Dikkin, neutral male spriggan Druid ----------- ###|.........| #,,-.........| ### #,#|.......... #,# #,#-.---------,# ##,# #,##,,,,,,# #,# #,,# #,######,### #,## ## -|------ ############,### #,,,###,,# #,, |......|###`,,,,,,,,,,,,,,, ,,,,,,,,,..----.----- |.......,,,,-----------,### ----|---$...........| |......|####|.@.......|,# |.....<.#|..........| |.......,,,,|.........|## #|#....`.,...........| |......|###,..........| #...#...|#------------ -------- ##--#-------- #-------- #?# [Dikkin the Fire Tower Caster] St9 Dx11 Co11 In16 Wi3 Ch12 DrdSprMalNeu Dlvl:1 $7 HP-3(8) Pw16(16) AC10 MC0 Mov12 Exp1 Wt129/1100 T117 Latest messages r a rodent (rattata) (base level 1) Accessing Pokedex entry for rattata... Base statistics of this monster type: Base level = 1, difficulty = 2, AC = 9, magic resistance = 0, alignment 0. Fast (13). Normal generation in groups, with frequency 2. No resistances. No conveyed resistances. Small, genocidable, carnivorous. Can be seen with infravision. Is a pokemon (more likely to be caught in a poke ball). Is a valid polymorph form. Attacks: 1d2, bite - ordinary physical You miss the rattata. The rattata bites you! [-1 -> 7] You hit the rattata. Your torch burns the rattata. The rattata bites you! [-1 -> 7] Your torch burns the rattata. You kill the rattata! In what direction? [47896321><] The door opens. With great effort you move the boulder. You try to move the boulder, but in vain. In what direction? [47896321><] The door opens. You hear a door open. An arrow shoots out at you! You are hit by an arrow! You die... Your inventory Weapons a - an uncursed +0 club {12} c - 50 uncursed -1 arrows (in quiver) {25} x - an uncursed +0 bow (alternate weapon; not wielded) {12} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} n - an uncursed scroll of teleportation {1} Spellbooks d - an uncursed spellbook of create familiar (0:5) {1} e - an uncursed spellbook of charm monster (0:1) {1} Potions m - an uncursed potion of extra healing {1} o - a blessed potion of gain energy {1} Tools k - an uncursed +0 torch (lit) (weapon in hand) {20} l - 2 uncursed +0 torches {40} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 14 You carried 0 sins Scroll identification only worked 100 times out of 170 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 10% chance Ring drop chance was reduced to 78% Wand drop chance was reduced to 90% Potion drop chance was reduced to 54% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 74% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17476 Monster spawn increase reached its maximum at turn 33055 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 288840 The monster class that cannot be genocided was zombie The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: Friederike's hugging boot (freq bonus 6) The monster species that spawned more often: Charlotte's hugging boot (freq bonus 4) The monster species that spawned more often: undead bat (freq bonus 6) The monster species that spawned more often: evasive fox (freq bonus 4) The monster species that spawned more often: Daughter Lily (freq bonus 8) The monster species that spawned more often: steel weevil (freq bonus 4) The monster species that spawned more often: abnormal colony (freq bonus 4) The monster species that spawned more often: black vulture (freq bonus 5) The monster species that spawned more often: lava spore (freq bonus 4) The monster species that spawned more often: archaeopteryx (freq bonus 8) The monster species that spawned more often: Hanh's sexy pump (freq bonus 4) The monster species that spawned more often: feat master (freq bonus 12) The monster species that spawned more often: nasty vortex (freq bonus 2) The monster species that spawned more often: nickelpede (freq bonus 24) The monster species that spawned more often: maw fiend (freq bonus 16) The monster species that spawned more often: farting boy (freq bonus 3) The monster species that spawned more often: ice error (freq bonus 3) The monster species that spawned more often: sand raider (freq bonus 3) The monster species that spawned more often: horse (freq bonus 5) The monster species that spawned more often: poison millipede (freq bonus 3) The monster species that never randomly spawned: Julchen's sneaker The monster species that never randomly spawned: dark naga The monster species that never randomly spawned: arcane butcher shaman The monster species that never randomly spawned: colossus The monster species that never randomly spawned: rhaumbusun The monster species that never randomly spawned: stalking poison lichen The monster species that never randomly spawned: stalactite piercer The monster species that never randomly spawned: skull druj The monster species that never randomly spawned: shimmering draconian The monster species that never randomly spawned: wererabbit The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 147) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 37) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 3) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 20) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 2) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 77) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 2) Next attribute increase check would have come at turn 1079 Strength training was 14 Dexterity training was 1 Wisdom training was 2 Constitution training was 5 You had 1313 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could not have safely prayed (301) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 599% b - charm monster 4 enchant 36% 299% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 mud kobolds (1 created) a bushy squirrel 2 rattatas 0 ravens (1 created) 0 kobold zombies (1 created) 0 humans (1 created) 3 creatures vanquished. 7 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (22 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Dikkin the Druid... You died in The Dungeons of Doom on dungeon level 1 with 51 points, and 7 pieces of gold, after 117 moves. Killer: arrow You were level 1 with a maximum of 8 hit points when you died. You reached the 45th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 43 81 demonzero-Use-Tur-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (curser). - [14] 44 74 Lorskel-Mon-Wra-Mal-Neu escaped the dungeon [max level 1]. 18 [18] *45 51 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an arrow. - [8] 46 23 Dikkin-Sup-Snl-Mal-Law quit in The Dungeons of Doom on level 1. 24 [24] 47 22 demonzero-Scr-Trp-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (evasive troll). - [23]