Dikkin, neutral male spriggan Druid -- |[ ---------## |[ #,|........,# .. ##,........|,-.--------- @## #,,,|.......#,|.........| %@# ##,##--------#,|.........| --B---,,,# #,...<......| |.....,### ##|.........| |....|,# |.........| |....| |.........| |..... ----------- ------ [Dikkin the Rock Melter] St12 Dx7 Co8 In8 Wi7 Ch14 DrdSprMalNeu Dlvl:2 $24 HP-6(10) Pw37(37) AC11 MC0 Mov12 Exp3 Wt186/1200 T433 Latest messages What do you want to name? [ac-rx or ?*] What do you want to name this molybdenum wand? Really attack the dungeon fern spore? [yn] (n) In what direction? [47896321><] This door is locked. In what direction? [47896321><] As you kick the door, it crashes open! "How dare you break my door?" Nevermore bites the dungeon fern spore. Nevermore claws the dungeon fern spore. The dungeon fern spore gazes at Nevermore... Nevermore is blinded. Kadirli wields a shotgun {15}! Kadirli fires a shotgun shell! Kadirli misfires! You are hit by a shotgun shell. [-3 -> 7] Kadirli swings her shotgun. Kadirli hits you! You die... Your inventory Weapons a - an uncursed +0 club (alternate weapon; not wielded) {12} c - 48 blessed +3 arrows (in quiver) {25} m - an uncursed +0 orcish dagger {4} x - an uncursed +0 bow (weapon in hands) {12} Armor n - an uncursed +0 orcish helm {12} q - an uncursed +0 studded leather armor {80} Comestibles k - an uncursed lichen corpse {20} l - an uncursed apple {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} o - a cursed scroll of identify {1} Spellbooks d - an uncursed spellbook of create familiar (1:1) {1} e - an uncursed spellbook of charm monster (0:5) {1} Wands p - an uncursed wand of digging (0:3) {1} r - an uncursed wand of make invisible named vanish (4:5) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 35 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 73% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 52% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33919 Monster spawn increase reached its maximum at turn 60563 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 409900 The monster class that cannot be genocided was major demon The monster class that was spawned more often: wall monster (freq bonus 3) The monster species that spawned more often: experienced nurse (freq bonus 7) The monster species that spawned more often: hell master (freq bonus 8) The monster species that spawned more often: remodeled puppy (freq bonus 5) The monster species that spawned more often: animated atsuzoko boot (freq bonus 7) The monster species that spawned more often: human adventurer (freq bonus 10) The monster species that spawned more often: porter rock piercer (freq bonus 8) The monster species that spawned more often: spectral anaconda (freq bonus 14) The monster species that spawned more often: venomous spirit (freq bonus 10) The monster species that spawned more often: slime warp fungus (freq bonus 11) The monster species that spawned more often: hug error (freq bonus 15) The monster species that spawned more often: tasloi shaman (freq bonus 20) The monster species that spawned more often: otyugh (freq bonus 28) The monster species that spawned more often: tear force fungus (freq bonus 10) The monster species that spawned more often: altmer (freq bonus 8) The monster species that spawned more often: gigantic twen (freq bonus 10) The monster species that spawned more often: Anti-Elbereth Administrator (freq bonus 8) The monster species that spawned more often: charcolt (freq bonus 9) The monster species that spawned more often: large phasing mimic (freq bonus 12) The monster species that spawned more often: serpent man (freq bonus 10) The monster species that spawned more often: enraged shaman (freq bonus 6) The monster species that never randomly spawned: sparkling force fungus The monster species that never randomly spawned: phaser colony The monster species that never randomly spawned: tunnel worm The monster species that never randomly spawned: undead devilfish The monster species that never randomly spawned: petty chloroform piercer The monster species that never randomly spawned: Marike's worn-out sneaker The monster species that never randomly spawned: martian walker The monster species that never randomly spawned: ferrous colony The monster species that never randomly spawned: Baaaael The monster species that never randomly spawned: fire lancer The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 11) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 7) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 5) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 250) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 9) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 11) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 8) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 9) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 24) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: sleeping gas trap (freq bonus 5) Next attribute increase check would have come at turn 1624 Strength training was 7 Dexterity training was 4 Wisdom training was 5 Constitution training was 14 You had 836 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 596% b - charm monster 4 enchant 90% 296% Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Vanquished creatures a blob of preserved organs 0 jackals (2 created) 0 foxes (1 created) 0 gas spores (1 created) 2 kobolds a cave goblin a silky anteater a rabbit 0 millipedes (1 created) 0 ravens (1 created) a lichen 0 red growths (1 created) 0 mummies (1 created) 0 kobold zombies (1 created) 2 gnome zombies 0 shopkeepers (1 created) a flying rogue 0 newts (1 created) 0 dungeon fern spores (1 created) a novice medium wall 11 creatures vanquished. 23 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 9 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (30 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Dikkin the Druid... You died in The Dungeons of Doom on dungeon level 2 with 260 points, and 0 pieces of gold, after 433 moves. Killer: a monster (Ms. Kadirli, the shopkeeper) You were level 3 with a maximum of 10 hit points when you died. You reached the 40th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 38 311 Dikkin-Che-Iro-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a bullet. - [49] 39 268 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (giant eel). - [13] *40 260 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom * on level 2. Killed by a monster (Ms. Kadirli, the shopkeeper). - [10] 41 253 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (mohat), while sleeping. - [11] 42 207 Dikkin-Sex-Trp-Fem-Cha quit in The Dungeons of Doom on level 2. 29 [29]