Dikkin, lawful male snail Supermarket Cashier --------- |.......| |}d.....| |....¯. ..}@....| | - ------- [Dikkin the Low Worker] St6 Dx8 Co12 In4 Wi7 Ch12 SupSnlMalLaw+L Dlvl:1 $523 HP24(24) Pw20(20) AC8 MC0 Mov10 Exp1 Wt17/1000 T1 Latest messages Hello Dikkin, welcome to SlashEMExtended! You are a lawful male minimalist snail Supermarket Cashier. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 186 Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 82% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22831 Monster spawn increase reached its maximum at turn 55763 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 952875 The monster class that cannot be genocided was elemental The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: bright violet stalk (freq bonus 3) The monster species that spawned more often: cornuchula (freq bonus 12) The monster species that spawned more often: wind growth (freq bonus 44) The monster species that spawned more often: giant ruby frog (freq bonus 10) The monster species that spawned more often: domestic wallaby (freq bonus 9) The monster species that spawned more often: healthy ape (freq bonus 5) The monster species that spawned more often: Nadja's thick boot (freq bonus 4) The monster species that spawned more often: volt force patch (freq bonus 8) The monster species that spawned more often: petty greener springy (freq bonus 6) The monster species that spawned more often: eel-dog (freq bonus 8) The monster species that spawned more often: crater force fungus (freq bonus 6) The monster species that spawned more often: hellish jellyfish (freq bonus 8) The monster species that spawned more often: canine badger (freq bonus 6) The monster species that spawned more often: Deckschmae (freq bonus 10) The monster species that spawned more often: wrinkled warp patch (freq bonus 3) The monster species that spawned more often: nether worm mass (freq bonus 8) The monster species that spawned more often: Nico (freq bonus 6) The monster species that spawned more often: shimmering dragon (freq bonus 5) The monster species that spawned more often: radiant spore (freq bonus 10) The monster species that spawned more often: Mina Majikina (freq bonus 4) The monster species that never randomly spawned: dark elven priest The monster species that never randomly spawned: adult yellow dragon The monster species that never randomly spawned: consul The monster species that never randomly spawned: monster lizard The monster species that never randomly spawned: undead gladiator The monster species that never randomly spawned: soft growth The monster species that never randomly spawned: dark laser The monster species that never randomly spawned: bad warp fungus The monster species that never randomly spawned: furry rothe The monster species that never randomly spawned: chimera snake Items generated only 1 time in 6 The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 6) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 12) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 24) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 8) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 11) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 3) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 2) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 17) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 3) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 9) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: time trap (freq bonus 18) Next attribute increase check would have come at turn 715 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had 1500 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Homies You could not have safely prayed (438) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Skilled] (max Supreme Master) (160 of 540) martial arts [Basic] (max Skilled) (20 of 160) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Skilled) (20 of 160) sling [Basic] (max Skilled) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Skilled) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Skilled) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Basic) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye Dikkin the Supermarket Cashier...