Dikkin, neutral male spriggan Druid #######-------------- ------,,,,,,-[^..........| ------ ------- |.....,#####|%.....%.....| --....-- |.....|#####|....|## |>...........|## |.----.|##|....)-,),,,......,# |............%,# |.| |..,#|.....|#####|....|,# --------------,# |.----.|,#---.--- ------,# #,# --....--,# ##,# #,# #%# ----.-#,##,,,# #,# #,# ###,##,##,## #,# #,----- #,,,,,,,,,# #,# #,|.¯.. ##,##,---------- ##,# #,|...| #,,##,-%.......| ,,,, #,|...- ---.--#,|........| #,------.- #,.@..| |....|#,|........| #,|`...<.| ##|...| |....|#,|........| #,.......| ----- |.....,`---------- ##|....... ------## -------- [Dikkin the Fire Tower Caster] St12 Dx22 Co11 In21 Wi8 Ch15 DrdSprMalNeu Dlvl:1 $9 HP-9(1) Pw8(8) AC2 MC2 Mov12 Exp1 Wt222/1250 T189 Latest messages c - an uncursed +0 arrow (in quiver) {23}. c - an uncursed +0 arrow (in quiver) {24}. c - an uncursed +0 arrow (in quiver) {25}. c - 2 uncursed +0 arrows (in quiver) {27}. You hear someone counting money. t - a mummy wrapping {2}. The mummy misses. The mummy hits you! [-1 -> 8] In what direction? [47896321><] You destroy the mummy! u - a mummy wrapping {2}. You begin bashing monsters with your bow. You destroy the kobold zombie! 1 gold piece. You see here a kobold corpse {400}. You stepped on a trigger! You feel life has clocked back. Goodbye level 2. You die... Your inventory Weapons a - an uncursed +0 club (alternate weapon; not wielded) {12} c - 47 uncursed +0 arrows (in quiver) {24} l - an uncursed +1 quarterstaff {16} q - 20 uncursed +1 arrows {10} x - an uncursed +1 bow (weapon in hands) {12} Armor n - a cursed -3 chain mail {120} r - an uncursed +0 cloak of flame (being worn) {4} t - an uncursed +0 mummy wrapping {2} u - an uncursed +1 mummy wrapping {2} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - an uncursed scroll of standard id {1} j - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create familiar (3:4) {1} e - an uncursed spellbook of charm monster (7:4) {1} Potions k - a blessed potion of enlightenment {1} s - an uncursed potion of blood {1} Rings m - an uncursed ring of free action {1} Wands o - an uncursed wand of undead turning (0:1) {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 29 Armor identification only worked 15 times out of 20 Gem identification only worked 100 times out of 388 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 99% chance Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30181 Monster spawn increase reached its maximum at turn 43692 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 645244 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: chaos monkey (freq bonus 9) The monster species that spawned more often: Corina (freq bonus 12) The monster species that spawned more often: bramble mushroom (freq bonus 8) The monster species that spawned more often: grey reaver (freq bonus 3) The monster species that spawned more often: adult green dragon (freq bonus 16) The monster species that spawned more often: Dora's sneaker (freq bonus 24) The monster species that spawned more often: scratch trove (freq bonus 4) The monster species that spawned more often: big bug (freq bonus 4) The monster species that spawned more often: white stalk (freq bonus 6) The monster species that spawned more often: white balrog (freq bonus 8) The monster species that spawned more often: Azathoth, the Daemon Sultan (freq bonus 12) The monster species that spawned more often: fire spirit (freq bonus 3) The monster species that spawned more often: bad mushroom (freq bonus 4) The monster species that spawned more often: enclave elite soldier (freq bonus 3) The monster species that spawned more often: water devil (freq bonus 3) The monster species that spawned more often: librarian (freq bonus 2) The monster species that spawned more often: black smasher (freq bonus 3) The monster species that spawned more often: porter black unicorn (freq bonus 4) The monster species that spawned more often: ˜£³˜¡a|ÔtG[·íêÑ≠(freq bonus 4) The monster species that spawned more often: devil-bat (freq bonus 6) The monster species that never randomly spawned: randomisator lich The monster species that never randomly spawned: psychotherapeut The monster species that never randomly spawned: bat The monster species that never randomly spawned: supreme kobold commander The monster species that never randomly spawned: humanlike dragon The monster species that never randomly spawned: knight of the condemning The monster species that never randomly spawned: petro vortex The monster species that never randomly spawned: flying earth elemental The monster species that never randomly spawned: slime warp fungus The monster species that never randomly spawned: Megumi Kannazuki The monster class that more likely to generate with musable stuff: worm The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 15) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 12) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 20) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 6) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 185) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 10) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 8) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 42) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 11) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 18) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 7) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 8) Next attribute increase check would have come at turn 876 Strength training was 6 Dexterity training was 1 Wisdom training was 4 Constitution training was 10 You were cold resistant You had 1207 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could not have safely prayed (1341) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 599% b - charm monster 4 enchant 0% 299% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures a large cockroach a parrot chick 0 kobolds (1 created) a cave kobold 0 chaffinches (1 created) 0 ravens (1 created) 3 mummies a mini vampire 2 kobold zombies 0 potion troves (1 created) 9 creatures vanquished. 13 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 7 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (22 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (28 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Dikkin the Druid... You died in The Dungeons of Doom on dungeon level 1 with 161 points, and 9 pieces of gold, after 189 moves. Killer: a time trap You were level 1 with a maximum of 1 hit point when you died. You reached the 48th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 46 167 sharkeye-Wiz-Asg-Mal-Cha quit in The Dungeons of Doom on level 2. 34 [34] 47 167 Bluescreen-Pol-Tro-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a dart. - [16] *48 161 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a time trap. - [1] 49 159 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a bolt of fire. - [9] 50 127 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a poison gas trap. - [8]