Dikkin, neutral male spriggan Druid ----------- |.......@.. |.....B<..| |.........| |...`.....+ ----------- [Dikkin the Fire Tower Caster] St7 Dx10 Co8 In12 Wi3 Ch10 DrdSprMalNeu Dlvl:1 $0 HP-3(8) Pw16(16) AC10 MC0 Mov12 Exp1 Wt66/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Dikkin, welcome to SlashEMExtended! You are a neutral male spriggan Druid. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. You see here a shaking cloak {4}. CLICK! You have triggered a trap! Cyanide gas blows in your face! You feel very poisoned... The gas were poisoned! You feel weaker! You lose Strength You die... Your inventory Weapons a - an uncursed -1 club (weapon in hand) {12} b - an uncursed +0 bow (alternate weapon; not wielded) {12} c - 50 uncursed +1 arrows (in quiver) {25} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create familiar (2:3) {1} e - an uncursed spellbook of charm monster (0:5) {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 98% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 94% Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49150 Monster spawn increase reached its maximum at turn 74722 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 445395 The monster class that cannot be genocided was vortex The monster class that was spawned more often: troll (freq bonus 9) The monster species that spawned more often: bulette (freq bonus 28) The monster species that spawned more often: stinking dog (freq bonus 26) The monster species that spawned more often: mind patch (freq bonus 17) The monster species that spawned more often: nautilus steersman (freq bonus 14) The monster species that spawned more often: visible stalker (freq bonus 11) The monster species that spawned more often: gore bearer (freq bonus 10) The monster species that spawned more often: wolf cub (freq bonus 16) The monster species that spawned more often: insurmountable mushroom (freq bonus 14) The monster species that spawned more often: dark eye (freq bonus 33) The monster species that spawned more often: chaos monkey (freq bonus 12) The monster species that spawned more often: flying shark (freq bonus 26) The monster species that spawned more often: wolver (freq bonus 24) The monster species that spawned more often: sharpshooter (freq bonus 12) The monster species that spawned more often: Gai Mite (freq bonus 11) The monster species that spawned more often: runestone permamimic (freq bonus 12) The monster species that spawned more often: magic fungus (freq bonus 22) The monster species that spawned more often: platinum mushroom (freq bonus 26) The monster species that spawned more often: disenchanter bat (freq bonus 13) The monster species that spawned more often: psych orb (freq bonus 12) The monster species that spawned more often: night cat (freq bonus 12) The monster species that never randomly spawned: pig The monster species that never randomly spawned: black shuck The monster species that never randomly spawned: shimmering draconian The monster species that never randomly spawned: lethe monster The monster species that never randomly spawned: ebony golem The monster species that never randomly spawned: disarming turret The monster species that never randomly spawned: Ksenia's plateau sandal The monster species that never randomly spawned: crocodile The monster species that never randomly spawned: unsteady trove The monster species that never randomly spawned: keres The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 6) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 12) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 156) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 39) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 8) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 18) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 7) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 11) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 10) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 11) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 12) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 1) Next attribute increase check would have come at turn 394 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could not have safely prayed (540) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 600% b - charm monster 4 enchant 88% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 visor sewer rats (4 created) 0 grid bugs (2 created) 0 ravens (1 created) 0 twens (1 created) 0 creatures vanquished. 8 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Dikkin the Druid... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: cyanide trap You were level 1 with a maximum of 8 hit points when you died. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 65 1 billy2-Poi-Bat-Mal-Law quit in The Dungeons of Doom on level 1. 23 [23] 66 1 billy2-Ele-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] * 0 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a cyanide trap. - [8]