Dikkin, neutral male spriggan Druid - . ,####### ,,,,,,,,# ######-%---# ----.---- --^..<- |.......|#|.---I. |.....`..,-.| |.| |.....>.|#|.- $.| |.`S....| --. -- |..@....| -- |.......| --------- [Dikkin the Rock Melter] St10 Dx11 Co11 In5 Wi6 Ch6 DrdSprMalNeu Dlvl:3 $32 HP-1(15) Pw43(43) AC6 MC1 Mov12 Exp4 Wt220/1300 T837 Hun Latest messages The arrow misses the two-footed snake. The two-footed snake bites you! [-1 -> 12] The two-footed snake kicks you! The two-footed snake's kick painfully slams into your nuts! [-1 -> 11] [-1 -> 10] In what direction? [47896321><] The arrow misses the two-footed snake. The two-footed snake bites you! [-3 -> 8] The two-footed snake kicks you! The two-footed snake's kick painfully slams into your nuts! [-6 -> 2] Warning: HP low! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! The two-footed snake bites you! You die... Your inventory Weapons a - an uncursed +0 club {12} c - 34 uncursed +0 arrows (in quiver) {17} o - an uncursed +0 sniper rifle (alternate weapon; not wielded) {20} x - an uncursed +0 bow (weapon in hands) {12} z - an uncursed +0 club {12} Armor t - an uncursed +0 orcish helm (being worn) {12} v - an uncursed +0 studded leather armor (being worn) {80} Comestibles l - 2 uncursed carrots {1} n - an uncursed apple {1} q - an uncursed tripe ration {1} r - a cursed pancake {1} Scrolls f - 4 uncursed scrolls of healing {2} g - 4 uncursed scrolls of mana {4} h - 4 uncursed scrolls of phase door {4} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} m - an uncursed scroll of remove curse {1} Spellbooks d - an uncursed spellbook of create familiar (0:1) {1} e - an uncursed spellbook of charm monster (0:5) {1} k - an uncursed spellbook of summon undead (0:0) {1} Potions s - a cursed potion of sickness {1} Wands u - an uncursed wand of striking named striking (3:0) {1} Tools p - an uncursed +0 pick-axe {32} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 76% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 67% Monster death drops spawned with only 99% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45470 Monster spawn increase reached its maximum at turn 61478 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 594594 The monster class that cannot be genocided was dragon The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: jade monk (freq bonus 4) The monster species that spawned more often: big disenchanter (freq bonus 12) The monster species that spawned more often: Sueschen's combat boot (freq bonus 4) The monster species that spawned more often: unreal growth (freq bonus 8) The monster species that spawned more often: Azathoth, the Daemon Sultan (freq bonus 10) The monster species that spawned more often: mortai (freq bonus 12) The monster species that spawned more often: freezer bot (freq bonus 10) The monster species that spawned more often: phaser stalk (freq bonus 8) The monster species that spawned more often: screaming spirit (freq bonus 5) The monster species that spawned more often: giant chick (freq bonus 8) The monster species that spawned more often: Larry (freq bonus 4) The monster species that spawned more often: agony worm (freq bonus 8) The monster species that spawned more often: omega metroid (freq bonus 8) The monster species that spawned more often: Tomoka Kayahara (freq bonus 8) The monster species that spawned more often: sticky patch (freq bonus 4) The monster species that spawned more often: plague mewlip (freq bonus 4) The monster species that spawned more often: weapon trove (freq bonus 6) The monster species that spawned more often: pellet mage (freq bonus 4) The monster species that spawned more often: icicle smasher (freq bonus 12) The monster species that spawned more often: gnome rogue leader (freq bonus 20) The monster species that never randomly spawned: geyser lich The monster species that never randomly spawned: legion devil zapper The monster species that never randomly spawned: frogman chieftain The monster species that never randomly spawned: uber sorcerer The monster species that never randomly spawned: hidden warp patch The monster species that never randomly spawned: Ilse The monster species that never randomly spawned: demon dog The monster species that never randomly spawned: hell cattle The monster species that never randomly spawned: Harro The monster species that never randomly spawned: spike piercer The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 14) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 9) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 153) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 39) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 19) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 8) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 4) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 2) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 5) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 11) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 7) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 9) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 3) Next attribute increase check would have come at turn 2230 Strength training was 50 Dexterity training was 22 Wisdom training was 16 Constitution training was 35 You fumbled You had 350 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could not have safely prayed (415) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 592% b - charm monster 4 enchant 90% 292% c - summon undead 5 attack 95% 93% Techniques known in the end Name Level Status appraisal 4 R LIMIT(350) phase door 4 R LIMIT(355) invoke deity 4 R LIMIT(0) Vanquished creatures a giant grasshopper 0 giant ticks (1 created) 0 worker ants (2 created) 0 canermines (1 created) 0 weasels (1 created) 0 gang guys (1 created) 0 gas spores (6 created) 0 hidden gas spores (1 created) 0 strange terminals (1 created) 0 jermlaines (2 created) 0 kobolds (1 created) 0 restons (1 created) 0 small kappas (13 created) 0 kobold hewers (2 created) a petit mimic 0 mimics (1 created) a goblin 2 little wild pigs 0 anteaters (2 created) 0 pigs (1 created) 0 sand rats (1 created) a wild rabbit 0 grey centipedes (1 created) 0 player unicorns (1 created) 0 minor fog clouds (1 created) 0 kirinkis (1 created) 0 ravens (1 created) 0 emus (4 created) an invisible badguy (4 created) a sneaker a porter lichen 0 green spores (1 created) 0 two-footed snakes (1 created) 0 tundra bear cubs (1 created) a kobold zombie (2 created) an orc zombie (5 created) a mangy-looking leper 0 item masters (4 created) 0 shopkeepers (1 created) 2 newts 0 gray newts (1 created) a gray twen (2 created) 0 baby crocodiles (1 created) 0 green mushroom patches (1 created) 0 mercury mushroom patches (1 created) 15 creatures vanquished. 83 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 7 times You never prayed to the gods You hit with a wielded weapon 4 times You killed 14 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (22 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (36 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Dikkin the Druid... You died in The Dungeons of Doom on dungeon level 3 with 565 points, and 32 pieces of gold, after 837 moves. Killer: a monster (two-footed snake) You were level 4 with a maximum of 15 hit points when you died. You reached the 27th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 25 618 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a bolt of lightning. - [14] 26 616 Dikkin-Act-Rdt-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a blast of missiles. - [26] *27 565 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (two-footed snake). - [15] 28 535 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 1. 43 [43] 29 450 Deekkin-Drd-Spr-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (archeologist). - [15]