Dikkin, neutral male spriggan Druid --------## -------## |.......,# |.....-,# --------- |......|,## |.....|,###--------------- |.......| |......|,,,#|.....|,,,,-.............| |.......| |......|##,#|.....|,###|.............| |.......| |......| #,,......|,,,#..............| |..<....| |......| ##-------,#,#|.............| -------.-##|......| #,,#,,-.............| #,,,,--|-----######## ######---|----------- ####,,,,,,,,,,,,,,,,# #,# ########################### ####,############,## #,####,,,,,,,,,),%,,,,,,,,,,,,), #,,,`# #,`# #,%,,,,,,,,,,,,,),#########--.-------.-- -----|----------------+----- #,,##############|# |..)........| |..........................| ----%--- $.. |..........>| |..........................| |......| |.... ......@.....| |.........{................| |......- |....| |...........| ---------------------------- |......| |....| |.....!.....| -------- |..... ------------- ------ [Dikkin the Rock Melter] St18/01 Dx17 Co14 In17 Wi8 Ch15 DrdSprMalNeu Dlvl:1 $34 HP-2(21) Pw50(50) AC7 MC0 Mov12 Exp4 Wt98/1900 T328 Latest messages c - 2 blessed +0 arrows (in quiver) {21}. q - a crude dagger {4}. r - a pair of white boots {2}. In what direction? [47896321><] The arrow misses the grid bug. In what direction? [47896321><] You kill the grid bug! c - a blessed +0 arrow (in quiver) {20}. c - a blessed +0 arrow (in quiver) {21}. You see here a bayberry potion {1}. Pick an object. (2x) The fallen wields a crude dagger named Grimtooth {4}! In what direction? [47896321><] The arrow misses the fallen. The fallen picks up a blessed +0 arrow {1}. In what direction? [47896321><] You kill the fallen! c - 2 blessed +0 arrows (in quiver) {21}. You are blasted by the crude dagger named Grimtooth's power! You die... Your inventory Weapons a - an uncursed -2 club (alternate weapon; not wielded) {12} c - 40 blessed +0 arrows (in quiver) {21} m - 23 uncursed +0 arrows {12} p - an uncursed +2 orcish short sword {12} q - a blessed +0 orcish dagger {4} x - an uncursed +0 bow (weapon in hands) {12} Armor r - an uncursed +0 pair of plasteel boots {2} Comestibles l - 4 uncursed oranges {2} Scrolls f - 6 uncursed scrolls of healing {6} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} n - a blessed scroll of healing {1} Spellbooks d - an uncursed spellbook of create familiar (2:3) {1} e - an uncursed spellbook of charm monster (6:1) {1} Rings k - a cursed ring of polymorph {1} Tools o - a cursed mirror {1} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins Scroll identification only worked 100 times out of 497 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 41 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 81% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41271 Monster spawn increase reached its maximum at turn 56943 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1260380 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: ethereal trove (freq bonus 9) The monster species that spawned more often: mean force fungus (freq bonus 4) The monster species that spawned more often: frozen incineration (freq bonus 6) The monster species that spawned more often: colorless growth (freq bonus 8) The monster species that spawned more often: kentrosaurus (freq bonus 10) The monster species that spawned more often: Zoth-Ommog (freq bonus 4) The monster species that spawned more often: lethe patch (freq bonus 7) The monster species that spawned more often: torchblaze (freq bonus 3) The monster species that spawned more often: breeder (freq bonus 10) The monster species that spawned more often: black ape (freq bonus 5) The monster species that spawned more often: slayer (freq bonus 8) The monster species that spawned more often: demented shaman (freq bonus 8) The monster species that spawned more often: clear worm mass (freq bonus 3) The monster species that spawned more often: hobbit veteran (freq bonus 8) The monster species that spawned more often: fever phantasm (freq bonus 3) The monster species that spawned more often: spawn of Ubbo-Sathla (freq bonus 8) The monster species that spawned more often: annoying leprechaun (freq bonus 6) The monster species that spawned more often: centipede (freq bonus 14) The monster species that spawned more often: gladiator (freq bonus 9) The monster species that spawned more often: gnome on crack (freq bonus 12) The monster species that never randomly spawned: theme ox The monster species that never randomly spawned: Detective Kchief The monster species that never randomly spawned: blue beetle The monster species that never randomly spawned: interhack horror The monster species that never randomly spawned: slime colony The monster species that never randomly spawned: tree growth The monster species that never randomly spawned: archaeopteryx The monster species that never randomly spawned: ancient blood dragon The monster species that never randomly spawned: silver mold The monster species that never randomly spawned: young red dragon The monster class that always generated with extra speed: vampire The monster class that more likely to generate with musable stuff: gnome The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 22) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 3) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 6) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 4) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 18) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 11) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 9) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 79) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 1) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 1) Next attribute increase check would have come at turn 615 Strength training was 7 Dexterity training was 3 Wisdom training was 7 Constitution training was 8 You had 1107 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could have safely prayed (162) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 597% b - charm monster 4 enchant 4% 297% Techniques known in the end Name Level Status appraisal 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Vanquished creatures a worker ant 10 jermlaines 0 kobolds (1 created) 0 hidden kobolds (1 created) 7 fallens (10 created) a giant garbage rat a grid bug (6 created) a generic error (2 created) 0 ravens (1 created) 3 gnome zombies 0 gecko zombies (1 created) 0 item masters (8 created) a newt (2 created) 0 eggmen (1 created) a novice light wall 26 creatures vanquished. 49 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 25 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (51 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Dikkin the Druid... You died in The Dungeons of Doom on dungeon level 1 with 527 points, and 34 pieces of gold, after 328 moves. Killer: touching an artifact (Grimtooth) You were level 4 with a maximum of 21 hit points when you died. You reached the 31st place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 29 565 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (two-footed snake). - [15] 30 535 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 1. 43 [43] *31 527 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom * on level 1. Killed by touching an artifact (Grimtooth). - [21] 32 450 Deekkin-Drd-Spr-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (archeologist). - [15] 33 449 demonzero-Ran-Bat-Mal-Cha died in The Gnomish Mines on level 3. Killed by a monster (giant slug). - [30]