Dikkin, neutral male spriggan Druid - . ------------ ,,|..........| #,|..........| ,#...........| ,,----|------- ###,#,),,,,,, ,,,,,,,,,,,),, ##,#########,,,#-+------- #,,,# ##,#|.......| #,## #,).<......| #@# ###|..{....| .-k# |.......| ... --------- .... ----- [Dikkin the Fire Tower Caster] St14 Dx14 Co10 In11 Wi4 Ch10 DrdSprMalNeu Dlvl:1 $2 HP0(8) Pw16(16) AC10 MC0 Mov12 Exp1 Wt108/1300 T45 Latest messages You see here 5 asian pears {3}. n - 5 asian pears {3}. Nevermore drops 3 crude spears {36}. You see here 3 crude spears {36}. You see here a manky potion {1}. o - a manky potion {1}. You displaced Nevermore. Nevermore drops 3 crude spears {36}. There's some graffiti on the ground here. Use "r." to read it. What do you want to read? [d-jm or ?*.] There's some graffiti on the ground here. You read: "You can't get gold from a gypsy.". Pick an object. á an open door The kobold wields a crude dagger {4}! The crude dagger welds itself to the kobold's hand! The kobold throws a dart! You are hit by a dart! You die... Your inventory Weapons a - an uncursed +0 club (alternate weapon; not wielded) {12} c - 50 blessed +3 arrows (in quiver) {26} k - an uncursed +0 club {12} l - an uncursed +0 axe {24} x - an uncursed +0 bow (weapon in hands) {12} Comestibles n - 5 uncursed asian pears {3} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} m - an uncursed scroll of enchant armor {1} Spellbooks d - an uncursed spellbook of create familiar (0:5) {1} e - an uncursed spellbook of charm monster (0:3) {1} Potions o - an uncursed potion of confusion {1} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 58% chance Scroll drop chance was reduced to 71% Ring drop chance was reduced to 80% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 61% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26742 Monster spawn increase reached its maximum at turn 51645 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 864539 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: platinum patch (freq bonus 3) The monster species that spawned more often: wooden warp patch (freq bonus 16) The monster species that spawned more often: hypno (freq bonus 5) The monster species that spawned more often: blue bear (freq bonus 3) The monster species that spawned more often: pisaca (freq bonus 3) The monster species that spawned more often: sea fod (freq bonus 5) The monster species that spawned more often: huge panther (freq bonus 32) The monster species that spawned more often: ooze spirit (freq bonus 3) The monster species that spawned more often: pitchblack turret (freq bonus 6) The monster species that spawned more often: tasmanian zombie (freq bonus 16) The monster species that spawned more often: Patricia's steel-capped sandal (freq bonus 20) The monster species that spawned more often: The Sweet Redguard Girl (freq bonus 8) The monster species that spawned more often: sludge force fungus (freq bonus 8) The monster species that spawned more often: Kop Kriminologist (freq bonus 4) The monster species that spawned more often: dementia turret (freq bonus 6) The monster species that spawned more often: prehistoric cave lizard (freq bonus 3) The monster species that spawned more often: paleolithic mummy (freq bonus 12) The monster species that spawned more often: mercury mushroom patch (freq bonus 16) The monster species that spawned more often: ice skeleton (freq bonus 8) The monster species that spawned more often: stationary owlbear (freq bonus 10) The monster species that never randomly spawned: grand elder thing The monster species that never randomly spawned: animated clay The monster species that never randomly spawned: crawling claw The monster species that never randomly spawned: human mummy The monster species that never randomly spawned: short-faced bear The monster species that never randomly spawned: elite uruk The monster species that never randomly spawned: adult stone dragon The monster species that never randomly spawned: scorching archer The monster species that never randomly spawned: naga magus The monster species that never randomly spawned: ant lieutenant The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 26) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 27) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 37) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 19) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 9) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 9) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 18) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 32) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 13) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 19) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 10) Next attribute increase check would have come at turn 326 Strength training was 4 Dexterity training was 1 Wisdom training was 2 Constitution training was 2 You had 1430 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could have safely prayed (238) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 600% b - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures a kobold (2 created) 0 ravens (1 created) a lichen 0 kobold zombies (1 created) 0 tentacled atlanteans (1 created) a twen 0 novice light walls (1 created) 3 creatures vanquished. 8 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (21 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (21 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Dikkin the Druid... You died in The Dungeons of Doom on dungeon level 1 with 42 points, and 2 pieces of gold, after 45 moves. Killer: a dart You were level 1 with a maximum of 8 hit points when you died. You reached the 49th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 47 74 Lorskel-Mon-Wra-Mal-Neu escaped the dungeon [max level 1]. 18 [18] 48 51 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an arrow. - [8] *49 42 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a dart. - [8] 50 23 Dikkin-Sup-Snl-Mal-Law quit in The Dungeons of Doom on level 1. 24 [24] 51 22 demonzero-Scr-Trp-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (evasive troll). - [23]