Dikkin, neutral male spriggan Druid --F----- |.}.}.}| ##|}.}.}.| #,,.@;)I.}| ###,#|}.}.}.| #,,`#-.------ ----------##,## +.....{...,,,# |......%%|#### +......<.| |........| ---------- [Dikkin the Rock Melter] St10 Dx11 Co11 In7 Wi7 Ch10 DrdSprMalNeu Dlvl:2 $28 HP0(13) Pw32(32) AC10 MC0 Mov12 Exp3 Wt648/1250 T308 Latest messages F a fungus or mold (lichen) (base level 0) Accessing Pokedex entry for lichen... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 9, magic resistance = 0, alignment 0. Almost immobile (1). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, breathless, amphibious. This monster is of neuter gender. May be eaten by vegans. Is a valid polymorph form. Attacks: touches - sticks to you Pick an object. F a fungus or mold (lichen) (base level 0) Accessing Pokedex entry for lichen... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 9, magic resistance = 0, alignment 0. Almost immobile (1). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, breathless, amphibious. This monster is of neuter gender. May be eaten by vegans. Is a valid polymorph form. Attacks: touches - sticks to you In what direction? [47896321><] You shoot 2 arrows. The 1st arrow hits the lichen! You kill the lichen! The 2nd arrow misses. In what direction? [47896321><] The arrow misses the lichen. In what direction? [47896321><] You shoot 2 arrows. The 1st arrow hits the lichen. You kill the lichen! The 2nd arrow hits it! It looks rather muddy down here. c - an uncursed +0 arrow (in quiver) {23}. A giant eel was hidden under the water! The giant eel bites you! You die... Your inventory Weapons a - an uncursed +0 club (alternate weapon; not wielded) {12} c - 44 uncursed +0 arrows (in quiver) {23} k - an uncursed +0 flanged mace {12} x - an uncursed +4 bow (weapon in hands) {12} Armor p - an uncursed +0 dwarvish roundshield {40} s - an uncursed +0 mummy wrapping {2} Comestibles n - an uncursed spore lichen corpse {20} t - 4 uncursed apples {2} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} m - an uncursed scroll of identify {1} o - a cursed scroll of healing {1} r - an uncursed scroll of taming {1} Spellbooks d - an uncursed spellbook of create familiar (2:4) {1} e - an uncursed spellbook of charm monster (0:2) {1} Potions q - an uncursed potion of monster detection {1} Tools l - an uncursed large box {503} Gems u - an uncursed +0 worthless piece of pink glass {1} Contents of the large box: an uncursed scroll of scare monster {1} a blessed tripe ration {1} an uncursed spellbook of extra healing (0:3) {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 13 You carried 0 sins Scroll identification only worked 100 times out of 133 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 61% Wand drop chance was reduced to 99% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 19187 Monster spawn increase reached its maximum at turn 30945 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 102550 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: apelike creature (freq bonus 2) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: oddish (freq bonus 12) The monster species that spawned more often: secret disenchanter (freq bonus 5) The monster species that spawned more often: poison cat (freq bonus 3) The monster species that spawned more often: yellow mushroom patch (freq bonus 4) The monster species that spawned more often: umbra growth (freq bonus 3) The monster species that spawned more often: Almuth's block-heeled boot (freq bonus 8) The monster species that spawned more often: Oberon Worker (freq bonus 6) The monster species that spawned more often: corpse hound (freq bonus 6) The monster species that spawned more often: roadblock fungus (freq bonus 6) The monster species that spawned more often: pirate (freq bonus 6) The monster species that spawned more often: hashishin (freq bonus 4) The monster species that spawned more often: Consti (freq bonus 8) The monster species that spawned more often: underground bird (freq bonus 8) The monster species that spawned more often: amorphous patch (freq bonus 4) The monster species that spawned more often: legs of the unknown god (freq bonus 4) The monster species that spawned more often: Wendy's favorite ballfish (freq bonus 3) The monster species that spawned more often: frozen terror (freq bonus 6) The monster species that spawned more often: flying cockatrice (freq bonus 4) The monster species that spawned more often: blue naga (freq bonus 4) The monster species that spawned more often: large queue (freq bonus 5) The monster species that never randomly spawned: flareon The monster species that never randomly spawned: ape The monster species that never randomly spawned: racist troll The monster species that never randomly spawned: bronze dragon bat The monster species that never randomly spawned: priestess of Ghaunadaur The monster species that never randomly spawned: disintegration master The monster species that never randomly spawned: sneaker The monster species that never randomly spawned: holed wall The monster species that never randomly spawned: devilkin The monster species that never randomly spawned: fake growth The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 12) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 19) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 41) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 13) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 11) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 100) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 11) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 72) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: arrow trap (freq bonus 20) Next attribute increase check would have come at turn 958 Strength training was 29 Dexterity training was 7 Wisdom training was 11 Constitution training was 14 You had 1027 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 597% b - charm monster 4 enchant 90% 297% Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Vanquished creatures an ant 0 wimps (1 created) 0 kobolds (1 created) 0 petit permamimics (1 created) 2 larvae 0 grid bugs (2 created) 0 ravens (1 created) 2 lichens (6 created) a stalking lichen 2 spore lichens (6 created) 0 moulds (1 created) 0 deathmolds (1 created) 0 reddish patches (1 created) 0 creeping stalks (1 created) 0 sub-gnomes (1 created) a mummy 0 tortoises (6 created) 0 slithy tortoises (1 created) 0 hata-hatas (2 created) 0 hata-matas (1 created) 0 jellyfish (2 created) 0 giant eels (4 created) a small item trove 10 creatures vanquished. 45 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 9 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (32 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Dikkin the Druid... You died in The Dungeons of Doom on dungeon level 2 with 268 points, and 28 pieces of gold, after 308 moves. Killer: a monster (giant eel) You were level 3 with a maximum of 13 hit points when you died. You reached the 38th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 36 327 billy2-Jed-Ang-Mal-Law quit in The Dungeons of Doom on level 2. 57 [57] 37 311 Dikkin-Che-Iro-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a bullet. - [49] *38 268 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (giant eel). - [13] 39 253 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (mohat), while sleeping. - [11] 40 207 Dikkin-Sex-Trp-Fem-Cha quit in The Dungeons of Doom on level 2. 29 [29]