Dikkin, neutral male spriggan Druid ###------- ------- #,,-)....---- ------ |[....|## #,#|........| |....| |.....-,# #,#|).......| |....----- ----------- --- |.....|,# #,#|........| ###|.......F| |....._...| ##|#.# -------,# #,#|........| #,,@h.......| ##|.........|##,...# #,# #,#|........| ###,#|..>.....| #`,..........-,#,|.## ##,# #,#-.-#--#--- #,,,#--------.- #,#|.........|,#,--- #,,# #,###,,,,,,# #,### #,# #,#-----------,#,,,# #,-----,# ######,### #,# #,# #,# ####,###,# #,|...|,# #,,,# #,# #,# #,# #,,,,# #,# #,|...-,# ###,# #,###########,####,# #,-#----,# #,-...|## -------.----,,,,,,,,,,,`,,,,,,# #,|....#,# ##|...| |..........|,#######---.--##-,# #,.....|,# |.>`| |..#.......|,# |....(..|,##########|)...-,# ----- |..........|,# |.......|,),,,,,,,,,..`{.|## |...........,# |......<|,##########------ ---------#--,# |........,# #,,,,,,# ---------## ######## [Dikkin the Rock Melter] St11 Dx16 Co11 In10 Wi7 Ch17 DrdSprMalNeu Dlvl:2 $0 HP0(10) Pw60(60) AC-3 MC2 Mov12 Exp5 Wt1041/1400 T1733 Latest messages Unknown command '^O'. You hear water falling on coins. Pick an object. h a humanoid (dwarf) (base level 2) (male) Accessing Pokedex entry for dwarf... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 10, magic resistance = 10, alignment 4. Very slow (6). Normal generation, with frequency 35. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous miner. Has infravision. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical You begin bashing monsters with your bow. The dwarf's hard hat deflects your attack. The dwarf wields a broad short sword {12}! The dwarf thrusts his broad short sword. Your plate mail blocks the dwarf's attack. The dwarf thrusts his broad short sword. Your plate mail blocks the dwarf's attack. What do you want to wield? [- acuxAEVX or ?*] a - the +2 flail named Modified Pocket Calculator (weapon in hand) {7}. The flail named Modified Pocket Calculator whispers: "They say that maia are a very jumpy race." You hit the dwarf! You hit the dwarf. The dwarf thrusts his broad short sword. The dwarf hits you! You die... Your inventory Amulets s - a cursed amulet of change {1} Weapons a - the blessed +2 flail named Modified Pocket Calculator (weapon in hand) {7} c - 40 uncursed +0 arrows (in quiver) {22} u - a blessed +0 bow {12} x - an uncursed +0 crossbow {20} A - an uncursed +0 club {12} E - 12 uncursed +0 crossbow bolts {12} V - an uncursed +0 club (alternate weapon; not wielded) {12} X - an uncursed +0 lucern hammer {60} Armor n - an uncursed +4 pair of sweet mocassins {1} z - an uncursed +0 scale mail {100} H - an uncursed +0 plate mail (being worn) {200} Comestibles h - 3 blessed bananas {2} m - an uncursed tripe ration {1} o - an uncursed tin of golden spore {1} Scrolls d - a blessed scroll of enchant armor {1} f - 6 uncursed scrolls of healing {6} g - 4 uncursed scrolls of mana {4} i - an uncursed scroll of enchant armor {1} j - an uncursed scroll of cure {1} p - a blessed scroll of barrhing {1} G - 3 uncursed scrolls of phase door {3} Y - a blessed scroll of identify {1} Potions e - a blessed potion of fire {1} w - an uncursed potion of full healing {1} D - an uncursed potion of water {1} J - a cursed potion of invisibility {1} Rings t - an uncursed ring of warning {1} B - an uncursed ring of shock resistance {1} Tools b - an uncursed large box {553} k - an uncursed skeleton key {1} Contents of the large box: an uncursed spellbook of charm monster (0:4) {1} an uncursed spellbook of create familiar (0:3) {1} an uncursed scroll of scare monster {1} a cursed -2 pistol {8} an uncursed +0 guisarme {32} an uncursed +0 trident {10} 94 gold pieces {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 20 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 22 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 10% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 88% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 90% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34660 Monster spawn increase reached its maximum at turn 62959 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 84240 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: razorvine (freq bonus 8) The monster species that spawned more often: ßX&‘»£—Ȩ+uØY|ßI–ä (freq bonus 4) The monster species that spawned more often: sepia warp patch (freq bonus 12) The monster species that spawned more often: Securitron MkII (freq bonus 8) The monster species that spawned more often: goblin fighter (freq bonus 6) The monster species that spawned more often: chaos shapechanger (freq bonus 6) The monster species that spawned more often: slow shadow (freq bonus 12) The monster species that spawned more often: sixteen-headed hydra (freq bonus 5) The monster species that spawned more often: nautilus engineer (freq bonus 10) The monster species that spawned more often: real light hound (freq bonus 5) The monster species that spawned more often: Natascha (freq bonus 3) The monster species that spawned more often: hidden barrow wight (freq bonus 6) The monster species that spawned more often: Bear-Man packleader (freq bonus 10) The monster species that spawned more often: clairvoyant trove (freq bonus 6) The monster species that spawned more often: adult gray dragon (freq bonus 5) The monster species that spawned more often: chaos elemental (freq bonus 18) The monster species that spawned more often: ice turret (freq bonus 16) The monster species that spawned more often: cursed colony (freq bonus 6) The monster species that spawned more often: stone elemental (freq bonus 10) The monster species that spawned more often: adventurer warp patch (freq bonus 8) The monster species that never randomly spawned: giant ebony frog The monster species that never randomly spawned: shadow orc The monster species that never randomly spawned: sexy asian lady The monster species that never randomly spawned: Tatewaki Kuno The monster species that never randomly spawned: porter secret car The monster species that never randomly spawned: phase knight The monster species that never randomly spawned: hulking automaton The monster species that never randomly spawned: petty boo The monster species that never randomly spawned: pale mushroom The monster species that never randomly spawned: undead arena rubber The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 16) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 31) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 26) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 18) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 8) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 37) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 3) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 8) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 3) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 11) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 70) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 3) Next attribute increase check would have come at turn 3924 Strength training was 50 Dexterity training was 9 Wisdom training was 19 Constitution training was 43 You had 915 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 583% b - charm monster 4 enchant 90% 283% Techniques known in the end Name Level Status appraisal 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Vanquished creatures 0 fireflies (1 created) 0 turkey chicks (1 created) 2 jackals a scrawny cat 0 hobbit merchants (1 created) 0 dwarves (2 created) 0 camo dwarves (1 created) a jelly a kobold 0 carvers (1 created) 0 large kobolds (1 created) 0 large group kobolds (1 created) 0 goblins (1 created) a hitter goblin a lamb 0 furry rothes (2 created) a pig 2 evasive sewer rats a visor sewer rat a plague eater a centipede (2 created) a bat 0 ravens (1 created) an invisible badguy 2 lichens a spore lichen (3 created) an unalignment thing a brown patch 0 orange growths (1 created) 0 mummies (1 created) a black pudding a human adventurer a redguard 0 item masters (2 created) 0 shopkeepers (1 created) 0 succubi (1 created) a newt a twen (2 created) 2 small turrets a health trove 28 creatures vanquished. 51 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 7 times You eaten food with animal by-products 3 times You eaten meat 2 times You have communicated with the gods 6 times You never prayed to the gods You hit with a wielded weapon 16 times You killed 20 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (24 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (40 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (7 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Dikkin the Druid... You died in The Dungeons of Doom on dungeon level 2 with 1465 points, and 94 pieces of gold, after 1733 moves. Killer: a monster (dwarf) You were level 5 with a maximum of 10 hit points when you died. You reached the 23rd place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 21 2293 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (horned devil of Moloch). - [14] 22 1545 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 3. 77 [77] *23 1465 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (dwarf). - [10] 24 1252 demonzero-Pri-Hid-Fem-Neu died in The Gnomish Mines on level 4. Killed by a psybeam. - [63] 25 834 billy2-Aci-Ang-Mal-Law died in The Dungeons of Doom on level 3. Killed by a knife. - [54]