Dikkin, neutral male spriggan Druid ##----- #,-...|#--------- #,|...-,........| ##,|...|#|{....<.| #,,|...| --------- ###|...| ---|-# #,,# ##,# #,# #,# #,# +,-----.--- #@|.......| #,|.......| #,........| #,|.......| --------- [Dikkin the Fire Tower Caster] St9 Dx9 Co9 In10 Wi4 Ch8 DrdSprMalNeu Dlvl:1 $0 HP-27(8) Pw16(16) AC10 MC0 Mov12 Exp1 Wt69/1000 T58 Latest messages You add to the writing in the dust with an avada kedavra wand {1}. What do you want to add to the writing in the dust here? The bugs on the floor speed up! What do you want to zap? [k or ?*] Never mind. In what direction? [47896321><] The door opens. You displaced Nevermore. You find a secret door! In what direction? [47896321><] The door opens. You see here a cheese {1}. m - a cheese {1}. You fall into a pit! [-7 -> 1] Warning: HP low! You stepped into a heap of shit! You slip on the shit with your bare feet. You inhale the intense smell of shit! The world spins and goes dark. You die... Your inventory Weapons a - an uncursed +0 club (alternate weapon; not wielded) {12} c - 50 uncursed +0 arrows (in quiver) {25} x - an uncursed -1 bow (weapon in hands) {12} Comestibles m - an uncursed cheese {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create familiar (0:1) {1} e - an uncursed spellbook of charm monster (0:5) {1} Wands k - an uncursed wand of speed monster (0:0) {1} Tools L - a blessed tallow candle {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 39 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 128 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 84% Wand drop chance was reduced to 78% Potion drop chance was reduced to 78% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57651 Monster spawn increase reached its maximum at turn 153161 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2873862 The monster class that cannot be genocided was trove The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: squirtle (freq bonus 6) The monster species that spawned more often: two of diamonds (freq bonus 8) The monster species that spawned more often: giant rat (freq bonus 32) The monster species that spawned more often: powerless unicorn (freq bonus 5) The monster species that spawned more often: energy witch (freq bonus 10) The monster species that spawned more often: petty snow king (freq bonus 6) The monster species that spawned more often: flesh hunter (freq bonus 18) The monster species that spawned more often: giant pygmy shaman (freq bonus 4) The monster species that spawned more often: razor beast (freq bonus 20) The monster species that spawned more often: lightning sentry (freq bonus 14) The monster species that spawned more often: gorilla (freq bonus 5) The monster species that spawned more often: giant fire ant (freq bonus 9) The monster species that spawned more often: really dangerous mushroom (freq bonus 12) The monster species that spawned more often: reddish colony (freq bonus 3) The monster species that spawned more often: Dickmouth (freq bonus 5) The monster species that spawned more often: gruesome troll (freq bonus 12) The monster species that spawned more often: disgusting warp fungus (freq bonus 8) The monster species that spawned more often: martian (freq bonus 8) The monster species that spawned more often: PR$ (freq bonus 4) The monster species that spawned more often: moross moss (freq bonus 12) The monster species that never randomly spawned: floor grue The monster species that never randomly spawned: crystal growth The monster species that never randomly spawned: farting boy The monster species that never randomly spawned: undead mummy The monster species that never randomly spawned: northern waste wolf The monster species that never randomly spawned: pas op The monster species that never randomly spawned: Tasmanian devil The monster species that never randomly spawned: strange terminal The monster species that never randomly spawned: Bear-Man packleader The monster species that never randomly spawned: intel scribe The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 19) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 6) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 6) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 6) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 7) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 16) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 52) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 4) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 67) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 9) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 11) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 13) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 49) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 6) Next attribute increase check would have come at turn 212 Strength training was 6 Dexterity training was 3 Wisdom training was 0 Constitution training was 2 You were paralyzed (-4) You had 1412 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could have safely prayed (147) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 600% b - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 cockatoo chicks (1 created) 0 jackals (3 created) 0 restons (1 created) 0 wild rabbits (1 created) 0 grid bugs (1 created) 0 ravens (1 created) 0 creatures vanquished. 8 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Dikkin the Druid... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 58 moves. Killer: heap of shit You were level 1 with a maximum of 8 hit points when you died. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 86 1 billy2-Poi-Bat-Mal-Law quit in The Dungeons of Doom on level 1. 23 [23] 87 1 billy2-Ele-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] * 0 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a heap of shit. - [8]