|.----------------#------------------.............- --.......|.| ... |.-- .............| |.......|.| - -.... -----.|.| ..........-- --...---|.|.| |... .|...|.|.| ........- ---|...|---.#.| |.. .))..|.|.| --- -- ..| ---.--.----...|`| |.. ......|.#[| - # |......||.....| --+--. -.@..--.--`..| ---.----.||.---.| -..... G q.%r.e...#..|.| |...| |.||.| |.| ` { .{..|......|.| ---.--- --.||.| |.| .. ....&...... .| ---|...| |..||.|--.| .. ---- .-- .| |..|.--- |..||.|..)| |.. .. .- |....| --.||.....| ... q.|. . ------ |...<....| ...|. ..*.. . |^|--....| ---- . -----. .- |.----...| . . `| |........- -- .- --..----.. ---- - [Dikkin the Eruption Magician] St11 Dx17 Co10 In19 Wi8 Ch22 DrdSylMalNeu Min:7 $0 HP0(70) Pw5(79) AC-15 MC3 Mov12 Exp9 Wt1584/1550 T6572 Wea Brd Latest messages Pick an object. . a grue or a splash of venom (dark grue) (base level 4) Accessing Pokedex entry for dark grue... Base statistics of this monster type: Base level = 4, difficulty = 6, AC = 8, magic resistance = 10, alignment -5. Very slow (5). Normal generation, with frequency 12. No resistances. Leaves no corpse. Genocidable, breathless, amphibious swimmer. May be eaten by vegans. Can't be tamed. Is a valid polymorph form. Attacks: 1d4, bite - ordinary physical 1d4, passive - tickles you 1d1, gaze - causes darkness around you Pick an object. U an umber hulk (sentient tree) (base level 5) [seen: infravision] Accessing Pokedex entry for sentient tree... Base statistics of this monster type: Base level = 5, difficulty = 7, AC = 7, magic resistance = 5, alignment 0. Almost immobile (3). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous. Can be seen with infravision. Is a valid polymorph form. Attacks: 2d4, claw (punch, hit, etc.) - ordinary physical 2d4, claw (punch, hit, etc.) - ordinary physical 2d4, passive - tickles you Your crystal plate mail blocks the barbed devil's attack. The barbed devil just misses! Your crystal plate mail blocks the barbed devil's attack. Unknown command '^J'. The wizard called Janszobar the magician thrusts his hooked polearm. The wizard called Janszobar the magician hits you! [-2 -> 23] Your crystal plate mail deflects the dark grue's attack. The dark grue's sinister gaze fills your mind with dreadful, evil thoughts! 1 points of your strength got sapped! Your movements are slowed slightly because of your load. You are beginning to feel weak. Your blue and green shield blocks the cursing orb's attack. The cursing orb breathes fragments! The blast of missiles hits you! You die... Your inventory Weapons a - a blessed +0 axe {24} c - an uncursed +0 arrow {1} f - 4 uncursed poisoned +0 orcish arrows named !C (in quiver) {3} o - 4 uncursed -4 arrows named !C {4} s - an invisible uncursed +0 orcish dagger named !C {4} x - an uncursed +3 bow {12} H - an uncursed +0 club (weapon in hand) {12} W - an uncursed +0 spirit thrower named !C {8} X - an uncursed +0 crossbow named !C {20} Z - 11 uncursed poisoned +2 crossbow bolts named !C {6} Armor e - an uncursed +0 orcish helm {12} g - an uncursed +0 orcish helm {12} m - an uncursed +0 elven cloak {4} t - a blessed +0 elven shield (being worn) {20} v - an uncursed +0 pair of elven boots (being worn) {8} y - an uncursed +0 lab coat named lab coat (being worn) {4} S - an uncursed +0 orcish helm (being worn) {12} Y - an uncursed +1 crystal plate mail (being worn) {200} Comestibles h - 4 uncursed bananas {2} z - an uncursed mimic lizard corpse {10} O - an uncursed tripe ration {1} Scrolls i - 6 uncursed scrolls of mana {3} j - 3 uncursed scrolls of phase door {3} n - a blessed scroll of healing {1} F - an uncursed scroll of cure {1} K - 2 uncursed scrolls of healing {1} M - an uncursed scroll of power healing {1} Wands w - an uncursed wand of magic missile named no charges (0:0) {1} V - an uncursed wand of digging (0:7) {1} Tools b - an uncursed large box {1151} d - a cursed mirror {1} k - the uncursed skeleton key named Greener Branch {1} l - an uncursed leash named !C {1} p - an uncursed +0 pick-axe named !C {32} q - an uncursed blindfold named !C {1} C - an uncursed oilskin sack {5} Gems P - a cursed +0 rotten stone Contents of the large box: a cursed -1 battle-axe named C {48} 2 uncursed +0 opals {2} 2 cursed -1 worthless pieces of radiant glass {2} an uncursed wand of polymorph (0:0) {1} an uncursed potion of enlightenment {1} an uncursed potion of gain level {1} an uncursed potion of clairvoyance {1} an uncursed spellbook of charm monster (0:5) {1} an uncursed spellbook of freeze sphere (0:3) {1} an uncursed spellbook of chromatic beam (0:1) {1} an uncursed spellbook of create familiar (0:3) {1} an uncursed scroll of food detection {1} 3 cursed pears {2} a cursed food ration {1} an uncursed iguana corpse {30} an uncursed mimic lizard corpse {10} an uncursed tin of baby water dragon meat {1} an uncursed +0 dwarvish roundshield {40} 2 uncursed lembas wafers {2} an uncursed +0 worthless piece of blue glass {1} a blessed potion of confusion {1} an uncursed scroll of confuse monster {1} an uncursed scroll of enchant weapon {1} a blessed food ration {1} 5 uncursed bananas {3} 7 uncursed slime molds {4} an uncursed +0 elven spear named !C {12} an uncursed +0 mummy wrapping {2} an uncursed scroll of teleportation {1} an uncursed scroll of fire {1} an uncursed +0 elven mithril-coat {60} an uncursed +0 full plate mail {250} an uncursed potion of polymorph {1} a cursed -1 helm of opposite alignment {20} an uncursed +0 two-handed sword {60} an uncursed wand of opening named no message (1:-2) {1} 2 uncursed scrolls of remove curse {2} a blessed +1 orcish bow {12} an uncursed ring of warning {1} a blessed potion of levitation {1} an uncursed +0 elven cloak {4} an uncursed +0 pair of elven boots {8} an uncursed +0 leather cloak named !C {7} an uncursed +0 bow {12} 322 gold pieces {0} an uncursed +0 mummy wrapping {2} an uncursed +0 bow {12} an uncursed +0 bow named !C {12} an uncursed wand of secret door detection named no message (0:2) {1} an uncursed wand of sleep named sleep/death (3:4) {1} a cursed wand of objection named no message (0:-1) {1} an uncursed ring of protection from shape changers {1} a cursed ring of teleport control {1} a cursed potion of object detection {1} an uncursed potion of fruit juice {1} 2 uncursed potions of healing {2} an uncursed potion of gain energy {1} 3 uncursed scrolls of identify {3} a blessed scroll of taming {1} an uncursed scroll of standard id {1} The oilskin sack is empty. Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 39 You carried 0 sins Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Scroll drop chance was reduced to 78% Ring drop chance was reduced to 73% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17174 Monster spawn increase reached its maximum at turn 35194 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 567395 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: skater girl (freq bonus 5) The monster species that spawned more often: very old rainbow dragon (freq bonus 10) The monster species that spawned more often: scarlet fungus (freq bonus 6) The monster species that spawned more often: baby draken (freq bonus 16) The monster species that spawned more often: sexy asian lady (freq bonus 8) The monster species that spawned more often: noxious fume (freq bonus 4) The monster species that spawned more often: novice nurse (freq bonus 5) The monster species that spawned more often: sensei newt (freq bonus 14) The monster species that spawned more often: eye of doom (freq bonus 8) The monster species that spawned more often: magedoom eye (freq bonus 7) The monster species that spawned more often: shard force fungus (freq bonus 10) The monster species that spawned more often: charcoal mold (freq bonus 6) The monster species that spawned more often: multitentacled eel (freq bonus 20) The monster species that spawned more often: aggressive lichen (freq bonus 10) The monster species that spawned more often: Madeleine's calf-leather sandal (freq bonus 5) The monster species that spawned more often: freezer nymph (freq bonus 6) The monster species that spawned more often: Ymir the Original Giant (freq bonus 6) The monster species that spawned more often: jackal (freq bonus 12) The monster species that spawned more often: green nightmare (freq bonus 10) The monster species that spawned more often: low skeleton (freq bonus 9) The monster species that never randomly spawned: legendary hobbit rogue The monster species that never randomly spawned: velociraptor The monster species that never randomly spawned: black bat The monster species that never randomly spawned: ancient green dragon The monster species that never randomly spawned: agent black force patch The monster species that never randomly spawned: gray force ooze The monster species that never randomly spawned: tank warrior The monster species that never randomly spawned: millipede The monster species that never randomly spawned: ice spawn The monster species that never randomly spawned: ochre jelly The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 24) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 58) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 27) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 40) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 6) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 11) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 9) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 2) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 11) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 2) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 1) Next attribute increase check would have come at turn 8001 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 50 The escalating chokhmah attack damage was 1 You were poison resistant You were acid resistant You had the following problem: Your food was always rotten. (0) Your chance to block was 35% You hungered rapidly You saw invisible You had infravision You had 199 points of nutrition remaining You were stealthy You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 535% b - charm monster 4 enchant 0% 305% c - freeze sphere 1 matter 0% 200% d - chromatic beam 7 attack 99% 74% Techniques known in the end Name Level Status appraisal 9 R Soon(91) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) disarm 2 O Prepared(0) Vanquished creatures a mimic ant 4 killer bees (5 created) a large beetle (2 created) a flying gelatinous cube 5 jackals a xof a mink a fenek 0 force wolves (1 created) an acid hound pup 0 cursing orbs (1 created) 24 freezing spheres a normal hobbit 3 dwarves a bugbear a hobbit lord a hobbit wizard a gisau a dwarven wizard a blue jelly a spotted jelly 0 green jellies (1 created) 0 kobolds (1 created) 3 hidden kobolds 4 fallens a reston a cave kobold 0 small kobolds (1 created) a large kobold (2 created) a large group kobold a forest moogle a special kobold lord 0 kobold shamans (1 created) an unidentified kobold shaman a kobold hewer 0 tasloi lookouts (1 created) a fallen shaman 0 enraged shamans (1 created) a rock kappa 0 devilkins (1 created) 0 kobold chieftains (1 created) a little leprechaun a leprechaun a mimic 5 small mimics (6 created) 0 humanoid dryads (1 created) 0 goblins (1 created) 2 goblin cops 3 hobgoblins 2 men from mars 0 orcs (1 created) 2 uncommon orcs a hill orc (2 created) 0 Mordor orcs (1 created) 0 Uruk-sharks (1 created) 0 orc shamans (2 created) an alien from mars 0 goblin leaders (1 created) a goblin fighter 0 orc-captains (1 created) a raging orc an onsen penguin 0 rock piercers (1 created) a little wild pig 0 cows (2 created) 2 sewer rats an evasive sewer rat (4 created) a black rat a chipmunk 0 ferret kits (1 created) a rock mole a spike urchin 2 giant red mice (1 created) 0 cave spiders (1 created) 0 healthy cave spiders (1 created) a poison millipede 0 large spiders (1 created) 2 small tarantulas 0 springies (1 created) 2 grid bugs a spark bug a platypus a vulture a large bat a raven a pidgey a peacock a baby red dragon (2 created) a castle lighting 3 lichens (0 created) 2 porter lichens a spore lichen a mould (0 created) an aggressive lichen a blue patch 2 yellow molds (1 created) a yellow spore a blink mold 0 orange growths (1 created) an orange stalk 0 golden molds (1 created) a green fungus a pale mold 0 reddish warp patches (1 created) a sucker mold (3 created) 2 mind colonies 0 spore shriekers (1 created) 0 noxious growths (1 created) 0 disgusting molds (1 created) a creeping spore 3 sub-gnomes (4 created) 2 gnomes 3 gnome stalkers a normal gnome 4 intermediate gnomes 3 gnome lords (4 created) 3 gnomish wizards an angsty gnome a deep force gnome a lower gnome priest a golden heart an ice monster a kestrel an Inspector Lieutenant 2 kobold mummies a gnome mummy an orc mummy a dwarf mummy a black naga hatchling a yellow naga hatchling 0 ogre lords (1 created) 0 slimes (1 created) a mad scientist 2 garter snakes a striped rat snake a snake an undead snake a copperhead snake a boa constrictor a nethackbrass horror (2 created) 0 sentient trees (1 created) 0 kobold zombies (1 created) a controller 0 elf zombies (2 created) 0 creeping 42's (1 created) 2 human zombies (3 created) a zombie (2 created) an ember thrall a giant zombie 3 human adventurers (4 created) 5 friendly adventurers a chimney sweep a boil-covered wretch a mangy-looking leper a weary-looking traveler a yakuza member a cross-eyed mage a drunk jet guy a furry a maia an albae 2 aliens a senser a dark hunter a dark spearwoman a vile hunter a smirking sneak thief (2 created) an evasive smirking sneak thief a novice mage a little girl an izumo a Green-elf a novice pretty magical girl 0 Grey-elves (1 created) 0 acid mages (1 created) 0 wizards (1 created) 0 item masters (9 created) 0 horned devils (1 created) 0 barbed devils (1 created) a tortoise an eel-lizard (2 created) 2 newts 2 iguanas 0 lizards (1 created) 2 mimic lizards 6 colorless mushroom patches 5 sukkiri flowers an arctic fern spore a shrieker mushroom patch an inedible slime mold a pile of flying coins 0 dark grues (1 created) a novice medium wall a null a mini rub monster a low rub monster (2 created) an arrow turret a large arrow turret a shock turret (0 created) 0 jumping jellyfish (1 created) 0 thick jumping jellyfish (1 created) an energy trove 244 creatures vanquished. 315 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 40 times You eaten food with animal by-products 26 times You eaten meat 16 times You have communicated with the gods 15 times You prayed to the gods 1 time You hit with a wielded weapon 313 times You killed 164 monsters You read items or engraved 30 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Basic] (max Expert) (57 of 160) club [Skilled] (max Expert) (256 of 540) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Skilled] (max Master) (163 of 540) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (92 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (52 of 160) Goodbye Dikkin the Druid... You died in The Gnomish Mines on dungeon level 7 with 20504 points, and 322 pieces of gold, after 6572 moves. Killer: blast of missiles You were level 9 with a maximum of 70 hit points when you died. You reached the 14th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 12 26462 Solarflare-Gam-Tro-Fem-Cha died in The Dungeons of Doom on level 10. Killed by an arrow. - [1] 13 26042 demonzero-Bar-Esp-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (invisible Ms. Papar, the shopkeeper). - [164] *14 20504 Dikkin-Drd-Syl-Mal-Neu died in The Gnomish Mines on level 7. Killed by a blast of missiles. - [70] 15 20436 billy2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 6. 145 [145] 16 15753 billy2-Fla-Ang-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (gnome king), while reading a cursed book. - [165]