Dikkin, neutral female illithid Chevalier }| --- ------------------ --- -- --- ------}}--------# # #.# #.#.#.#.#.#.#.#.#.# #.# #.# # #.# #.#.#.} .. ...# . .. .....`..#...........# . . # ...# .. ..#.....}}---|-- ..# #.#.#.#.#.#...#.#...#.#... #.#. . .. # .... ..#.#...#(.}--....--..# #.....#.....#...`.#.#...#.# ..###. #.# ..#.#...#.#.....#..#}#......|..# #..@#...#...#.#...........###.....# #...#.....#.#.....#.#....}|...#%.|..# #..)#...#.....#.###.#%#...#...#...#...#.#.#.#...#<#.....#.#.}#....%.|..# .#...#...#.#.......#...#.....#...#...#......)#...#.#...#....}--....--..# .#...#.#...#...#...#.....#...#.....#.....#...#.#...#.#...#.}}---#)-...# # ``....@.......................................................}|....)).# #...........................................%......[.......[.......)....%...)# #.................................%.................)......[........}|.......# # # # #.....#.......#...#...........#.....#...#.#.#.%...#.#.#...}}---#[-...# #.#.....#../#.#.#...#.#.#%#.#[#.....#.#.......#.#........}--..%[--..# . #.#..>#... ...#...#.........#.#.#.....#.......{.##..#.}#...)))|..# .. ..#.. #.#!. #.#...#...#.#.......#...#.#.#...#.#...#..}|...[).|..# #. . #.# %.# . # #...#.....#.#...#.#.....#.#...#...#.}#.#.).--$.# . .# .. . ....#...#.#.#.#..`.. #...#[....#.#..}--....| ..# .. . . # .....#...... . ..#... ......#.......}}---|--...# --- -- -- ---------------- -----------------------} .. ...# [Dikkin the Faithful] St12 Dx9 Co12 In7 Wi11 Ch3 CheIllFemNeu+P Dlvl:3 $141 HP-5(90) Pw24(81) AC-8 MC3 Mov12 Exp9 Wt473/1700 T2965 Hun Latest messages Your tentacles suck the soldier ant. The soldier ant bites you! [-2 -> 47] The soldier ant stings you! [-5 -> 42] Your blue and green shield deflects the soldier ant's attack. Your blue and green shield blocks the soldier ant's attack. You miss the soldier ant. Your tentacles suck the soldier ant. You kill the soldier ant! Unknown command '^J'. You hear a chugging sound. The soldier fires 4 bullets! You are hit by the 1st bullet! [-12 -> 35] You are hit by the 2nd bullet! [-20 -> 15] Warning: HP low! You are hit by the 3rd bullet! You die... Your inventory Weapons a - an uncursed +0 assault rifle {16} b - a blessed +0 submachine gun {8} c - a blessed +0 rifle {12} d - a blessed +0 submachine gun {8} e - 6 uncursed +0 frag grenades {3} m - an uncursed +0 dwarvish mattock {48} w - an uncursed +0 spirit thrower (weapon in hand) {8} F - an uncursed +2 auto shotgun {24} G - an uncursed +0 crossbow {20} H - 4 uncursed +1 frag grenades {2} L - an uncursed +0 auto shotgun {24} M - a blessed +2 frag grenade {1} P - an uncursed +2 bullet {1} Q - 30 blessed +3 bullets {15} R - a blessed +0 rifle {12} X - a blessed +3 dwarvish short sword {12} Z - 21 uncursed +0 bullets (in quiver) {11} Armor # - an uncursed +0 pair of leather gloves {4} g - a cursed -2 enchanted (of searching) leather cloak {7} h - a cursed +0 pair of iron shoes {20} k - an uncursed +0 cloak of invisibility (being worn) {4} v - a cursed -2 pair of levitation boots {8} x - a blessed +0 pair of kicking boots {8} y - a blessed +0 cloak of insulation {4} B - a blessed +1 pair of high boots (being worn) {8} V - an uncursed +2 elven shield (being worn) {20} \ - an uncursed +0 dwarvish mithril-coat (being worn) {60} Comestibles i - a cursed tin of slimebesu {1} j - 8 uncursed C-rations {8} l - a blessed sprig of wolfsbane {1} n - a blessed clove of garlic {1} o - a cursed lichen corpse {20} q - an uncursed food ration {1} s - an uncursed tin of jackal meat {1} z - an uncursed stalking lichen corpse {20} D - 10 uncursed slime molds {5} K - 5 uncursed K-rations {5} O - a blessed C-ration {1} Y - a cursed cram ration {1} Scrolls # - 2 uncursed scrolls of phase door {2} # - 5 uncursed scrolls of healing {3} p - a cursed scroll of cure {1} r - 2 uncursed scrolls of teleportation {2} t - a cursed scroll of healing {1} u - a blessed scroll of healing {1} A - an uncursed scroll of taming {1} C - an uncursed scroll of magic mapping {1} E - a cursed scroll of wishing {1} I - 4 uncursed scrolls of mana {3} J - an uncursed scroll of enchant weapon {1} N - an uncursed scroll of earth {1} S - a blessed scroll of destroy armor {1} T - an uncursed scroll of cure {1} U - a blessed scroll of ice {1} Spellbooks # - a blessed spellbook of healing (0:3) {1} Potions # - a blessed potion of blood {1} # - 2 uncursed potions of monster detection {2} # - 2 potions of holy water {2} # - an uncursed potion of fire {1} f - an uncursed potion of restore ability {1} Rings # - an uncursed ring of polymorph control {1} Wands # - an uncursed wand of slow monster named no message (0:0) {1} W - an uncursed wand of draining (0:7) {1} Tools # - a blessed saddle {1} # - an uncursed tin opener {1} # - an uncursed figurine of a hidden kobold {1} # - an uncursed mirror {1} Gems # - 2 uncursed +0 worthless pieces of yellowish brown glass {2} # - an uncursed +0 worthless piece of green glass {1} # - an uncursed +0 epidote stone {1} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 5 sins Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 12 Ring drop chance was reduced to 72% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 31% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 99% of the time only Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 12441 Monster spawn increase reached its maximum at turn 50731 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 665775 The monster class that cannot be genocided was turret The monster class that was spawned more often: bat or bird (freq bonus 4) The monster species that spawned more often: embraced drowess (freq bonus 6) The monster species that spawned more often: goblin pyro (freq bonus 16) The monster species that spawned more often: long worm (freq bonus 6) The monster species that spawned more often: octarine colony (freq bonus 28) The monster species that spawned more often: nobleman (freq bonus 12) The monster species that spawned more often: sergeant (freq bonus 20) The monster species that spawned more often: flaming sphere (freq bonus 8) The monster species that spawned more often: funny lady (freq bonus 11) The monster species that spawned more often: thorn rat (freq bonus 12) The monster species that spawned more often: stone-soldier (freq bonus 5) The monster species that spawned more often: jumping corpse fish (freq bonus 20) The monster species that spawned more often: giant mole cricket (freq bonus 6) The monster species that spawned more often: golden stalk (freq bonus 14) The monster species that spawned more often: Rhan-Tegoth (freq bonus 5) The monster species that spawned more often: mean astral elemental (freq bonus 7) The monster species that spawned more often: hairy warp patch (freq bonus 7) The monster species that spawned more often: Ford Perfect (freq bonus 8) The monster species that spawned more often: bamboo golem (freq bonus 18) The monster species that spawned more often: shadow master (freq bonus 14) The monster species that spawned more often: chanting spirit (freq bonus 10) The monster species that never randomly spawned: roomba The monster species that never randomly spawned: ultra cockroach The monster species that never randomly spawned: evil fly The monster species that never randomly spawned: devilkin The monster species that never randomly spawned: blue whale The monster species that never randomly spawned: giant blue jellyfish The monster species that never randomly spawned: bouncing mine The monster species that never randomly spawned: Merry Luis The monster species that never randomly spawned: big amulet trove The monster species that never randomly spawned: petty brute The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 4) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 8) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 4) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 6) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 5) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 48) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 8) Next attribute increase check would have come at turn 5702 Strength training was 50 Dexterity training was 50 Wisdom training was 35 Constitution training was 50 Your chance to block was 34% You saw invisible You were telepathic You had infravision You had 361 points of nutrition remaining You were invisible to others You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Jahwe You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 231% Techniques known in the end Name Level Status turn undead 9X Prepared(0) blessing 9X Reloading(978) healing hands 9X Prepared(0) appraisal 9 R Reloading(113) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) Vanquished creatures 3 ants 0 giant grasshoppers (1 created) 10 soldier ants (12 created) a white midge 0 phasing acid blobs (1 created) 0 blue blobs (1 created) 2 thick jackals a canermine 0 large weasels (1 created) 0 wild dogs (1 created) a floating eye 0 scrawny cats (1 created) a mini gremlin a group hobbit a dwarf 0 porter flying dwarves (1 created) 0 kobolds (1 created) a small kobold 0 mud kobolds (1 created) a leprechaun a mountain nymph 2 goblins a little pig 0 silky anteaters (1 created) 2 sewer rats (3 created) 2 visor sewer rats 2 rabbits a scavenger 2 sand rats a giant white cave mouse 0 cave spiders (1 created) 0 healthy cave spiders (1 created) 0 weregridbugs (1 created) 0 nightingales (2 created) a thrush a pheasant a duck warrior 0 evil birds (1 created) a baby red dragon 2 lichens a stalking lichen a mean fungus a kestrel a Keystone Kop (2 created) a novice lich 0 multi-hued naga hatchlings (1 created) a small rust monster a snake 3 mini vampires 0 kobold zombies (1 created) 2 gnome zombies a singing happy drunk a weregridbug (0 created) 0 item masters (4 created) 19 soldiers (20 created) 4 sergeants a ghost 2 flying rogues a Joker Black a hata-mata a twen (2 created) a normal frog a baby cave lizard a silver mushroom patch 0 novice dark walls (1 created) 0 42 troves (1 created) 89 creatures vanquished. 118 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 22 times You eaten food with animal by-products 16 times You eaten meat 16 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 155 times You killed 77 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (60 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Basic] (max Expert) (118 of 160) trident [Basic] (max Expert) (47 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (57 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Dikkin the Chevalier... You died in The Dungeons of Doom on dungeon level 3 with 11927 points, and 141 pieces of gold, after 2965 moves. Killer: a bullet You were level 9 with a maximum of 90 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 242187 billy2-Poi-Asg-Fem-Cha was poisoned in The Dungeons of Doom on level 14. Poisoned by a rotted troll corpse. 194 [194] 3 100503 billy2-Fla-Ang-Mal-Law died in The Dungeons of Doom on level 39 [max 40]. Killed by a monster (wereeel). - [146] 6 15753 billy2-Fla-Ang-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (gnome king), while reading a cursed book. - [165] 7 13764 billy2-Fla-Ang-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (krabby). - [117] * 8 11927 Dikkin-Che-Ill-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a bullet. - [90] 9 9020 sharkeye-Wiz-Ran-Mal-Law died in The Gnomish Mines on level 7. Killed by a monster (invisible Mr. Syktywkar, the shopkeeper). - [95] 10 8533 sharkeye-Wiz-Ran-Mal-Law died in The Gnomish Mines on level 6. Killed by an icy touch. - [91]