Dikkin, neutral male redditor Activistor ---------------- |..............| |..............| |..............| #..........>...| ----.-.---------###### |... #),%,,,,,,,,,,,,,,# ...........# ,,,,,,,,,,,,#####,# --------- - ##,###---#--.-------- #,,,# |.............|## #######,## |..............,# --------+-##,--.--- #,,,%,.-%# |.............|,# |.........,^,|..}.. -+------.- |.............|,### |.....<..|##,-....| |........| ..............|,,,# |.........,,,|}.... ......%.| |.............|##,#----- ----------#,`|....| .....%.| ---------------##,,-...| #,,...}.. ,,##########---#-----###################,,,|...| ##,---##-##,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,^,,,,,,,,,,,,....| #,,,,,,,,,,,,,,,,,,,,,,,`,,,,,,,,,,,,,,,,,^,,,,,,,,##----- #################################################### [Dikkin the Do-Gooder] St7 Dx6 Co9 In19 Wi9 Ch7 ActRdtMalNeu Dlvl:2 $24 HP-3(26) Pw47(47) AC11 MC0 Mov10 Exp4 Wt116/1050 T884 Latest messages [-1 -> 13] You displaced the fragment grue. You hit the fragment grue! You are hit by magic missiles appearing from thin air! [-1 -> 18] The fragment grue bites you! You are hit by magic missiles appearing from thin air! [-5 -> 13] Pick an object. . a grue or a splash of venom (fragment grue) (base level 5) Accessing Pokedex entry for fragment grue... Base statistics of this monster type: Base level = 5, difficulty = 9, AC = 7, magic resistance = 15, alignment -5. Very slow (5). Normal generation, with frequency 10. No resistances. Leaves no corpse. Genocidable, breathless, amphibious swimmer. Magic resistant. May be eaten by vegans. Can't be tamed. Is a valid polymorph form. Attacks: 1d5, bite - magic missiles 1d5, passive - magic missiles 2d3, breath - magic missiles 1d1, gaze - causes darkness around you You hit the fragment grue! You are hit by magic missiles appearing from thin air! [-2 -> 12] You displaced the fragment grue. The fragment grue bites you! You are hit by magic missiles appearing from thin air! [-5 -> 9] The fragment grue breathes fragments! The blast of missiles hits you! You die... Your inventory Weapons b - a blessed +1 fly swatter (weapon in hand) {4} m - an uncursed +0 dart (in quiver) {1} o - a cursed -1 bow {12} p - 21 blessed +1 arrows {11} w - an uncursed +0 lucern hammer {60} Armor a - a cursed +0 ruffled shirt (being worn) {5} Scrolls e - 3 uncursed scrolls of healing {2} f - 5 uncursed scrolls of mana {5} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} k - a cursed scroll of teleportation {1} r - a blessed scroll of enchant weapon {1} s - a cursed scroll of healing {1} Spellbooks c - a blessed spellbook of charm monster (0:5) {1} Potions j - an uncursed potion of fruit juice {1} Rings n - an uncursed mood ring {1} t - an uncursed ring of regeneration {1} u - a cursed -1 ring of increase accuracy {1} Wands v - an uncursed wand of healing named heal (0:7) {1} Tools d - an uncursed expensive camera (0:58) {1} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 99% Ring drop chance was reduced to 70% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36290 Monster spawn increase reached its maximum at turn 65475 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1270230 The monster class that cannot be genocided was vampire The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: improved destruction dino (freq bonus 3) The monster species that spawned more often: undead priest (freq bonus 2) The monster species that spawned more often: sloppy mushroom (freq bonus 2) The monster species that spawned more often: venom stalk (freq bonus 8) The monster species that spawned more often: topless nurse (freq bonus 3) The monster species that spawned more often: lashfish (freq bonus 6) The monster species that spawned more often: phase spider (freq bonus 16) The monster species that spawned more often: grey giant (freq bonus 7) The monster species that spawned more often: YHVH Tzaboath, Prince of Fire (freq bonus 11) The monster species that spawned more often: Miss Today (freq bonus 2) The monster species that spawned more often: huge girl (freq bonus 20) The monster species that spawned more often: ogre mummy (freq bonus 3) The monster species that spawned more often: giant sapphire dragonfly (freq bonus 2) The monster species that spawned more often: tyrannosaurus rex (freq bonus 4) The monster species that spawned more often: Anti-Elbereth Operative (freq bonus 7) The monster species that spawned more often: plateau girl (freq bonus 5) The monster species that spawned more often: rock eater (freq bonus 3) The monster species that spawned more often: floodwave (freq bonus 6) The monster species that spawned more often: Zalnok (freq bonus 8) The monster species that spawned more often: dung soldier (freq bonus 6) The monster species that never randomly spawned: bone devil The monster species that never randomly spawned: cutpurse The monster species that never randomly spawned: retriever The monster species that never randomly spawned: jungle phalanx The monster species that never randomly spawned: evil necro mage The monster species that never randomly spawned: large fox The monster species that never randomly spawned: octarine spore The monster species that never randomly spawned: blood hook The monster species that never randomly spawned: undead midget The monster species that never randomly spawned: crawling worm mass The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 37) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 12) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 31) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 7) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 29) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 8) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 2) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 6) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 12) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 89) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 71) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 2) Next attribute increase check would have come at turn 7090 Strength training was 50 Dexterity training was 22 Wisdom training was 6 Constitution training was 10 You were disintegration-resistant You were shock resistant You hungered rapidly You were aware of the presence of topmodels You had 2019 points of nutrition remaining You were stealthy You aggravated monsters You had stun resistance You regenerated You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anti-War Movement, Global Freedom Council and Human Rights Progression Your deity was Global Freedom Council You could not have safely prayed (76) You are dead Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 0% 302% Techniques known in the end Name Level Status reinforce memory 4X Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Vanquished creatures a firefly a red hornet a cock 0 jackals (1 created) 0 hidden gas spores (1 created) a floating eye (2 created) 0 demimondaines (1 created) a hitter goblin 0 baby wild boars (1 created) 2 evasive sewer rats a snow rabbit a centipede an insect swarm (2 created) a chaffinch 0 ungenomolds (1 created) 0 mean molds (1 created) a sub-gnome a newt mummy 3 grid xorns 3 kobold zombies a gnome zombie 0 elderly gentlemen (1 created) an agent of the black market an activistor 0 item masters (7 created) 0 newts (1 created) a pile of copper coins 20 floor grues (23 created) 0 fragment grues (1 created) an energy trove 44 creatures vanquished. 65 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 8 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 35 times You killed 25 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Legendary) (55 of 160) flail [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (24 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Dikkin the Activistor... You died in The Dungeons of Doom on dungeon level 2 with 616 points, and 24 pieces of gold, after 884 moves. Killer: blast of missiles You were level 4 with a maximum of 26 hit points when you died. You reached the 15th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 242187 billy2-Poi-Asg-Fem-Cha was poisoned in The Dungeons of Doom on level 14. Poisoned by a rotted troll corpse. 194 [194] 3 100503 billy2-Fla-Ang-Mal-Law died in The Dungeons of Doom on level 39 [max 40]. Killed by a monster (wereeel). - [146] 13 1545 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 3. 77 [77] 14 834 billy2-Aci-Ang-Mal-Law died in The Dungeons of Doom on level 3. Killed by a knife. - [54] *15 616 Dikkin-Act-Rdt-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a blast of missiles. - [26] 16 535 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 1. 43 [43] 17 327 billy2-Jed-Ang-Mal-Law quit in The Dungeons of Doom on level 2. 57 [57]