Dikkin, neutral male spriggan Druid ############### -- --------#####,,,,,,,,,,,,,# .-`# |.......,,,,,,,,,,,------,#####----- #,# |......|##########,|....|,,,,,,....| #,# |......-,# #,|.....,,,#,,|...| #,# #-.------,# #,|....|#####,|...| #,# #,,# #,# #,.....-,`,,#,|...| ### #,# #,## #,# #,|....|###,#,|...|#######-----.-## #,# #,# #,# #,------ #,,,|>..-,,,,,,,|.....-,# #,# #,# #,# #,# ###,-...|######,-.<...|,#------ #,#---|---- #,# #,# #,|...| ##|.^...|,#|....| #,#|......| #,# #,# #,-----# -------,,-....| #,#|......|###,# #,###########,,,,,,################|....| #,#|......|,,,,# #,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.....| #,#|......|,------------,,################################|....| #,,.......|,@&.x`......-,,# |....| ###-----|--#|_B........|,## ------ #,# |..........|,# ### |...........,# ------------## [Dikkin the Eruption Magician] St9 Dx9 Co6 In11 Wi5 Ch10 DrdSprMalNeu Dlvl:3 $78 HP-1(14) Pw43(70) AC7 MC2 Mov12 Exp6 Wt1037/1100 T1248 Latest messages You are already wielding that! The horned devil of Moloch claws you! [-1 -> 13] The horned devil of Moloch bites you! [-3 -> 10] The horned devil of Moloch stings you! [-1 -> 9] Nevermore misses the horned devil of Moloch. (4x) You miss the horned devil of Moloch. The horned devil of Moloch thrusts its trident. The horned devil of Moloch hits you! [-2 -> 8] The horned devil of Moloch claws you! [-4 -> 4] The horned devil of Moloch bites you! You hear the wailing of the Banshee... [-3 -> 1] Warning: HP low! The horned devil of Moloch stings you! You die... Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} c - 37 uncursed +3 arrows (in quiver) {20} m - an uncursed +0 flail {7} n - 49 uncursed +0 blaster bolts {25} x - an uncursed +0 bow (alternate weapon; not wielded) {12} E - an uncursed +0 flail {7} M - an uncursed +0 bow {12} N - 12 cursed +0 arrows {6} O - an uncursed +0 orcish dagger {4} Q - an uncursed +0 mace {12} Armor o - an uncursed +0 orcish helm (being worn) {12} u - the uncursed +0 cloak of displacement named Deluder (being worn) {4} J - a cursed -2 pair of levitation boots {8} P - an uncursed +0 oilskin cloak {4} S - a cursed +2 ring mail {100} U - an uncursed +0 pair of leather gloves {4} Comestibles b - an uncursed lembas wafer {1} p - an uncursed apple {1} t - an uncursed tin of kobold meat {1} z - an uncursed fortune cookie {1} F - an uncursed tripe ration {1} I - a blessed food ration {1} L - a blessed melon {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} l - a blessed scroll of identify {1} A - an uncursed scroll of identify {1} D - a blessed scroll of light {1} X - an uncursed scroll of root password detection {1} Spellbooks d - an uncursed spellbook of create familiar (2:4) {1} e - an uncursed spellbook of charm monster (0:2) {1} R - an uncursed spellbook of slow monster (5:4) {1} T - an uncursed spellbook of confuse monster (7:3) {1} Potions K - an uncursed potion of sickness {1} V - an uncursed potion of gain ability {1} Y - a blessed potion of oil {1} Wands r - an uncursed wand of magic mapping (0:0) {1} Tools k - an uncursed figurine of a black rat {1} w - an uncursed magic whistle {1} y - an uncursed mirror {1} H - an uncursed chest {750} Gems W - an uncursed +0 worthless piece of blue glass {1} The chest is empty. Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 16 You carried 0 sins Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Gem identification only worked 100 times out of 329 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 88% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 89% Monster death drops spawned with only 93% chance Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24227 Monster spawn increase reached its maximum at turn 55936 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 166542 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: Dora's stinking leather boot (freq bonus 2) The monster species that spawned more often: trip leprechaun (freq bonus 7) The monster species that spawned more often: thorn stalk (freq bonus 3) The monster species that spawned more often: threshold colony (freq bonus 8) The monster species that spawned more often: undead midget (freq bonus 8) The monster species that spawned more often: mega goblin (freq bonus 3) The monster species that spawned more often: gravity spore (freq bonus 4) The monster species that spawned more often: vago (freq bonus 8) The monster species that spawned more often: false growth (freq bonus 4) The monster species that spawned more often: crunchy force fungus (freq bonus 12) The monster species that spawned more often: pickpocket (freq bonus 3) The monster species that spawned more often: fire bird (freq bonus 8) The monster species that spawned more often: stygian watcher (freq bonus 4) The monster species that spawned more often: chaos drow (freq bonus 10) The monster species that spawned more often: venom atronach (freq bonus 3) The monster species that spawned more often: yardie (freq bonus 2) The monster species that spawned more often: magenta lichen (freq bonus 6) The monster species that spawned more often: sensei lichen (freq bonus 6) The monster species that spawned more often: clock shark (freq bonus 12) The monster species that spawned more often: black dragon worm (freq bonus 10) The monster species that never randomly spawned: algolian suntiger The monster species that never randomly spawned: hill giant The monster species that never randomly spawned: pharaoh sentai The monster species that never randomly spawned: stupid bully The monster species that never randomly spawned: warrior changed The monster species that never randomly spawned: mastodon The monster species that never randomly spawned: gangster The monster species that never randomly spawned: highway sharpshooter The monster species that never randomly spawned: giant ring trove The monster species that never randomly spawned: spiller Olog-hai The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 17) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 14) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 15) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 20) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 25) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 6) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 18) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 3) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 8) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 9) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 7) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 7) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 2) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 7) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 1) Next attribute increase check would have come at turn 4196 Strength training was 50 Dexterity training was 26 Wisdom training was 29 Constitution training was 50 You were going to confuse monsters You had 512 points of nutrition remaining You were displaced You were stealthy You had physical resistance You had spell resistance You regenerated You were fast You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 588% b - charm monster 4 enchant 0% 288% c - slow monster 2 enchant 0% 113% d - confuse monster 2 enchant 0% 103% Techniques known in the end Name Level Status appraisal 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Vanquished creatures 0 green mantises (1 created) 0 ego gas spores (1 created) a strange terminal a kitten 0 hobbit veterans (1 created) 0 wimps (3 created) 0 hobbits (4 created) 0 group hobbits (1 created) 0 dwarven children (2 created) 0 dwarves (9 created) 0 camo dwarves (1 created) 0 force dwarves (4 created) 0 group dwarves (2 created) 0 porter flying dwarves (3 created) 0 vile sewer pygmies (1 created) 0 gondolindrims (1 created) 0 hobbit lords (2 created) 0 hobbit wizards (4 created) 0 petty hobbit brigand thieves (1 created) 0 gisaus (1 created) 0 dolgsman hunters (2 created) 0 dwarf lords (2 created) 0 dwarven brigand thieves (1 created) 0 undead fetishes (1 created) 0 zogs (1 created) 0 bugbear chieftains (1 created) a manes a larva imp a dretch 0 blue jellies (1 created) 0 kobolds (1 created) 0 kobold lords (1 created) 0 demented shamans (1 created) 0 devilish potatoes (1 created) a kobold archer a dryad a hiding wood nymph 3 goblins a cave goblin 0 evasive hill orcs (1 created) 0 goblin shamans (1 created) a porter rock piercer 0 silky anteaters (1 created) a culf 2 sewer rats a rabbit 0 field voles (1 created) 2 giant rats 0 yellow centipedes (1 created) 0 winged gray unicorns (1 created) a larva 0 armored larvae (1 created) 2 white worm masses (1 created) 0 grid bugs (1 created) a generic error an alien spore (2 created) 0 ravens (1 created) an emu a spore lichen (2 created) 2 orange spores (1 created) a reddish mushroom a sucker fungus 0 sepia spores (1 created) a violet fungus 2 intermediate gnomes (3 created) 0 Kop Lieutenants (1 created) a spirit naga hatchling 0 small rust monsters (1 created) a monkey 0 monkey zombies (1 created) a human zombie an animated torch 0 friendly adventurers (1 created) a gentleman a biker gang member 0 humans (2 created) 0 item masters (10 created) 0 shopkeepers (1 created) a flying rogue a beauty 0 spined devils (1 created) 0 horned devils (1 created) 0 jellyfish (1 created) 0 piranhas (2 created) an iguana a large frog 0 goombas (1 created) 0 floor grues (1 created) 0 dagger turrets (1 created) a jumping babelfish a shock trove 45 creatures vanquished. 136 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 5 times You eaten food with animal by-products 3 times You eaten meat 2 times You have communicated with the gods 8 times You never prayed to the gods You hit with a wielded weapon 31 times You killed 34 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (37 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (83 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (32 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Dikkin the Druid... You died in The Dungeons of Doom on dungeon level 3 with 2293 points, and 78 pieces of gold, after 1248 moves. Killer: a monster (horned devil of Moloch) You were level 6 with a maximum of 14 hit points when you died. You reached the 21st place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 19 5425 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 6. Killed by a shotgun shell. - [133] 20 3481 Lorskel-Mon-Wra-Mal-Neu quit in The Gnomish Mines on level 4. 86 [86] *21 2293 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom * on level 3 [max 4]. Killed by a monster (horned devil of Moloch). - [14] 22 1545 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 3. 77 [77] 23 1252 demonzero-Pri-Hid-Fem-Neu died in The Gnomish Mines on level 4. Killed by a psybeam. - [63]