Dikkin, neutral male spriggan Druid ----------#----- ### |............... #,## |............... #,,# |............... ##,,--- |............... ##,..| |............. #|.#| |.........^.. |..| |............ ------..-- |........... |......... #|........... |......... ,-.......... |......... #|......... ---......... |......... |........... |........ .... |........... |........ K-.. |........... |............. .., |<.......... |........#... -..,, #,, |........... |............ |..|,,, ,,,,,#####|........... |...................--- ...--#,,,,,#,,,,,,,,........... |>...........................-- ##,,#,#######,,........... ---...............----......-- ##,,,,# ##|........... [Dikkin the Rock Melter] St9 Dx8 Co4 In8 Wi7 Ch5 DrdSprMalNeu Dlvl:2 $6 HP-1(14) Pw45(45) AC10 MC0 Mov12 Exp4 Wt125/900 T668 Latest messages z - a wire ring {1}. y - a bag {5}. You displaced Nevermore. 1 gold piece. You kill the Keystone Kop! Do you really want to step into that bear trap? [yn] (n) Pick an object. % a piece of food (bananas) In what direction? [47896321><] You displaced Nevermore. Nevermore drops 2 bananas {1}. You see here 2 bananas {1}. A - 2 bananas {1}. You see here a banana {1}. A - a banana {2}. You displaced Nevermore. (2x) You just miss the Keystone Kop. The Keystone Kop zaps a mercury wand! The bolt of lightning hits you! You die... Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} c - 50 uncursed +3 arrows (in quiver) {26} w - the blessed +0 war hammer named Ogresmasher {20} x - an uncursed +0 bow (alternate weapon; not wielded) {12} Comestibles l - an uncursed spore lichen corpse {20} n - an uncursed parfait {1} A - 3 uncursed bananas {2} Scrolls f - 7 uncursed scrolls of healing {7} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} m - a blessed scroll of random enchantment {1} p - an uncursed scroll of sinking {1} r - an uncursed scroll of teleportation {1} t - an uncursed scroll of acquirement {1} v - an uncursed scroll of taming {1} Spellbooks d - an uncursed spellbook of create familiar (0:3) {1} e - an uncursed spellbook of charm monster (4:4) {1} Potions q - an uncursed potion of booze {1} u - an uncursed potion of restore ability {1} Rings z - an uncursed ring of protection from shape changers {1} Tools y - an uncursed bag of holding {5} The bag of holding is empty. Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 42 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 87% chance Wand drop chance was reduced to 83% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 99% Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54727 Monster spawn increase reached its maximum at turn 165677 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 263736 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: blob of preserved organs (freq bonus 3) The monster species that spawned more often: sparkling force fungus (freq bonus 5) The monster species that spawned more often: cerulean growth (freq bonus 5) The monster species that spawned more often: crawling worm mass (freq bonus 4) The monster species that spawned more often: shitzvah sephirah (freq bonus 18) The monster species that spawned more often: ultra white rat (freq bonus 10) The monster species that spawned more often: black Angel (freq bonus 5) The monster species that spawned more often: chinese lady (freq bonus 3) The monster species that spawned more often: woodchuck (freq bonus 4) The monster species that spawned more often: giant potion trove (freq bonus 3) The monster species that spawned more often: hata-hata (freq bonus 8) The monster species that spawned more often: sulfur spore (freq bonus 2) The monster species that spawned more often: young adult blue dragon (freq bonus 2) The monster species that spawned more often: thorned elder (freq bonus 12) The monster species that spawned more often: giant green bat (freq bonus 2) The monster species that spawned more often: hungry fungus (freq bonus 4) The monster species that spawned more often: fishing rod (freq bonus 4) The monster species that spawned more often: quill bear (freq bonus 4) The monster species that spawned more often: Moldoux, the Defenceless Mold (freq bonus 5) The monster species that spawned more often: grass lizard (freq bonus 6) The monster species that never randomly spawned: mini rub monster The monster species that never randomly spawned: cursed spirit The monster species that never randomly spawned: elf veteran The monster species that never randomly spawned: undead ego snake The monster species that never randomly spawned: thick carrion creeper The monster species that never randomly spawned: lavender spore The monster species that never randomly spawned: Lupin the Third The monster species that never randomly spawned: ancient turret The monster species that never randomly spawned: disgusting spore The monster species that never randomly spawned: ghoulish soul The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 7) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 3) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 8) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 8) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 5) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 9) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 89) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 18) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 74) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 1) Next attribute increase check would have come at turn 5941 Strength training was 30 Dexterity training was 13 Wisdom training was 8 Constitution training was 32 You had 726 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 594% b - charm monster 4 enchant 90% 294% Techniques known in the end Name Level Status appraisal 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Vanquished creatures 0 normal ants (1 created) a jackal (2 created) a xof a coyote (2 created) 0 little dogs (1 created) 0 fluffy cats (1 created) 0 wimps (1 created) 0 normal hobbits (1 created) 0 dwarves (1 created) 0 force dwarves (1 created) 0 roller coasters (1 created) 0 training kobolds (1 created) 0 elois (1 created) 0 large kobolds (2 created) 0 kobold lords (1 created) a petit mimic 0 rock piercers (2 created) 0 evasive sewer rats (1 created) 0 giant white mice (1 created) 2 giant rats (4 created) a rattata 0 electric rats (1 created) a cave spider (2 created) 2 grid bugs a tron bug 0 hidden bats (2 created) 0 ravens (1 created) 0 emus (2 created) a lichen a spore lichen 0 aggressive lichens (1 created) 0 brown mushrooms (1 created) 0 yellow fungi (1 created) 0 orange molds (1 created) 0 gray patches (1 created) 0 intermediate gnomes (1 created) 0 gnome lords (1 created) 0 group gnome lords (1 created) 0 gnomish wizards (1 created) a Keystone Kop (4 created) 0 newt mummies (1 created) 0 kobold mummies (1 created) a striped rat snake a kobold zombie a gnome zombie 3 dwarf zombies 0 elf zombies (1 created) 0 human zombies (1 created) a maia 0 priestesses (1 created) 0 giant rockfish (1 created) a newt 0 killer tomatoes (1 created) a novice light wall a novice dark wall 0 fire troves (1 created) 24 creatures vanquished. 72 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 5 times You never prayed to the gods You hit with a wielded weapon 26 times You killed 16 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (45 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (22 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Dikkin the Druid... You died in The Dungeons of Doom on dungeon level 2 with 618 points, and 6 pieces of gold, after 668 moves. Killer: bolt of lightning You were level 4 with a maximum of 14 hit points when you died. You reached the 25th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 23 1252 demonzero-Pri-Hid-Fem-Neu died in The Gnomish Mines on level 4. Killed by a psybeam. - [63] 24 834 billy2-Aci-Ang-Mal-Law died in The Dungeons of Doom on level 3. Killed by a knife. - [54] *25 618 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a bolt of lightning. - [14] 26 616 Dikkin-Act-Rdt-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a blast of missiles. - [26] 27 535 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 1. 43 [43]