Dikkin, neutral male spriggan Druid ---------- |........|## |..%.....-,# -.--------,# ----------##,,# #,# |.........,#,## #,---------- |........|,,,# #,|........+ |........|,## #,|.@)±....| --------.-,######## #,.........| #,,,,,,,,,,`# ##---------- #,#########,# -.---------+-- |............| |............| |........<...| -------------- [Dikkin the Fire Tower Caster] St7 Dx13 Co9 In6 Wi6 Ch10 DrdSprMalNeu Dlvl:2 $32 HP0(11) Pw23(23) AC10 MC0 Mov12 Exp2 Wt95/950 T297 Latest messages c - a blessed +0 arrow (in quiver) {25}. You see here a mean mushroom corpse {50}. In what direction? [47896321><] The door resists! In what direction? [47896321><] The door opens. The crude turret wields 5 crude daggers {20}! The crude turret throws a crude dagger! You are hit by a crude dagger. [-4 -> 7] Pick an object. ± a turret (crude turret) (base level 1) Accessing Pokedex entry for crude turret... Base statistics of this monster type: Base level = 1, difficulty = 3, AC = 10, magic resistance = 0, alignment 5. Can't move around. Speed 12. Normal generation, with frequency 5. No resistances. Leaves no corpse. Genocidable, breathless, amphibious, carnivorous, herbivorous. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, touches - pushes you away 1d4, crushing bearhug - ordinary physical In what direction? [47896321><] The arrow misses the crude turret. In what direction? [47896321><] The arrow hits the crude turret. The crude turret picks up 2 blessed +0 arrows {2}. The crude turret throws a crude dagger! You are hit by a crude dagger. You die... Your inventory Weapons a - an uncursed +0 club (alternate weapon; not wielded) {12} c - 46 blessed +0 arrows (in quiver) {23} m - an uncursed +0 knife {2} x - a blessed +0 bow (weapon in hands) {12} Comestibles h - 4 uncursed bananas {2} p - an uncursed spore lichen corpse {20} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} k - an uncursed scroll of identify {1} o - 3 uncursed scrolls of phase door {3} Spellbooks d - a blessed spellbook of create familiar (7:2) {1} e - a blessed spellbook of charm monster (4:2) {1} Tools l - an uncursed IC {1} n - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 24 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 16% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 67% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 85% Monster death drops spawned with only 88% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28915 Monster spawn increase reached its maximum at turn 76415 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 500650 The monster class that cannot be genocided was trove The monster class that was spawned more often: ghost (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 1) The monster species that spawned more often: venom slime (freq bonus 3) The monster species that spawned more often: Bull Gates (freq bonus 4) The monster species that spawned more often: ferrous horror (freq bonus 2) The monster species that spawned more often: mantichris (freq bonus 3) The monster species that spawned more often: giant permamimic (freq bonus 7) The monster species that spawned more often: void fungus (freq bonus 6) The monster species that spawned more often: red jelly (freq bonus 6) The monster species that spawned more often: slime mold (freq bonus 6) The monster species that spawned more often: smg turret (freq bonus 7) The monster species that spawned more often: black dragon bat (freq bonus 3) The monster species that spawned more often: old gray dragon (freq bonus 2) The monster species that spawned more often: undead cook (freq bonus 24) The monster species that spawned more often: evasive vampire (freq bonus 3) The monster species that spawned more often: electric mage (freq bonus 4) The monster species that spawned more often: mean warp fungus (freq bonus 20) The monster species that spawned more often: dwarf (freq bonus 3) The monster species that spawned more often: cursed patch (freq bonus 4) The monster species that spawned more often: Aldinach (freq bonus 4) The monster species that spawned more often: ultraviolet laser (freq bonus 6) The monster species that spawned more often: five of hearts (freq bonus 6) The monster species that never randomly spawned: immobile growth The monster species that never randomly spawned: bramble mushroom The monster species that never randomly spawned: gore spore The monster species that never randomly spawned: snake sniper The monster species that never randomly spawned: golden heart The monster species that never randomly spawned: reaper force fungus The monster species that never randomly spawned: totally bad colony The monster species that never randomly spawned: mental girl The monster species that never randomly spawned: bori The monster species that never randomly spawned: snow king The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 5) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 6) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 26) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 28) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 43) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 28) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 8) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 14) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 90) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 1) Next attribute increase check would have come at turn 570 Strength training was 42 Dexterity training was 1 Wisdom training was 2 Constitution training was 15 You had 1074 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could have safely prayed (138) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 598% b - charm monster 4 enchant 90% 298% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Vanquished creatures 4 jackals 0 stinking dogs (1 created) a hobbit reveller 2 kobolds (1 created) a cave goblin 2 sewer rats 0 ravens (1 created) a spore lichen a mean mushroom 0 monkeys (1 created) 0 floor grues (1 created) a novice light wall 0 crude turrets (1 created) 13 creatures vanquished. 17 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 7 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (29 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Dikkin the Druid... You died in The Dungeons of Doom on dungeon level 2 with 219 points, and 32 pieces of gold, after 297 moves. Killer: an orcish dagger You were level 2 with a maximum of 11 hit points when you died. You reached the 45th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 43 260 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (Ms. Kadirli, the shopkeeper). - [10] 44 253 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (mohat), while sleeping. - [11] *45 219 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 2. Killed by an orcish dagger. - [11] 46 207 Dikkin-Sex-Trp-Fem-Cha quit in The Dungeons of Doom on level 2. 29 [29] 47 180 billy2-Poi-Bat-Mal-Law quit in The Dungeons of Doom on level 1. 36 [36]