Dikkin, neutral male spriggan Druid ###------.---### #,,........`@,,# ##,#|......kk|#,### ------#,,,,.....kkkk|#,,,# ------ |....|#,#,#|.....kk.|###,# |....|## |.<...,,#,#|....kkk.+ #,, |....+,# |....|###,,-...k....| ### |....|,# |....|###,,---------- |.....,###########--.---*,,,,,,,,,,, I ------,,,,,,,,,,``,,,,,,,##,,####### #,,,##########,#######,,# ##,### #,# #,`# #,,,#-------%-------,,# ##,#|.............|,,# #,,..............|#,# ###|.............-,,# ---------------### [Dikkin the Rock Melter] St7 Dx8 Co4 In13 Wi6 Ch6 DrdSprMalNeu Dlvl:2 $19 HP-2(15) Pw29(58) AC9 MC0 Mov12 Exp5 Wt117/850 T519 Latest messages [-1 -> 10] The dark creature picks up 3 crude spears {36}. You hit the dark creature! The dark creature picks up 12 arrows {6}. The dark creature tries to wield 3 crude spears {36}. The dark creature's crude dagger is welded to her hand! The dark creature thrusts her crude dagger. The dark creature hits you! [-4 -> 7] Pick an object. k a kobold (dark creature) (base level 4) (female) Accessing Pokedex entry for dark creature... Base statistics of this monster type: Base level = 4, difficulty = 6, AC = 8, magic resistance = 0, alignment -2. Normal speed (12). Normal generation in groups, with frequency 1. Resists poison. No conveyed resistances. Genocidable, carnivorous, herbivorous, poisonous. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical There is an open door here. There are several objects here. The zombified moogle picks up a poisoned crude short sword {12}. The zombified moogle wields a poisoned crude short sword {12}! The zombified moogle thrusts her poisoned crude short sword. The crude short sword was poisoned! You feel weaker! You lose Strength You die... Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} n - 3 uncursed +0 orcish daggers {12} p - a blessed +0 orcish dagger {4} r - 3 uncursed +1 orcish spears {36} x - an uncursed +0 bow (alternate weapon; not wielded) {12} Armor l - an uncursed +0 pair of boots of total stability {8} o - an uncursed +0 orcish helm {12} Comestibles m - an uncursed egg {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} t - an uncursed scroll of identify {1} Spellbooks d - an uncursed spellbook of create familiar (0:1) {1} e - an uncursed spellbook of charm monster (2:3) {1} Potions q - an uncursed potion of hallucination {1} Rings s - an uncursed ring of conflict {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 171 Monsters only dropped their musable items with 92% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 87% Ring drop chance was reduced to 95% Potion drop chance was reduced to 81% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59876 Monster spawn increase reached its maximum at turn 94521 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1178372 The monster class that cannot be genocided was troll The monster class that was spawned more often: nemese (freq bonus 4) The monster color that was spawned more often: bright green (freq bonus 1) The monster species that spawned more often: werelich (freq bonus 24) The monster species that spawned more often: werelichen (freq bonus 10) The monster species that spawned more often: plasma force fungus (freq bonus 6) The monster species that spawned more often: false force fungus (freq bonus 9) The monster species that spawned more often: dark shape (freq bonus 7) The monster species that spawned more often: sewer viper (freq bonus 12) The monster species that spawned more often: unmaker (freq bonus 10) The monster species that spawned more often: weatwind (freq bonus 12) The monster species that spawned more often: electric rat (freq bonus 18) The monster species that spawned more often: Daoloth, the Render of the Veils (freq bonus 12) The monster species that spawned more often: orc (freq bonus 5) The monster species that spawned more often: demilich permamimic (freq bonus 6) The monster species that spawned more often: disaffector (freq bonus 22) The monster species that spawned more often: heirophant (freq bonus 14) The monster species that spawned more often: don Patxi (freq bonus 16) The monster species that spawned more often: large frog (freq bonus 20) The monster species that spawned more often: duergar warrior (freq bonus 5) The monster species that spawned more often: creeping silver coins (freq bonus 20) The monster species that spawned more often: lower ufo part (freq bonus 7) The monster species that spawned more often: Mister Greenly (freq bonus 5) The monster species that never randomly spawned: zephyr hound The monster species that never randomly spawned: bone archer The monster species that never randomly spawned: mobgoblin The monster species that never randomly spawned: squirt gargoyle The monster species that never randomly spawned: wrinkled colony The monster species that never randomly spawned: sweeping fire vortex The monster species that never randomly spawned: damned pirate The monster species that never randomly spawned: venom force fungus The monster species that never randomly spawned: red mushroom The monster species that never randomly spawned: ice archer The monster class that more likely to generate with musable stuff: turret The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 28) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 6) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 101) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 6) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 13) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 9) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 9) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 9) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 9) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 4) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 7) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 11) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 3) Next attribute increase check would have come at turn 5123 Strength training was 0 Dexterity training was 12 Wisdom training was 5 Constitution training was 22 You had 1033 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 595% b - charm monster 4 enchant 57% 300% Techniques known in the end Name Level Status appraisal 5 R Prepared(0) phase door 5 R Soon(78) invoke deity 5 R Prepared(0) Vanquished creatures 0 racoon dogs (1 created) 8 kobolds (14 created) 0 hidden kobolds (1 created) 3 fallens 0 cave kobolds (1 created) 0 training kobolds (1 created) 0 small kobolds (2 created) 0 small group kobolds (1 created) 0 small kappas (2 created) 2 butchers (3 created) 0 picture kobolds (1 created) 2 large kobolds (3 created) a large group kobold (2 created) 0 poison kobolds (3 created) 2 kobold lords (3 created) 0 kobold shamans (1 created) a kobold hewer (2 created) 0 dark creatures (1 created) a kobold archer 0 kobold chieftains (1 created) 0 kobold warriors (1 created) 0 zombified moogles (1 created) a goblin a little wild pig 0 visor sewer rats (2 created) a raven 0 sub-gnomes (1 created) 0 house snakes (1 created) 0 kobold zombies (2 created) a karakasa 0 village idiots (1 created) 0 novice medium walls (1 created) 0 armor troves (1 created) 24 creatures vanquished. 62 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 24 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (22 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (70 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (28 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Dikkin the Druid... You died in The Dungeons of Doom on dungeon level 2 with 1192 points, and 19 pieces of gold, after 519 moves. Killer: an orcish short sword You were level 5 with a maximum of 15 hit points when you died. You reached the 27th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 25 1465 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (dwarf). - [10] 26 1252 demonzero-Pri-Hid-Fem-Neu died in The Gnomish Mines on level 4. Killed by a psybeam. - [63] *27 1192 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 2. Killed by an orcish short sword. - [15] 28 890 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a bolt of fire. - [8] 29 834 billy2-Aci-Ang-Mal-Law died in The Dungeons of Doom on level 3. Killed by a knife. - [54]