Dikkin, neutral female ironman Chevalier -------------- |............| .............| |.....$......| |............. |..D.........| |.<.)>.......| -.---#-------- @ [Dikkin the Undefiler] St7 Dx8 Co7 In6 Wi9 Ch3 CheIroFemNeu Dlvl:2 $5 HP-2(49) Pw35(35) AC3 MC0 Mov12 Exp3 Wt102/2900 T397 Latest messages There is a doorway here. You see here a blessed unlabeled scroll {1}. v - a blessed unlabeled scroll {1}. Pick an object. F a fungus or mold (lichen) (base level 0) Accessing Pokedex entry for lichen... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 9, magic resistance = 0, alignment 0. Almost immobile (1). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, breathless, amphibious. This monster is of neuter gender. May be eaten by vegans. Is a valid polymorph form. Attacks: touches - sticks to you You hit the lichen. You kill the lichen! 2 gold pieces. There is nothing here to pick up. You fly down along the stairs. The soldier wields an uncursed submachine gun {8}! The soldier fires 4 bullets! You are hit by the 1st bullet! [-4 -> 45] You are hit by the 2nd bullet! [-21 -> 24] You are hit by the 3rd bullet! [-13 -> 11] You are hit by the 4th bullet! You die... Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} r - 3 uncursed +0 orcish spears (in quiver) {36} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} s - a blessed food ration {1} Scrolls h - a blessed scroll of fire {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} t - an uncursed scroll of create monster {1} u - an uncursed scroll of stinking cloud {1} v - a blessed scroll of blank paper {1} Spellbooks g - a blessed spellbook of healing (0:1) {1} Potions d - 2 potions of holy water {2} Rings p - an uncursed +1 ring of adornment {1} Wands q - an uncursed wand of time (0:0) {1} Tools j - an uncursed magic marker (0:15) {1} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 186 Monsters only dropped their musable items with 38% chance Wand drop chance was reduced to 84% Concealing monsters were spawned underneath items 90% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36515 Monster spawn increase reached its maximum at turn 49991 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1656919 The monster class that cannot be genocided was elemental The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: fumble vortex (freq bonus 16) The monster species that spawned more often: adventurer force fungus (freq bonus 8) The monster species that spawned more often: Eveline's sweet wedge sandal (freq bonus 10) The monster species that spawned more often: wrinkled warp fungus (freq bonus 3) The monster species that spawned more often: large beetle (freq bonus 10) The monster species that spawned more often: Arabella the Tufted Asian Girl (freq bonus 14) The monster species that spawned more often: Pondrewanon (freq bonus 9) The monster species that spawned more often: inferno (freq bonus 4) The monster species that spawned more often: evasive jermlaine (freq bonus 4) The monster species that spawned more often: Adonai ha Aretz, Prince of Earth (freq bonus 5) The monster species that spawned more often: small dog-man (freq bonus 4) The monster species that spawned more often: weapon cube (freq bonus 8) The monster species that spawned more often: ice eel (freq bonus 6) The monster species that spawned more often: icky face (freq bonus 10) The monster species that spawned more often: confusion monster (freq bonus 4) The monster species that spawned more often: adult sirrush (freq bonus 10) The monster species that spawned more often: shadow orc (freq bonus 6) The monster species that spawned more often: ass (freq bonus 5) The monster species that spawned more often: random cortex (freq bonus 6) The monster species that spawned more often: crawling claw (freq bonus 40) The monster species that never randomly spawned: laser eye The monster species that never randomly spawned: gnome battlemaster The monster species that never randomly spawned: warty mushroom The monster species that never randomly spawned: Johanetta's dancing shoe The monster species that never randomly spawned: electro charger The monster species that never randomly spawned: master vampire The monster species that never randomly spawned: Dispater The monster species that never randomly spawned: aqua kobold The monster species that never randomly spawned: evil eye The monster species that never randomly spawned: Jennifer's soft combat boot The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 17) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 140) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 14) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 15) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 7) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 4) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 5) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 4) Next attribute increase check would have come at turn 654 Strength training was 16 Dexterity training was 6 Wisdom training was 5 Constitution training was 26 Your chance to block was 29% You had 1084 points of nutrition remaining You could fly You were riding Odahviing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Jahwe You could have safely prayed (51) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 97% Techniques known in the end Name Level Status turn undead 3X Prepared(0) blessing 3X Prepared(0) healing hands 3X Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Vanquished creatures 0 mimic ants (2 created) 0 red blobs (1 created) a jelly 0 blue jellies (2 created) 2 kobolds 0 demimondaines (44 created) 0 blue faeries (12 created) 0 brown faeries (2 created) 0 mountain nymphs (8 created) 0 speedy mountain nymphs (2 created) 0 mountain force nymphs (1 created) 0 wood nymphs (2 created) 0 healing water nymphs (1 created) 0 oreads (1 created) 0 goblins (1 created) 0 sewer rats (1 created) a hare 0 millipedes (27 created) 0 cave spiders (7 created) 0 healthy cave spiders (4 created) 0 araches (1 created) 0 centipedes (2 created) 0 large spiders (1 created) 0 recluse spiders (1 created) 0 mud spiders (1 created) 0 tiny pseudodragons (33 created) 0 baby gray dragons (2 created) 0 baby silver dragons (5 created) 0 baby mercurial dragons (2 created) 0 baby shimmering dragons (1 created) 0 baby deep dragons (1 created) 0 baby blue dragons (1 created) 0 baby psychic dragons (2 created) 0 young deep dragons (1 created) a lichen (14 created) 0 porter lichens (4 created) 0 stalking lichens (3 created) 0 spore lichens (4 created) 0 deathmolds (1 created) 0 water lichens (2 created) 0 brown molds (1 created) 0 orange growths (1 created) 0 green molds (1 created) 0 red molds (2 created) 0 shriekers (3 created) 0 violet fungi (3 created) 0 disgusting molds (1 created) 0 translucent spores (1 created) 0 black molds (5 created) 0 mummies (1 created) 0 gray oozes (4 created) 0 striped rat snakes (1 created) 0 shopkeepers (1 created) 0 soldiers (22 created) 0 sergeants (1 created) a newt (2 created) a gray newt 0 piles of copper coins (1 created) 0 floor grues (2 created) 0 novice medium walls (1 created) 0 twos of diamonds (1 created) 0 cold troves (1 created) 3 scroll troves 10 creatures vanquished. 264 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 13 times You killed 10 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (27 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (33 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Dikkin the Chevalier... You died in The Dungeons of Doom on dungeon level 2 with 311 points, and 5 pieces of gold, after 397 moves. Killer: a bullet You were level 3 with a maximum of 49 hit points when you died. You reached the 17th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 242187 billy2-Poi-Asg-Fem-Cha was poisoned in The Dungeons of Doom on level 14. Poisoned by a rotted troll corpse. 194 [194] 3 100503 billy2-Fla-Ang-Mal-Law died in The Dungeons of Doom on level 39 [max 40]. Killed by a monster (wereeel). - [146] 15 535 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 1. 43 [43] 16 327 billy2-Jed-Ang-Mal-Law quit in The Dungeons of Doom on level 2. 57 [57] *17 311 Dikkin-Che-Iro-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a bullet. - [49] 18 207 Dikkin-Sex-Trp-Fem-Cha quit in The Dungeons of Doom on level 2. 29 [29] 19 180 billy2-Poi-Bat-Mal-Law quit in The Dungeons of Doom on level 1. 36 [36]