Dikkin, neutral male spriggan Druid ------------- ##------- |...........| ###,|.....| ###### |...........| #,,,|.....| #,,,,# ######### |...........|###,#,%.....| #,------------,,,,,,,# |............,,,,,,----|-- #,|*.......<.|,####### |....\..>...|#,######,,,# #,|.^........|,# --.---\------#,# #,### ##...........|,# #,,,,,\,,,,,#,# -|------## #,|..........|,# #####,,k,,#,#,# |...#...,# ###,-----|------,# -------+-.-,# |.#....|,# #,,,,#,,,,,,,,,,,# |.........|,# |......|,--------,,,,,,,,###### |.........|#### |......|,|......-,##-.-------## |.......`..,,,# --------,.......|,# |.......|,####------- |.........|#### ##|......|,# |........,,,,,......| |.........| --------## |.....#.|###,#|.(...| ----------- --------- #,,......| ###|.....| ------- [Dikkin the Fire Tower Caster] St13 Dx20 Co18 In12 Wi6 Ch21 DrdSprMalNeu Dlvl:1 $16 HP-1(9) Pw27(27) AC0 MC0 Mov12 Exp2 Wt712/1700 T407 Latest messages * a gem or rock (stone) In what direction? [47896321><] (2x) Nevermore picks up 2 rocks {2}. You hear some noises in the distance. Your appraisal technique is ready to be used! Pick an object. B a bat or bird (tame raven called Nevermore) (base level 4) Accessing Pokedex entry for raven... Base statistics of this monster type: Base level = 4, difficulty = 7, AC = 6, magic resistance = 0, alignment 0. Very fast (20). Normal generation, with frequency 4. No resistances. No conveyed resistances. Genocidable, carnivorous flyer. Is a valid polymorph form. Attacks: 1d6, bite - ordinary physical 1d6, claw (punch, hit, etc.) - ordinary physical You hear someone counting money. Your newt corpse rots away. A ring mail {100} lands on the altar. There is an amber flash as a scroll labeled STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25 {1} hits the altar. A scroll labeled PERFORATORUP AS SKY {1} lands on the altar. t - an uncursed ring mail {100}. s - an uncursed scroll labeled PERFORATORUP AS SKY {1}. l - a blessed scroll labeled STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25 {1}. What do you want to wear? [t or ?*] You are putting on a ring mail. You hear a horn being played. The bolt of fire hits you! You die... Your inventory Weapons a - an uncursed +0 club {12} c - 47 uncursed +0 arrows (in quiver) {24} m - an uncursed +0 orcish short sword {12} q - an uncursed +0 silver saber (alternate weapon; not wielded) {12} x - an uncursed +2 bow (weapon in hands) {12} Armor t - an uncursed +0 ring mail (being worn) {100} Comestibles p - an uncursed porter lichen corpse {20} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} l - a blessed scroll of taming {1} s - an uncursed scroll of destroy armor {1} Spellbooks d - an uncursed spellbook of create familiar (0:1) {1} e - an uncursed spellbook of charm monster (7:4) {1} Tools k - an uncursed skeleton key {1} u - an uncursed large box {500} The large box is empty. Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 268 Monsters only dropped their musable items with 54% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 83% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 86% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33326 Monster spawn increase reached its maximum at turn 83956 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 733896 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: golbat (freq bonus 16) The monster species that spawned more often: daddy longlegs (freq bonus 10) The monster species that spawned more often: golden warp patch (freq bonus 8) The monster species that spawned more often: desert force patch (freq bonus 4) The monster species that spawned more often: hole force fungus (freq bonus 4) The monster species that spawned more often: threshold warp fungus (freq bonus 8) The monster species that spawned more often: dilational black hole (freq bonus 6) The monster species that spawned more often: octopus (freq bonus 3) The monster species that spawned more often: purple spore (freq bonus 4) The monster species that spawned more often: buzzing nymph (freq bonus 4) The monster species that spawned more often: giant food trove (freq bonus 3) The monster species that spawned more often: fire hound (freq bonus 6) The monster species that spawned more often: four of spades (freq bonus 4) The monster species that spawned more often: monoclops (freq bonus 3) The monster species that spawned more often: porter spider (freq bonus 10) The monster species that spawned more often: petty adom horror (freq bonus 4) The monster species that spawned more often: undefined creature (freq bonus 5) The monster species that spawned more often: copper snake (freq bonus 8) The monster species that spawned more often: nether vortex (freq bonus 4) The monster species that spawned more often: drone patch (freq bonus 5) The monster species that never randomly spawned: dark gray colony The monster species that never randomly spawned: bramble warp patch The monster species that never randomly spawned: lethe mushroom The monster species that never randomly spawned: nethackfour horror The monster species that never randomly spawned: bloodletter of Khorne The monster species that never randomly spawned: five of diamonds The monster species that never randomly spawned: Kristin's super-high lady shoe The monster species that never randomly spawned: cerulean force patch The monster species that never randomly spawned: Pazuzu The monster species that never randomly spawned: lovely squeezer girl The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 14) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 23) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 13) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 8) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 22) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 19) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 13) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 9) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 6) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 8) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 4) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 30) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this trap was always invisible: antilevel trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 4) Next attribute increase check would have come at turn 574 Strength training was 25 Dexterity training was 1 Wisdom training was 4 Constitution training was 2 You were paralyzed (-2) You had 862 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 596% b - charm monster 4 enchant 90% 296% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Vanquished creatures a cock a parrot chick a kobold (2 created) a cave kobold a rabbit 0 black rats (1 created) a weapon bug 0 ravens (1 created) a porter lichen a sub-gnome 2 kobold zombies a newt 0 cold troves (1 created) 11 creatures vanquished. 15 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You have communicated with the gods 6 times You never prayed to the gods You hit with a wielded weapon 6 times You killed 9 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (24 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (25 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Dikkin the Druid... You died in The Dungeons of Doom on dungeon level 1 with 159 points, and 16 pieces of gold, after 407 moves. Killer: bolt of fire You were level 2 with a maximum of 9 hit points when you died. You reached the 41st place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 39 167 sharkeye-Wiz-Asg-Mal-Cha quit in The Dungeons of Doom on level 2. 34 [34] 40 167 Bluescreen-Pol-Tro-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a dart. - [16] *41 159 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a bolt of fire. - [9] 42 127 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a poison gas trap. - [8] 43 119 demonzero-Use-Agb-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (reston). - [14]