Dikkin, neutral male spriggan Druid ### #,########## #,,,,,,,,,,, ,,# -- #,--------,##----------- ## |. #,|......-,,,|.........| |... ---`-- #,|.)....|,#,..........| .... |......@..|##,.......-,,,|.........- |..........,,,|.....{|,#,|.......>.| |.........|`,,|.......,,,|.........| -----------,,,--------,#,-.--------- ---------- -.-+---|-- #,,#,,,,,,,, ..........| |......... ,,,,,,,,,,,, | |........| ##`####---.--------- |<.......| #,### |............ |......... #,,,# |...........| |........| ###,##|..^......... |........- #,,,|...........| ---------- ##,............. ##------------- [Dikkin the Fire Tower Caster] St17 Dx17 Co17 In13 Wi8 Ch8 DrdSprMalNeu Dlvl:1 $1 HP-6(9) Pw16(16) AC6 MC0 Mov12 Exp1 Wt84/1550 T97 Leg Latest messages , a corridor or a lit corridor (corridor) Pick an object. : a lizard (twen) (base level 0) Accessing Pokedex entry for twen... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 8, magic resistance = 0, alignment 0. Very slow (6). Normal generation, with frequency 25. No resistances. No conveyed resistances. Small, genocidable, amphibious, carnivorous swimmer. Is a valid polymorph form. Attacks: 1d2, bite - ordinary physical In what direction? [47896321><] You kill the twen! b - an uncursed +0 arrow (in quiver) {23}. You displaced Nevermore. In what direction? [47896321><] The door opens. You see here a scroll labeled ETAOIN SHRDLU {1}. r - a scroll labeled ETAOIN SHRDLU {1}. There's some graffiti on the ground here. Use "r." to read it. There's some graffiti on the ground here. Use "r." to read it. What do you want to read? [c-inr or ?*.] There's some graffiti on the ground here. You read: "Eleburff". KAABLAMM!!! You triggered a land mine! You die... Your inventory Weapons a - an uncursed +0 bow (weapon in hands) {12} b - 45 uncursed +0 arrows (in quiver) {23} l - an uncursed +0 flail {7} p - an uncursed +0 flail {7} Armor q - an uncursed +0 orcish helm {12} Comestibles m - an uncursed lembas wafer {1} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} n - an uncursed scroll of enchant armor {1} r - an uncursed scroll of enchant weapon {1} Spellbooks c - an uncursed spellbook of create familiar (0:4) {1} d - an uncursed spellbook of charm monster (0:1) {1} Potions j - an uncursed potion of fire {1} k - an uncursed potion of extra healing {1} o - an uncursed potion of booze {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 49 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 318 Tool identification only worked 5 times out of 11 Amulet drop chance was reduced to 99% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 43% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23632 Monster spawn increase reached its maximum at turn 36479 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 180566 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: vile sewer pygmy (freq bonus 4) The monster species that spawned more often: field vole (freq bonus 3) The monster species that spawned more often: clock fungus (freq bonus 6) The monster species that spawned more often: elemental particle (freq bonus 6) The monster species that spawned more often: spectral hunter (freq bonus 8) The monster species that spawned more often: training kobold (freq bonus 2) The monster species that spawned more often: sloppy mold (freq bonus 2) The monster species that spawned more often: vampire ogre (freq bonus 8) The monster species that spawned more often: Mizuki Rashoujin (freq bonus 6) The monster species that spawned more often: ice grue (freq bonus 6) The monster species that spawned more often: red force patch (freq bonus 4) The monster species that spawned more often: decayed mushroom (freq bonus 3) The monster species that spawned more often: werepenetrator (freq bonus 8) The monster species that spawned more often: High-elf (freq bonus 16) The monster species that spawned more often: chasm viper (freq bonus 12) The monster species that spawned more often: baby green dragon (freq bonus 4) The monster species that spawned more often: hell bull (freq bonus 6) The monster species that spawned more often: The bastard brother of Lilly (freq bonus 6) The monster species that spawned more often: corpse archer (freq bonus 2) The monster species that spawned more often: loonie jackal (freq bonus 6) The monster species that never randomly spawned: colorless warp patch The monster species that never randomly spawned: disenchanter force patch The monster species that never randomly spawned: group gremlin The monster species that never randomly spawned: volcanic grue The monster species that never randomly spawned: serrated rogue The monster species that never randomly spawned: BDSM girl The monster species that never randomly spawned: flying troll The monster species that never randomly spawned: ice skeleton The monster species that never randomly spawned: Nino The monster species that never randomly spawned: sea giant The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 16) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 16) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 3) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 42) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 6) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 18) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 3) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 11) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 11) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 16) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 2) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 25) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: random message trap (freq bonus 12) Next attribute increase check would have come at turn 578 Strength training was 2 Dexterity training was 0 Wisdom training was 6 Constitution training was 2 You had wounded legs (101) You had 1367 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could have safely prayed (25) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 600% b - charm monster 4 enchant 76% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures an ant a mega goblin a silky anteater 0 breeder mice (1 created) a millipede 0 insect swarms (1 created) 0 ravens (1 created) 2 twens 0 gray twens (1 created) 6 creatures vanquished. 10 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 6 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (28 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Dikkin the Druid... You died in The Dungeons of Doom on dungeon level 1 with 57 points, and 1 piece of gold, after 97 moves. Killer: land mine You were level 1 with a maximum of 9 hit points when you died. You reached the 60th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 58 72 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 1. 18 [18] 59 66 demonzero-Art-Hom-Fem-Neu died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [12] *60 57 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a land mine. - [9] 61 51 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an arrow. - [8] 62 42 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a dart. - [8]