Dikkin, chaotic male amnesiac Supermarket Cashier --- .. .. .. . . #@# -- #@# -- #,# | - | | | | . - --.... ----- [Dikkin the Low Worker] St3 Dx7 Co15 In4 Wi5 Ch13 SupAmnMalCha Dlvl:1 $502 HP0(16) Pw14(14) AC6 MC1 Mov10 Exp1 Wt185/1000 T213 Latest messages The door opens. In what direction? [47896321><] Never mind. You see no objects here. In what direction? [47896321><] The door opens. You hear a nearby zap. You feel endangered!! You see no objects here. A tower of flame erupts from the ground! [-8 -> 11] There is a fire trap here. You see no objects here. You hear a nearby zap. You feel endangered!! You fall into a pit! You land on a set of sharp iron spikes! [-2 -> 9] The spikes were poisoned! You die... Your inventory Weapons a - an uncursed +1 knife (weapon in hand) {2} o - a blessed +0 war hammer {20} Armor b - an uncursed +1 leather jacket {12} c - an uncursed +0 pair of low boots (being worn) {4} n - an uncursed +0 orcish chain mail (being worn) {120} Comestibles d - 5 uncursed food rations {5} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} m - a blessed scroll of identify {1} Potions f - 3 uncursed potions of fruit juice {3} g - 2 uncursed potions of booze {2} Tools e - an uncursed tin opener (alternate weapon; not wielded) {1} Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 219 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 48% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 65% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 71% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15832 Monster spawn increase reached its maximum at turn 38821 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 100611 The monster class that cannot be genocided was orc The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: priest (freq bonus 3) The monster species that spawned more often: troll zombie (freq bonus 6) The monster species that spawned more often: khajiit (freq bonus 8) The monster species that spawned more often: spirit troll (freq bonus 12) The monster species that spawned more often: roast culf (freq bonus 8) The monster species that spawned more often: two of diamonds (freq bonus 4) The monster species that spawned more often: jora hawk (freq bonus 12) The monster species that spawned more often: brown warp fungus (freq bonus 8) The monster species that spawned more often: sadistic lady (freq bonus 3) The monster species that spawned more often: Marija the Wench (freq bonus 2) The monster species that spawned more often: bramble mold (freq bonus 14) The monster species that spawned more often: copper naga hatchling (freq bonus 10) The monster species that spawned more often: large cockroach (freq bonus 8) The monster species that spawned more often: giant centipede (freq bonus 3) The monster species that spawned more often: snow troll (freq bonus 28) The monster species that spawned more often: hairy warp fungus (freq bonus 10) The monster species that spawned more often: incinerator (freq bonus 6) The monster species that spawned more often: padawan (freq bonus 3) The monster species that spawned more often: rothe (freq bonus 4) The monster species that spawned more often: inviso trove (freq bonus 2) The monster species that never randomly spawned: abnormal stalk The monster species that never randomly spawned: rot converter The monster species that never randomly spawned: rotting corpse The monster species that never randomly spawned: porter phaser stalk The monster species that never randomly spawned: Wrath of the RNG The monster species that never randomly spawned: minuscule mimic The monster species that never randomly spawned: pleasure The monster species that never randomly spawned: satanic door The monster species that never randomly spawned: Patricia's combat boot The monster species that never randomly spawned: lava lich The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 32) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 9) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 31) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 185) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 34) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 17) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 6) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 9) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 6) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 2) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 10) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 11) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 10) Next attribute increase check would have come at turn 431 Strength training was 15 Dexterity training was 7 Wisdom training was 4 Constitution training was 3 Your protection was reduced by 1 You had 1275 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Motherfuckers You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures an ant 0 cocks (2 created) 2 jackals 0 wolves (1 created) 0 kobolds (1 created) 0 small mimics (1 created) 0 black rats (1 created) a chipmunk 0 giant rats (4 created) 0 emus (2 created) 0 lichens (2 created) a porter lichen (2 created) 0 spore lichens (2 created) 0 colony lichens (1 created) 0 unalignment things (1 created) 0 karate scrubs (1 created) a normal human 0 cursers (2 created) 0 item masters (7 created) 0 newts (3 created) 0 normal frogs (1 created) 0 geckos (1 created) 0 novice light walls (1 created) a fire trove 0 small item troves (1 created) 7 creatures vanquished. 43 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You followed a strict vegan diet You eaten 1 time You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 9 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (29 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Dikkin the Supermarket Cashier... You died in The Dungeons of Doom on dungeon level 1 with 96 points, and 502 pieces of gold, after 213 moves. Killer: fall onto poison spikes You were level 1 with a maximum of 16 hit points when you died. You reached the 22nd place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 242187 billy2-Poi-Asg-Fem-Cha was poisoned in The Dungeons of Doom on level 14. Poisoned by a rotted troll corpse. 194 [194] 3 100503 billy2-Fla-Ang-Mal-Law died in The Dungeons of Doom on level 39 [max 40]. Killed by a monster (wereeel). - [146] 20 167 sharkeye-Wiz-Asg-Mal-Cha quit in The Dungeons of Doom on level 2. 34 [34] 21 167 Bluescreen-Pol-Tro-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a dart. - [16] *22 96 Dikkin-Sup-Amn-Mal-Cha died in The Dungeons of Doom * on level 1 [max 2]. Killed by a fall onto poison spikes. - [16] 23 86 furquan-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 2. 15 [16] 24 85 Bluescreen-Pol-Tro-Mal-Cha died in The Dungeons of Doom on level 1. Killed by an arrow. - [12]