Dikkin, neutral male spriggan Druid ### ,@, ------.-------- |.<...........|# |.....B........# +.............|# |.............| |.............| -------|------- #,# ### [Dikkin the Fire Tower Caster] St12 Dx17 Co7 In7 Wi5 Ch9 DrdSprMalNeu Dlvl:2 $14 HP-7(8) Pw16(16) AC7 MC0 Mov12 Exp1 Wt584/1050 T459 Latest messages In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] As you kick the door, it crashes open! Count: 10 You hear a door open. You displaced Nevermore. In what direction? [47896321><] The door opens. A cloud of gas surrounds you! The gas were poisoned! You feel very sick! You lose Constitution You die... Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} c - 50 uncursed +0 arrows (in quiver) {27} m - the uncursed +0 catapult named Agora {2} p - an uncursed +0 silver saber {12} x - an uncursed +0 bow (alternate weapon; not wielded) {12} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {1} j - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create familiar (0:1) {1} e - an uncursed spellbook of charm monster (3:3) {1} Potions k - an uncursed potion of invisibility {1} l - an uncursed potion of full healing {1} Rings o - an uncursed ring of teleport control {1} Tools n - an uncursed large box {500} The large box is empty. Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 13 You carried 0 sins Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 152 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 92% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29480 Monster spawn increase reached its maximum at turn 70175 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1515670 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: turret (freq bonus 6) The monster color that was spawned more often: brown (freq bonus 1) The monster species that spawned more often: naurungol (freq bonus 26) The monster species that spawned more often: full refuge (freq bonus 7) The monster species that spawned more often: zeta metroid (freq bonus 8) The monster species that spawned more often: Zuggotmoy (freq bonus 8) The monster species that spawned more often: dark potato (freq bonus 14) The monster species that spawned more often: orc shaman (freq bonus 16) The monster species that spawned more often: teal mold (freq bonus 8) The monster species that spawned more often: Windows NT (freq bonus 8) The monster species that spawned more often: baby roc (freq bonus 8) The monster species that spawned more often: petty dour rat (freq bonus 10) The monster species that spawned more often: Lamashtu (freq bonus 7) The monster species that spawned more often: petty scary monster (freq bonus 14) The monster species that spawned more often: eye of the hurricane (freq bonus 14) The monster species that spawned more often: undead swarm permamimic (freq bonus 18) The monster species that spawned more often: japanese woman (freq bonus 32) The monster species that spawned more often: ultramarine spore (freq bonus 14) The monster species that spawned more often: Thorwald (freq bonus 7) The monster species that spawned more often: shadow shape (freq bonus 7) The monster species that spawned more often: centaur leader (freq bonus 33) The monster species that spawned more often: sylveon (freq bonus 8) The monster species that never randomly spawned: false fungus The monster species that never randomly spawned: dnethack horror The monster species that never randomly spawned: yellow dragon The monster species that never randomly spawned: clock forest spider The monster species that never randomly spawned: eight-headed hydra The monster species that never randomly spawned: disenchanter worm mass The monster species that never randomly spawned: venom fungus The monster species that never randomly spawned: iced mammoth The monster species that never randomly spawned: tree naga hatchling The monster species that never randomly spawned: dream vortex The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 4) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 17) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 16) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 14) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 8) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 20) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 4) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 4) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 82) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: superscroller trap (freq bonus 1) Next attribute increase check would have come at turn 1289 Strength training was 22 Dexterity training was 2 Wisdom training was 5 Constitution training was 10 You had 790 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could have safely prayed (37) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 596% b - charm monster 4 enchant 90% 296% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures a firefly 0 turkey chicks (1 created) 0 jackals (2 created) a scrawny cat 0 normal jellies (1 created) 0 restons (1 created) 0 goblins (2 created) a baby wild boar 0 visor sewer rats (1 created) a rabbit a sparrow a weak crow 0 ravens (1 created) 0 red growths (1 created) 0 nords (1 created) 0 novice dark walls (1 created) 6 creatures vanquished. 18 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 6 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (26 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (21 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Dikkin the Druid... You died in The Dungeons of Doom on dungeon level 2 with 127 points, and 14 pieces of gold, after 459 moves. Killer: poison gas trap You were level 1 with a maximum of 8 hit points when you died. You reached the 40th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 38 167 sharkeye-Wiz-Asg-Mal-Cha quit in The Dungeons of Doom on level 2. 34 [34] 39 167 Bluescreen-Pol-Tro-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a dart. - [16] *40 127 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a poison gas trap. - [8] 41 119 demonzero-Use-Agb-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (reston). - [14] 42 96 Dikkin-Sup-Amn-Mal-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a fall onto poison spikes. - [16]