Dikkin, neutral male spriggan Druid ------- -----## ..)).)-- |....,########|..@B..| |...|,,,,,,,,,-..)..)| |^..|,########|......| --.--,# |......| ,*,,,,# |......| ##,###,# ----.--- #,,,# #,# ##,## #,##### ,,,# #,,,,,# ##- #####,# #,# #,---------- #,.....<...| ##|........| |........| ---------- [Dikkin the Fire Tower Caster] St13 Dx14 Co10 In6 Wi6 Ch11 DrdSprMalNeu Dlvl:1 $11 HP0(8) Pw16(16) AC10 MC0 Mov12 Exp1 Wt63/1250 T64 Latest messages [-2 -> 6] Unknown command '^J'. In what direction? [47896321><] (2x) The arrow misses the large bat. In what direction? [47896321><] The arrow misses the large bat. In what direction? [47896321><] The arrow misses the large bat. In what direction? [47896321><] The arrow misses the large bat. The large bat bites you! [-3 -> 5] The large bat bites you! [-1 -> 4] In what direction? [47896321><] The arrow misses the large bat. The large bat bites you! [-1 -> 4] The large bat bites you! You die... Your inventory Weapons a - an uncursed +0 club (alternate weapon; not wielded) {12} c - 39 uncursed -1 arrows (in quiver) {20} x - an uncursed +0 bow (weapon in hands) {12} Comestibles k - 4 uncursed apples {2} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create familiar (0:4) {1} e - an uncursed spellbook of charm monster (0:5) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 32 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 85% Wand drop chance was reduced to 82% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46610 Monster spawn increase reached its maximum at turn 76472 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 530733 The monster class that cannot be genocided was cat or other feline Today, this monster class was always generated invisible: dragon The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: Kankurou Nishiyama (freq bonus 10) The monster species that spawned more often: thick prostitute (freq bonus 12) The monster species that spawned more often: mean robber (freq bonus 8) The monster species that spawned more often: flesh golem (freq bonus 5) The monster species that spawned more often: ghoul queen (freq bonus 14) The monster species that spawned more often: normal vortex (freq bonus 6) The monster species that spawned more often: polar wolf (freq bonus 7) The monster species that spawned more often: magistrate (freq bonus 12) The monster species that spawned more often: high growth (freq bonus 15) The monster species that spawned more often: spirit of barbs (freq bonus 6) The monster species that spawned more often: snake archer (freq bonus 5) The monster species that spawned more often: forbidden forest centaur (freq bonus 14) The monster species that spawned more often: thorn spore (freq bonus 10) The monster species that spawned more often: Baenni (freq bonus 7) The monster species that spawned more often: buckyball (freq bonus 6) The monster species that spawned more often: maia (freq bonus 12) The monster species that spawned more often: ant (freq bonus 10) The monster species that spawned more often: amorphous mold (freq bonus 5) The monster species that spawned more often: pesky undead devilfish (freq bonus 7) The monster species that spawned more often: silver dragon (freq bonus 18) The monster species that never randomly spawned: evasive smirking sneak thief The monster species that never randomly spawned: sanctimonious-looking preacher The monster species that never randomly spawned: skulk blade The monster species that never randomly spawned: undead centaur The monster species that never randomly spawned: frost bear The monster species that never randomly spawned: real disintegration hound The monster species that never randomly spawned: wooden spore The monster species that never randomly spawned: Ariane The monster species that never randomly spawned: son of Typhon The monster species that never randomly spawned: Sue Lyn's sneaker The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 16) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 37) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 24) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 12) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 6) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 7) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 20) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 8) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 46) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 30) Next attribute increase check would have come at turn 250 Strength training was 6 Dexterity training was 1 Wisdom training was 1 Constitution training was 2 You had 1403 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could have safely prayed (17) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 600% b - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures a little wild pig 0 large bats (1 created) 0 ravens (1 created) 0 kobold zombies (1 created) 0 gray newts (1 created) 0 colorless mushroom patches (1 created) 0 cold troves (1 created) 1 creatures vanquished. 7 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (22 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Dikkin the Druid... You died in The Dungeons of Doom on dungeon level 1 with 14 points, and 11 pieces of gold, after 64 moves. Killer: a monster (large bat) You were level 1 with a maximum of 8 hit points when you died. You reached the 67th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 65 23 Dikkin-Sup-Snl-Mal-Law quit in The Dungeons of Doom on level 1. 24 [24] 66 22 demonzero-Scr-Trp-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (evasive troll). - [23] *67 14 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (large bat). - [8] 68 13 Bluescreen-Pol-Tro-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (evasive sewer rat called Donald Trump, POTUS of the United States). - [12] 69 11 Elronnd-Sag-Coc-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [17]